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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 #include "Test.h"
      9 
     10 #include "SkString.h"
     11 #include "SkTArray.h"
     12 #include "SkTime.h"
     13 #include "SkError.h"
     14 
     15 #if SK_SUPPORT_GPU
     16 #include "GrContext.h"
     17 #include "gl/SkNativeGLContext.h"
     18 #else
     19 class GrContext;
     20 #endif
     21 
     22 using namespace skiatest;
     23 
     24 Reporter::Reporter() : fTestCount(0) {
     25 }
     26 
     27 void Reporter::startTest(Test* test) {
     28     this->bumpTestCount();
     29     this->onStart(test);
     30 }
     31 
     32 void Reporter::reportFailed(const SkString& desc) {
     33     this->onReportFailed(desc);
     34 }
     35 
     36 void Reporter::endTest(Test* test) {
     37     this->onEnd(test);
     38 }
     39 
     40 ///////////////////////////////////////////////////////////////////////////////
     41 
     42 Test::Test() : fReporter(NULL), fPassed(true) {}
     43 
     44 Test::~Test() {
     45     SkSafeUnref(fReporter);
     46 }
     47 
     48 void Test::setReporter(Reporter* r) {
     49     SkRefCnt_SafeAssign(fReporter, r);
     50 }
     51 
     52 const char* Test::getName() {
     53     if (fName.size() == 0) {
     54         this->onGetName(&fName);
     55     }
     56     return fName.c_str();
     57 }
     58 
     59 namespace {
     60     class LocalReporter : public Reporter {
     61     public:
     62         explicit LocalReporter(Reporter* reporterToMimic) : fReporter(reporterToMimic) {}
     63 
     64         int failure_size() const { return fFailures.count(); }
     65         const SkString& failure(int i) const { return fFailures[i]; }
     66 
     67     protected:
     68         void onReportFailed(const SkString& desc) SK_OVERRIDE {
     69             fFailures.push_back(desc);
     70         }
     71 
     72         // Proxy down to fReporter.  We assume these calls are threadsafe.
     73         virtual bool allowExtendedTest() const SK_OVERRIDE {
     74             return fReporter->allowExtendedTest();
     75         }
     76 
     77         virtual bool allowThreaded() const SK_OVERRIDE {
     78             return fReporter->allowThreaded();
     79         }
     80 
     81         virtual void bumpTestCount() SK_OVERRIDE {
     82             fReporter->bumpTestCount();
     83         }
     84 
     85         virtual bool verbose() const SK_OVERRIDE {
     86             return fReporter->verbose();
     87         }
     88 
     89     private:
     90         Reporter* fReporter;  // Unowned.
     91         SkTArray<SkString> fFailures;
     92     };
     93 }  // namespace
     94 
     95 void Test::run() {
     96     // Clear the Skia error callback before running any test, to ensure that tests
     97     // don't have unintended side effects when running more than one.
     98     SkSetErrorCallback( NULL, NULL );
     99 
    100     // Tell (likely shared) fReporter that this test has started.
    101     fReporter->startTest(this);
    102 
    103     const SkMSec start = SkTime::GetMSecs();
    104     // Run the test into a LocalReporter so we know if it's passed or failed without interference
    105     // from other tests that might share fReporter.
    106     LocalReporter local(fReporter);
    107     this->onRun(&local);
    108     fPassed = local.failure_size() == 0;
    109     fElapsed = SkTime::GetMSecs() - start;
    110 
    111     // Now tell fReporter about any failures and wrap up.
    112     for (int i = 0; i < local.failure_size(); i++) {
    113       fReporter->reportFailed(local.failure(i));
    114     }
    115     fReporter->endTest(this);
    116 
    117 }
    118 
    119 ///////////////////////////////////////////////////////////////////////////////
    120 
    121 #if SK_SUPPORT_GPU
    122 #include "GrContextFactory.h"
    123 GrContextFactory gGrContextFactory;
    124 #endif
    125 
    126 GrContextFactory* GpuTest::GetGrContextFactory() {
    127 #if SK_SUPPORT_GPU
    128     return &gGrContextFactory;
    129 #else
    130     return NULL;
    131 #endif
    132 }
    133 
    134 void GpuTest::DestroyContexts() {
    135 #if SK_SUPPORT_GPU
    136     gGrContextFactory.destroyContexts();
    137 #endif
    138 }
    139