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Searched
full:window_view
(Results
1 - 4
of
4
) sorted by null
/external/qemu/distrib/sdl-1.2.15/src/video/quartz/
SDL_QuartzVideo.m
584
window_view
= nil;
628
window_view
= nil;
822
[
window_view
setFrameSize:contentRect.size ];
836
window_view
= [ [ NSView alloc ] initWithFrame:contentRect ];
839
[
window_view
setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
842
[ [ qz_window contentView ] addSubview:
window_view
];
848
[ gl_context setView:
window_view
];
869
[
window_view
release ];
881
if (
window_view
== nil) {
882
window_view
= [ [ NSView alloc ] initWithFrame:contentRect ]
[
all
...]
SDL_QuartzWindow.m
93
[ self cacheImageInRect:[
window_view
frame ] ];
124
newViewFrame = [
window_view
frame ];
170
[ self cacheImageInRect:[
window_view
frame ] ];
SDL_QuartzWM.m
113
return NSPointInRect(p, [
window_view
frame ]);
173
*p = [
window_view
convertPoint:*p toView: nil ];
174
p->y = [
window_view
frame].size.height - p->y;
187
*p = [
window_view
convertPoint:*p fromView: nil ];
188
p->y = [
window_view
frame].size.height - p->y;
SDL_QuartzVideo.h
142
#define
window_view
(this->hidden->view)
macro
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