Lines Matching refs:GLdouble
22 SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*))
25 SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble))
26 SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*))
41 SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble))
42 SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*))
82 SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u))
83 SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u))
86 SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v))
87 SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u))
102 SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation))
107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
126 SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
137 SDL_PROC_UNUSED(void,glIndexd,(GLdouble c))
138 SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c))
164 SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m))
168 SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
170 SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
172 SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
174 SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
181 SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m))
186 SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz))
187 SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v))
195 SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
218 SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y))
219 SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v))
226 SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z))
227 SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v))
234 SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
235 SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v))
244 SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
245 SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2))
253 SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
255 SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z))
263 SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s))
264 SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v))
271 SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t))
272 SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v))
279 SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r))
280 SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v))
287 SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
288 SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v))
300 SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
301 SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
314 SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z))
316 SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y))
317 SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v))
324 SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z))
325 SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v))
332 SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
333 SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v))