Lines Matching refs:point2
77 CvPoint3D64d point2,
87 icvGetPieceLength3D(pointCorner,point2,&len2);
211 CvPoint2D64d point2;
225 point2.x = (1.0 - alpha) * quad1[1][0] + alpha * quad1[2][0];
226 point2.y = (1.0 - alpha) * quad1[1][1] + alpha * quad1[2][1];
236 point2,
340 CvPoint2D64d point2,
369 icvGetDirectionForPoint( point2,
667 int icvGetAngleLine( CvPoint2D64d startPoint, CvSize imageSize,CvPoint2D64d *point1,CvPoint2D64d *point2)
695 *point2 = pc;
700 *point2 = pd;
705 *point2 = pc;
713 *point2 = pd;
718 *point2 = pc;
723 *point2 = pd;
733 *point2 = pa;
738 *point2 = pb;
746 *point2 = pd;
751 *point2 = pc;
1151 void icvGetPieceLength(CvPoint2D64d point1,CvPoint2D64d point2,double* dist)
1153 double dx = point2.x - point1.x;
1154 double dy = point2.y - point1.y;
1161 void icvGetPieceLength3D(CvPoint3D64d point1,CvPoint3D64d point2,double* dist)
1163 double dx = point2.x - point1.x;
1164 double dy = point2.y - point1.y;
1165 double dz = point2.z - point1.z;
2002 CvPoint2D64d point1,CvPoint2D64d point2,
2009 icvGetPieceLength(basePoint,point2,&dist2);
2014 pointNew1.x = basePoint.x + (1.0/alpha) * ( point2.x - basePoint.x );
2015 pointNew1.y = basePoint.y + (1.0/alpha) * ( point2.y - basePoint.y );
2021 icvGetCrossPiecePiece(point1,point2,pointNew1,pointNew2,midPoint,&res);
2037 CV_IMPL double icvGetVect(CvPoint2D64d basePoint,CvPoint2D64d point1,CvPoint2D64d point2)
2039 return (point1.x - basePoint.x)*(point2.y - basePoint.y) -
2040 (point2.x - basePoint.x)*(point1.y - basePoint.y);
2051 CvPoint2D64d point1,point2;
2054 icvProjectPointToDirect(testPoint,line2,&point2);
2056 double sign1 = icvGetVect(basePoint,point1,point2);
2061 sign2 = icvGetVect(basePoint,point2,testPoint);
2274 int GetAngleLinee( CvPoint2D32f epipole, CvSize imageSize,CvPoint2D32f point1,CvPoint2D32f point2)
2309 point2 = pc;
2314 point2 = pd;
2319 point2 = pc;
2327 point2 = pd;
2332 point2 = pb;
2337 point2 = pd;
2345 point2 = pb;
2350 point2 = pd;
2613 CvPoint2D32f* point2)
2649 point2->x = (float)(projP[0] / projP[2]);
2650 point2->y = (float)(projP[1] / projP[2]);
2661 CvPoint2D32f point2)
2667 p2[0] = (double)(point2.x);
2668 p2[1] = (double)(point2.y);
3025 float icvDefinePointPosition(CvPoint2D32f point1,CvPoint2D32f point2,CvPoint2D32f point)
3027 float ax = point2.x - point1.x;
3028 float ay = point2.y - point1.y;