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  /external/chromium_org/third_party/mesa/src/src/mapi/glapi/gen/
OES_single_precision.xml 20 <param name="zFar" type="GLclampf"/>
34 <param name="zFar" type="GLfloat"/>
43 <param name="zFar" type="GLfloat"/>
ARB_ES2_compatibility.xml 54 <param name="zFar" type="GLclampf"/>
  /external/mesa3d/src/mapi/glapi/gen/
OES_single_precision.xml 20 <param name="zFar" type="GLclampf"/>
34 <param name="zFar" type="GLfloat"/>
43 <param name="zFar" type="GLfloat"/>
  /device/generic/goldfish/opengl/system/egl/
ClientAPIExts.in 45 (GLclampf zNear, GLclampf zFar),
46 (zNear, zFar))
49 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar),
50 (left, right, bottom, top, zNear, zFar))
53 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar),
54 (left, right, bottom, top, zNear, zFar))
  /sdk/emulator/opengl/host/libs/Translator/EGL/
ClientAPIExts.in 45 (GLclampf zNear, GLclampf zFar),
46 (zNear, zFar))
49 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar),
50 (left, right, bottom, top, zNear, zFar))
53 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar),
54 (left, right, bottom, top, zNear, zFar))
  /external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
matrix.h 30 GLfloat zfar);
36 GLfloat zfar);
matrix.cc 21 GLfloat zfar) {
26 temp4 = zfar - znear;
37 mat[10] = (-zfar - znear) / temp4;
41 mat[14] = (-temp * zfar) / temp4;
49 GLfloat zfar) {
53 glhFrustumf2(mat, -xmax, xmax, -ymax, ymax, znear, zfar);
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/
matrix.h 30 GLfloat zfar);
36 GLfloat zfar);
matrix.cc 21 GLfloat zfar) {
26 temp4 = zfar - znear;
37 mat[10] = (-zfar - znear) / temp4;
41 mat[14] = (-temp * zfar) / temp4;
49 GLfloat zfar) {
53 glhFrustumf2(mat, -xmax, xmax, -ymax, ymax, znear, zfar);
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
es1_conversion.h 23 _es_DepthRangex(GLclampx zNear, GLclampx zFar);
39 GLfloat zNear, GLfloat zFar);
43 GLfixed zNear, GLfixed zFar);
104 GLfloat zNear, GLfloat zFar);
108 GLfixed zNear, GLfixed zFar);
  /external/mesa3d/src/mesa/main/
es1_conversion.h 23 _es_DepthRangex(GLclampx zNear, GLclampx zFar);
39 GLfloat zNear, GLfloat zFar);
43 GLfixed zNear, GLfixed zFar);
104 GLfloat zNear, GLfloat zFar);
108 GLfixed zNear, GLfixed zFar);
  /frameworks/native/opengl/libs/
debug.in 41 TRACE_GL_VOID(glDepthRangefOES, (GLclampf zNear, GLclampf zFar), (zNear, zFar), 2, "GLclampf", zNear, "GLclampf", zFar)
42 TRACE_GL_VOID(glDepthRangex, (GLclampx zNear, GLclampx zFar), (zNear, zFar), 2, "GLclampx", zNear, "GLclampx", zFar)
43 TRACE_GL_VOID(glDepthRangexOES, (GLclampx zNear, GLclampx zFar), (zNear, zFar), 2, "GLclampx", zNear, "GLclampx", zFar)
84 TRACE_GL_VOID(glFrustumf, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfloat", left, "GLfloat", right, "GLfloat", bottom (…)
    [all...]
trace.in 106 TRACE_GL_VOID(glDepthRangef, (GLclampf zNear, GLclampf zFar), (zNear, zFar), 2, "GLclampf", zNear, "GLclampf", zFar)
107 TRACE_GL_VOID(glDepthRangefOES, (GLclampf zNear, GLclampf zFar), (zNear, zFar), 2, "GLclampf", zNear, "GLclampf", zFar)
108 TRACE_GL_VOID(glDepthRangex, (GLclampx zNear, GLclampx zFar), (zNear, zFar), 2, "GLclampx", zNear, "GLclampx", zFar)
109 TRACE_GL_VOID(glDepthRangexOES, (GLclampx zNear, GLclampx zFar), (zNear, zFar), 2, "GLclampx", zNear, "GLclampx", zFar
    [all...]
