Lines Matching full:scenemode
3171 if (m_ctlInfo.scene.prevSceneMode != shot_ext->shot.ctl.aa.sceneMode) {
3172 ALOGV("(%s): Scene mode changed (%d)", __FUNCTION__, shot_ext->shot.ctl.aa.sceneMode);
3173 m_ctlInfo.scene.prevSceneMode = shot_ext->shot.ctl.aa.sceneMode;
3292 m_lastSceneMode = shot_ext->shot.ctl.aa.sceneMode;
3293 if (shot_ext->shot.ctl.aa.sceneMode == AA_SCENE_MODE_NIGHT
3298 && shot_ext->shot.ctl.aa.sceneMode == AA_SCENE_MODE_NIGHT) {
3299 shot_ext->shot.ctl.aa.sceneMode = AA_SCENE_MODE_NIGHT_CAPTURE;
3308 shot_ext->shot.ctl.aa.sceneMode = AA_SCENE_MODE_NIGHT_CAPTURE;
3316 shot_ext->shot.ctl.aa.sceneMode = AA_SCENE_MODE_NIGHT_CAPTURE;
3323 shot_ext->shot.ctl.aa.sceneMode = AA_SCENE_MODE_NIGHT_CAPTURE;
3330 shot_ext->shot.ctl.aa.sceneMode = AA_SCENE_MODE_NIGHT_CAPTURE;
3491 if (shot_ext->shot.ctl.aa.sceneMode != AA_SCENE_MODE_NIGHT)
3554 shot_ext->shot.ctl.aa.sceneMode = (enum aa_scene_mode)m_lastSceneMode;
3555 if (shot_ext->shot.ctl.aa.sceneMode == AA_SCENE_MODE_NIGHT_CAPTURE || shot_ext->shot.ctl.aa.sceneMode == AA_SCENE_MODE_NIGHT) {
5831 if (ctl->aa.sceneMode== AA_SCENE_MODE_BEACH||
5832 ctl->aa.sceneMode== AA_SCENE_MODE_SNOW) {
5870 switch (ctl->aa.sceneMode) {