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Lines Matching refs:GL_FRONT

44  *  state[0] = GL_FRONT state.
172 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
244 ? GL_FRONT : GL_FRONT_AND_BACK),
298 ? GL_FRONT : GL_FRONT_AND_BACK),
377 ? GL_FRONT : GL_FRONT_AND_BACK),
401 if (face == GL_FRONT || face == GL_BACK) {
403 ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
441 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
458 if (face != GL_FRONT) {
487 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
506 if (face != GL_FRONT) {
528 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
538 if (face != GL_FRONT) {
582 ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */