Lines Matching refs:RSD_CALL_GL
111 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
112 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
117 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr);
126 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
127 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
145 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat,
150 RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0,
159 RSD_CALL_GL(glGenerateMipmap, drv->glTarget);
171 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
187 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
212 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID);
220 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID);
221 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat,
238 RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID);
245 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID);
246 RSD_CALL_GL(glBufferData, drv->glTarget,
249 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0);
480 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID);
484 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID);
574 RSD_CALL_GL(glReadPixels, 0, 0, alloc->mHal.drvState.lod[0].dimX,
746 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface);