Home | History | Annotate | Download | only in vbo

Lines Matching refs:arrays

32  * successive primitives layed out linearly in the vertex arrays.
33 * Unless the vertex arrays are all in a VBO, the OpenGL semantics
44 * This file provides a helper to adjust the arrays, primitives and
76 GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] )
81 if (arrays[i]->StrideB &&
82 arrays[i]->BufferObj->Name == 0)
88 GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] )
93 if (arrays[i]->BufferObj->Name != 0)
119 const struct gl_client_array *arrays[],
223 tmp_arrays[i] = *arrays[i];