Lines Matching refs:texel
372 GLint i, GLint j, GLint k, GLubyte *texel)
378 texImage->Map + sliceOffset, i, j, texel);
387 GLint i, GLint j, GLint k, GLfloat *texel)
392 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]);
393 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]);
394 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]);
395 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
401 GLint i, GLint j, GLint k, GLubyte *texel)
407 texImage->Map + sliceOffset, i, j, texel);
416 GLint i, GLint j, GLint k, GLfloat *texel)
421 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]);
422 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]);
423 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]);
424 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
430 GLint i, GLint j, GLint k, GLubyte *texel)
436 texImage->Map + sliceOffset, i, j, texel);
445 GLint i, GLint j, GLint k, GLfloat *texel)
450 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]);
451 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]);
452 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]);
453 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
459 GLint i, GLint j, GLint k, GLubyte *texel)
465 texImage->Map + sliceOffset, i, j, texel);
474 GLint i, GLint j, GLint k, GLfloat *texel)
479 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]);
480 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]);
481 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]);
482 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
488 GLint i, GLint j, GLint k, GLfloat *texel)
493 texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
494 texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
495 texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
496 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
501 GLint i, GLint j, GLint k, GLfloat *texel)
506 texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
507 texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
508 texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
509 texel
514 GLint i, GLint j, GLint k, GLfloat *texel)
519 texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
520 texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
521 texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
522 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
527 GLint i, GLint j, GLint k, GLfloat *texel)
532 texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
533 texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
534 texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
535 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);