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22   store float 6.300000e+01, float* undef, align 4
23 %1 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind ; <<4 x float>> [#uses=1]
24 store float 0.000000e+00, float* undef, align 4
25 %2 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind ; <<4 x float>> [#uses=1]
26 %ld3 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
27 store float 0.000000e+00, float* undef, align 4
28 %ld4 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
29 store float 0.000000e+00, float* undef, align 4
30 %ld5 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
31 store float 0.000000e+00, float* undef, align 4
32 %ld6 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
33 store float 0.000000e+00, float* undef, align 4
34 %ld7 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
35 store float 0.000000e+00, float* undef, align 4
36 %ld8 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
37 store float 0.000000e+00, float* undef, align 4
38 %ld9 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
39 store float 0.000000e+00, float* undef, align 4
40 %ld10 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
41 store float 0.000000e+00, float* undef, align 4
42 %ld11 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
43 store float 0.000000e+00, float* undef, align 4
44 %ld12 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
45 store float 0.000000e+00, float* undef, align 4
46 %val173 = load <4 x float>* undef ; <<4 x float>> [#uses=1]
50 %besterror.0.2264 = phi <4 x float> [ undef, %entry ], [ %besterror.0.0, %bb193 ] ; <<4 x float>> [#uses=2]
54 %5 = shufflevector <4 x float> %3, <4 x float> undef, <2 x i32> <i32 2, i32 3> ; <<2 x float>> [#uses=1]
55 %6 = shufflevector <2 x float> %5, <2 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1> ; <<4 x float>> [#uses=1]
56 %7 = fmul <4 x float> %1, undef ; <<4 x float>> [#uses=1]
61 %12 = fmul <4 x float> undef, %6 ; <<4 x float>> [#uses=1]
64 %15 = fsub <4 x float> %14, undef ; <<4 x float>> [#uses=1]
66 %17 = fadd <4 x float> %16, undef ; <<4 x float>> [#uses=1]
68 %19 = shufflevector <4 x float> %18, <4 x float> undef, <2 x i32> <i32 2, i32 3> ; <<2 x float>> [#uses=1]
69 %20 = shufflevector <2 x float> %19, <2 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]