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DepthOfField.frag 22 // a = zFar / ( zFar - zNear )
23 // b = zFar * zNear / ( zNear - zFar )
  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
gles.cpp 81 void glDepthRangef(GLclampf zNear, GLclampf zFar)
83 getDispatch()->glDepthRangef(zNear, zFar);
96 void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
98 getDispatch()->glFrustumf(left, right, bottom, top, zNear, zFar);
186 void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
188 getDispatch()->glOrthof(left, right, bottom, top, zNear, zFar);
376 void glDepthRangex(GLclampx zNear, GLclampx zFar)
378 getDispatch()->glDepthRangex(zNear, zFar);
436 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
438 getDispatch()->glFrustumx(left, right, bottom, top, zNear, zFar);
    [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec 25 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
26 void glDepthRangex ( GLclampx zNear, GLclampx zFar )
40 void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
41 void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
73 void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
74 void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
GLES11Ext.spec 19 void glDepthRangexOES ( GLclampx zNear, GLclampx zFar )
22 void glFrustumxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
40 void glOrthoxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
76 void glDepthRangefOES ( GLclampf zNear, GLclampf zFar )
77 void glFrustumfOES ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
78 void glOrthofOES ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
  /frameworks/native/opengl/tools/glgen/specs/jsr239/
glspec-1.0 25 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
26 void glDepthRangex ( GLclampx zNear, GLclampx zFar )
40 void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
41 void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
73 void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
74 void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
  /device/generic/goldfish/opengl/system/GLESv1_enc/
gl_entry.cpp 14 void glDepthRangef(GLclampf zNear, GLclampf zFar);
17 void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
35 void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
72 void glDepthRangex(GLclampx zNear, GLclampx zFar);
84 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
120 void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
190 void glDepthRangexOES(GLclampx zNear, GLclampx zFar);
193 void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
212 void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
248 void glDepthRangefOES(GLclampf zNear, GLclampf zFar);
    [all...]
  /frameworks/native/opengl/libs/GLES_CM/
gl_api.in 16 void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
17 CALL_GL_API(glDepthRangef, zNear, zFar);
25 void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
26 CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
79 void API_ENTRY(glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
80 CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
193 void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
194 CALL_GL_API(glDepthRangex, zNear, zFar);
229 void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
230 CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
    [all...]
glext_api.in 55 void API_ENTRY(glDepthRangexOES)(GLclampx zNear, GLclampx zFar) {
56 CALL_GL_API(glDepthRangexOES, zNear, zFar);
64 void API_ENTRY(glFrustumxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
65 CALL_GL_API(glFrustumxOES, left, right, bottom, top, zNear, zFar);
118 void API_ENTRY(glOrthoxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
119 CALL_GL_API(glOrthoxOES, left, right, bottom, top, zNear, zFar);
226 void API_ENTRY(glDepthRangefOES)(GLclampf zNear, GLclampf zFar) {
227 CALL_GL_API(glDepthRangefOES, zNear, zFar);
229 void API_ENTRY(glFrustumfOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
230 CALL_GL_API(glFrustumfOES, left, right, bottom, top, zNear, zFar);
    [all...]
  /sdk/emulator/opengl/host/libs/GLESv1_dec/
gl.in 6 GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
9 GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
27 GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
64 GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
76 GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
112 GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
189 GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
192 GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
211 GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
247 GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
    [all...]
  /frameworks/native/opengl/libagl/
matrix.cpp 85 c->transforms.vpt.zFar = 1.0f;
703 GLfloat far = c->transforms.vpt.zFar;
813 GLfloat zNear, GLfloat zFar,
818 cmpf(zNear, zFar) ||
820 isZeroOrNegativef(zFar))
827 const GLfloat r_depth = reciprocalf(zNear - zFar);
832 const GLfloat C = (zFar + zNear) * r_depth;
833 const GLfloat D = mul2f(zFar * zNear * r_depth);
855 GLfloat zNear, GLfloat zFar,
860 cmpf(zNear, zFar))
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowRenderer.java 345 float zFar = zFarOverride;
346 if (zFar == 0) {
347 zFar = viewCam.getFrustumFar();
352 ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, 1.0f, points);
359 PssmShadowUtil.updateFrustumSplits(splitsArray, frustumNear, zFar, lambda);
482 * see {@link setShadowZExtend(float zFar)}
491 * default value is dynamicaly computed to the shadow casters/receivers union bound zFar, capped to view frustum far value.
492 * @param zFar the zFar values that override the computed one
494 public void setShadowZExtend(float zFar) {
    [all...]
PssmShadowUtil.java 72 * Compute the Zfar in the model vieuw to adjust the Zfar distance for the splits calculation

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