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Lines Matching refs:rgba

75  * Render a flat-shaded RGBA triangle.
97 * Render a smooth-shaded RGBA triangle.
146 GLubyte (*rgba)[4] = swrast->SpanArrays->rgba8; \
154 rgba[i][RCOMP] = texture[pos+2]; \
155 rgba[i][GCOMP] = texture[pos+1]; \
156 rgba[i][BCOMP] = texture[pos+0]; \
157 rgba[i][ACOMP] = 0xff; \
162 span.x, span.y, rgba, NULL);
204 GLubyte (*rgba)[4] = swrast->SpanArrays->rgba8; \
215 rgba[i][RCOMP] = texture[pos+2]; \
216 rgba[i][GCOMP] = texture[pos+1]; \
217 rgba[i][BCOMP] = texture[pos+0]; \
218 rgba[i][ACOMP] = 0xff; \
230 span.end, span.x, span.y, rgba, mask);
265 /* This function can handle GL_NEAREST or GL_LINEAR sampling of 2D RGB or RGBA
410 GLchan *dest = span->array->rgba[0];
529 * Render an RGB/RGBA textured triangle without perspective correction.
676 GLchan *dest = span->array->rgba[0];
797 * Render an perspective corrected RGB/RGBA textured triangle.
865 * Render an RGBA triangle with arbitrary attributes.