Lines Matching refs:layer
49 // for all layers. Since painting one layer can invalidate another layer after
116 // extends into a second tile but the total layer area isn't larger than that
117 // of the largest possible untiled layer. This heuristic allows for long
189 void TiledLayer::PushPropertiesTo(LayerImpl* layer) {
190 ContentsScalingLayer::PushPropertiesTo(layer);
192 TiledLayerImpl* tiled_layer = static_cast<TiledLayerImpl*>(layer);
233 // occlusion from anywhere in the tree can change what the layer decides to
479 // The update_rect should be in layer space. So we have to convert the
480 // paint_rect from content space to layer space.
575 // This picks a small animated layer to be anything less than one viewport. This
644 // Now update priorities on all tiles we have in the layer, no matter where
736 // Tiled layer always causes commits to wait for activation, as it does
753 // Animation pre-paint. If the layer is small, try to paint it all
766 // This was an attempt to paint the entire layer so if we fail it's okay,
793 // Prepaint anything that was occluded but inside the layer's visible region.