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Lines Matching full:linking_shaders

1096    gl_shader **linking_shaders =
1099 memcpy(linking_shaders, shader_list,
1100 sizeof(linking_shaders[0]) * num_shaders);
1104 memcpy(&linking_shaders[idx], shader_list[i]->builtins_to_link,
1105 sizeof(linking_shaders[0]) * shader_list[i]->num_builtins_to_link);
1111 if (!link_function_calls(prog, linked, linking_shaders,
1117 free(linking_shaders);