1 // Copyright 2010 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 // Flags: --expose-debug-as debug 29 // Get the Debug object exposed from the debug context global object. 30 31 Debug = debug.Debug 32 33 eval("var something1 = 25; \n" 34 + "var something2 = 2010; \n" 35 + "function ChooseAnimal() {\n" 36 + " return 'Cat';\n" 37 + "} \n" 38 + "function ChooseFurniture() {\n" 39 + " return 'Table';\n" 40 + "} \n" 41 + "function ChooseNumber() { return 17; } \n" 42 + "ChooseAnimal.Factory = function Factory() {\n" 43 + " return function FactoryImpl(name) {\n" 44 + " return 'Help ' + name;\n" 45 + " }\n" 46 + "}\n"); 47 48 assertEquals("Cat", ChooseAnimal()); 49 assertEquals(25, something1); 50 51 var script = Debug.findScript(ChooseAnimal); 52 53 var new_source = script.source.replace("Cat", "Cap' + 'yb' + 'ara"); 54 var new_source = new_source.replace("25", "26"); 55 var new_source = new_source.replace("Help", "Hello"); 56 var new_source = new_source.replace("17", "18"); 57 print("new source: " + new_source); 58 59 var change_log = new Array(); 60 var result = Debug.LiveEdit.SetScriptSource(script, new_source, false, change_log); 61 print("Result: " + JSON.stringify(result) + "\n"); 62 print("Change log: " + JSON.stringify(change_log) + "\n"); 63 64 assertEquals("Capybara", ChooseAnimal()); 65 // Global variable do not get changed (without restarting script). 66 assertEquals(25, something1); 67 // We should support changes in oneliners. 68 assertEquals(18, ChooseNumber()); 69 assertEquals("Hello Peter", ChooseAnimal.Factory()("Peter")); 70