Lines Matching full:application
30 <p class="img-caption"><strong>Figure 1.</strong> An application running in compatibility mode
38 <p class="img-caption"><strong>Figure 2.</strong> The same application from figure 1, with
42 <p class="caution"><strong>Notice:</strong> If you've developed an application for a version of
50 variety of screen sizes and does most of the work to resize application layouts so that they
51 properly fit each screen. However, if your application does not successfully follow the guide to
54 problem, screen compatibility mode can make the application a little more usable on larger
60 <dd>The system draws the application's UI in a "postage stamp"
61 window. That is, the system draws the application's layout the same as it would on a
80 <dd>The system draws the application's layout the same as
90 screen compatibility mode when the application does not <strong>explicitly declare that it supports
93 toggle screen compatibility mode on and off (figure 3). An application can also explicitly
95 is always enabled and the user cannot disable it. (How to declare your application's
103 <p>As a developer, you have control over when your application uses screen compatibility mode. The
110 <p>If you've developed your application primarily for versions of Android lower than 3.0, but
111 <strong>your application does resize properly</strong> for larger screens such as tablets,
113 experience. Otherwise, users may enable screen compatibility mode and experience your application in
120 <li>Your application has set both <a
128 <li>Your application has set either <a
150 <p>That's it. This declares that your application supports all larger screen sizes, so the
166 <p>This declares that your application supports Android 3.0 and, thus, is designed to
178 <p>For more information about updating your application to target Android 3.0 devices, read <a
191 <p>Using this technique allows you to specify exactly what your application's limit is for
206 <p>When your application is targeting Android 3.2 (API level 13) or higher, you can affect
212 which you should want your application to run—it causes pixelation and blurring in your UI,
213 due to zooming. The proper way to make your application work well on large screens is to follow the
223 <strong>not</strong> available to users. If either of these are true and your application does not
236 <p>This indicates that the maximum "smallest screen width" for which your application is designed
246 <li>If your application is functionally broken when resized for large screens and you want to