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Lines Matching defs:radii

165  * ellipse, specified as a 2D offset from center, and the reciprocals of the outer and inner radii,
548 // The radii are outset for two reasons. First, it allows the shader to simply perform
587 // position + offset + 1/radii
689 // Compute the reciprocals of the radii here to save time in the shader
909 SkVector radii = rrect.getSimpleRadii();
910 SkScalar xRadius = SkScalarAbs(vm[SkMatrix::kMScaleX]*radii.fX +
911 vm[SkMatrix::kMSkewY]*radii.fY);
912 SkScalar yRadius = SkScalarAbs(vm[SkMatrix::kMSkewX]*radii.fX +
913 vm[SkMatrix::kMScaleY]*radii.fY);
983 // The radii are outset for two reasons. First, it allows the shader to simply perform
1088 // Compute the reciprocals of the radii here to save time in the shader
1094 // Extend the radii out half a pixel to antialias.