Lines Matching refs:RSD_CALL_GL
162 RSD_CALL_GL(eglMakeCurrent, dc->gl.egl.display,
164 RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surfaceDefault);
166 RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surface);
168 RSD_CALL_GL(eglDestroyContext, dc->gl.egl.display, dc->gl.egl.context);
174 RSD_CALL_GL(eglTerminate, dc->gl.egl.display);
248 RSD_CALL_GL(eglInitialize, dc->gl.egl.display,
483 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface);
522 RSD_CALL_GL(glClearColor, r, g, b, a);
523 RSD_CALL_GL(glClear, GL_COLOR_BUFFER_BIT);
527 RSD_CALL_GL(glClearDepthf, v);
528 RSD_CALL_GL(glClear, GL_DEPTH_BUFFER_BIT);
532 RSD_CALL_GL(glFinish);
551 RSD_CALL_GL(glDrawArrays, GL_TRIANGLE_FAN, 0, 4);