1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/wm/workspace_controller.h" 6 7 #include "ash/root_window_controller.h" 8 #include "ash/shelf/shelf_layout_manager.h" 9 #include "ash/shell.h" 10 #include "ash/shell_window_ids.h" 11 #include "ash/wm/base_layout_manager.h" 12 #include "ash/wm/window_animations.h" 13 #include "ash/wm/window_state.h" 14 #include "ash/wm/window_util.h" 15 #include "ash/wm/workspace/workspace_event_handler.h" 16 #include "ash/wm/workspace/workspace_layout_manager.h" 17 #include "ui/aura/client/activation_client.h" 18 #include "ui/aura/client/aura_constants.h" 19 #include "ui/aura/root_window.h" 20 #include "ui/aura/window.h" 21 #include "ui/compositor/layer.h" 22 #include "ui/compositor/scoped_layer_animation_settings.h" 23 #include "ui/views/corewm/visibility_controller.h" 24 #include "ui/views/corewm/window_animations.h" 25 26 namespace ash { 27 namespace internal { 28 namespace { 29 30 // Amount of time to pause before animating anything. Only used during initial 31 // animation (when logging in). 32 const int kInitialPauseTimeMS = 750; 33 34 // Returns true if there are visible docked windows in the same screen as the 35 // |shelf|. 36 bool IsDockedAreaVisible(const ShelfLayoutManager* shelf) { 37 return shelf->dock_bounds().width() > 0; 38 } 39 40 } // namespace 41 42 WorkspaceController::WorkspaceController(aura::Window* viewport) 43 : viewport_(viewport), 44 shelf_(NULL), 45 event_handler_(new WorkspaceEventHandler(viewport_)) { 46 SetWindowVisibilityAnimationTransition( 47 viewport_, views::corewm::ANIMATE_NONE); 48 49 // The layout-manager cannot be created in the initializer list since it 50 // depends on the window to have been initialized. 51 layout_manager_ = new WorkspaceLayoutManager(viewport_); 52 viewport_->SetLayoutManager(layout_manager_); 53 54 viewport_->Show(); 55 } 56 57 WorkspaceController::~WorkspaceController() { 58 viewport_->SetLayoutManager(NULL); 59 viewport_->SetEventFilter(NULL); 60 viewport_->RemovePreTargetHandler(event_handler_.get()); 61 viewport_->RemovePostTargetHandler(event_handler_.get()); 62 } 63 64 WorkspaceWindowState WorkspaceController::GetWindowState() const { 65 if (!shelf_) 66 return WORKSPACE_WINDOW_STATE_DEFAULT; 67 const aura::Window* topmost_fullscreen_window = GetRootWindowController( 68 viewport_->GetRootWindow())->GetWindowForFullscreenMode(); 69 if (topmost_fullscreen_window && 70 !wm::GetWindowState(topmost_fullscreen_window)->ignored_by_shelf()) { 71 return WORKSPACE_WINDOW_STATE_FULL_SCREEN; 72 } 73 74 // These are the container ids of containers which may contain windows that 75 // may overlap the launcher shelf and affect its transparency. 76 const int kWindowContainerIds[] = { 77 internal::kShellWindowId_DefaultContainer, 78 internal::kShellWindowId_DockedContainer, 79 }; 80 const gfx::Rect shelf_bounds(shelf_->GetIdealBounds()); 81 bool window_overlaps_launcher = false; 82 for (size_t idx = 0; idx < arraysize(kWindowContainerIds); idx++) { 83 const aura::Window* container = Shell::GetContainer( 84 viewport_->GetRootWindow(), kWindowContainerIds[idx]); 85 const aura::Window::Windows& windows(container->children()); 86 for (aura::Window::Windows::const_iterator i = windows.begin(); 87 i != windows.end(); ++i) { 88 wm::WindowState* window_state = wm::GetWindowState(*i); 89 if (window_state->ignored_by_shelf()) 90 continue; 91 ui::Layer* layer = (*i)->layer(); 92 if (!layer->GetTargetVisibility()) 93 continue; 94 if (window_state->IsMaximized()) 95 return WORKSPACE_WINDOW_STATE_MAXIMIZED; 96 if (!window_overlaps_launcher && 97 ((*i)->bounds().Intersects(shelf_bounds))) { 98 window_overlaps_launcher = true; 99 } 100 } 101 } 102 103 return (window_overlaps_launcher || IsDockedAreaVisible(shelf_)) ? 104 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF : 105 WORKSPACE_WINDOW_STATE_DEFAULT; 106 } 107 108 void WorkspaceController::SetShelf(ShelfLayoutManager* shelf) { 109 shelf_ = shelf; 110 layout_manager_->SetShelf(shelf); 111 } 112 113 void WorkspaceController::DoInitialAnimation() { 114 viewport_->Show(); 115 116 viewport_->layer()->SetOpacity(0.0f); 117 SetTransformForScaleAnimation( 118 viewport_->layer(), LAYER_SCALE_ANIMATION_ABOVE); 119 120 // In order for pause to work we need to stop animations. 121 viewport_->layer()->GetAnimator()->StopAnimating(); 122 123 { 124 ui::ScopedLayerAnimationSettings settings( 125 viewport_->layer()->GetAnimator()); 126 127 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); 128 viewport_->layer()->GetAnimator()->SchedulePauseForProperties( 129 base::TimeDelta::FromMilliseconds(kInitialPauseTimeMS), 130 ui::LayerAnimationElement::TRANSFORM, 131 ui::LayerAnimationElement::OPACITY, 132 ui::LayerAnimationElement::BRIGHTNESS, 133 ui::LayerAnimationElement::VISIBILITY, 134 -1); 135 136 settings.SetTweenType(gfx::Tween::EASE_OUT); 137 settings.SetTransitionDuration( 138 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); 139 viewport_->layer()->SetTransform(gfx::Transform()); 140 viewport_->layer()->SetOpacity(1.0f); 141 } 142 } 143 144 } // namespace internal 145 } // namespace ash 146