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Lines Matching defs:w0

129                           int32_t next, float w0, float w1) {
132 float r = p0 * w0 + p1 * w1;
139 int32_t next, float w0, float w1) {
142 float r = p0 * w0 + p1 * w1;
149 int32_t next, float w0, float w1) {
152 float2 r = p0 * w0 + p1 * w1;
159 int32_t next, float w0, float w1) {
162 float3 r = p0 * w0 + p1 * w1;
169 int32_t next, float w0, float w1) {
172 float3 r = p0 * w0 + p1 * w1;
179 int32_t next, float w0, float w1) {
182 float4 r = p0 * w0 + p1 * w1;
191 float w0, float w1, float w2, float w3) {
196 float r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
204 float w0, float w1, float w2, float w3) {
209 float r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
217 float w0, float w1, float w2, float w3) {
222 float2 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
230 float w0, float w1, float w2, float w3) {
235 float4 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
243 float w0, float w1, float w2, float w3) {
248 float4 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
255 float w0, float w1, float w2, float w3) {
260 float3 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
319 getBilinearSample2D(const Allocation_t *alloc, float w0, float w1, float w2, float w3,
328 return getSample_RGBA(p, stride, lx, ly, nx, ny, w0, w1, w2, w3);
330 return getSample_A(p, stride, lx, ly, nx, ny, w0, w1, w2, w3);
332 return getSample_LA(p, stride, lx, ly, nx, ny, w0, w1, w2, w3);
335 return getSample_565(p, stride, lx, ly, nx, ny, w0, w1, w2, w3);
337 return getSample_RGB(p, stride, lx, ly, nx, ny, w0, w1, w2, w3);
339 return getSample_L(p, stride, lx, ly, nx, ny, w0, w1, w2, w3);
500 float w0 = oneMinusFracU * oneMinusFracV;
510 return getBilinearSample2D(alloc, w0, w1, w2, w3, lx, ly, nx, ny, dk, dt, lod);