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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // This file is auto-generated from
      6 // gpu/command_buffer/build_gles2_cmd_buffer.py
      7 // DO NOT EDIT!
      8 
      9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_AUTOGEN_H_
     10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_AUTOGEN_H_
     11 
     12 #define GLES2_COMMAND_LIST(OP) \
     13   OP(ActiveTexture)                                            /* 256 */ \
     14   OP(AttachShader)                                             /* 257 */ \
     15   OP(BindAttribLocation)                                       /* 258 */ \
     16   OP(BindAttribLocationBucket)                                 /* 259 */ \
     17   OP(BindBuffer)                                               /* 260 */ \
     18   OP(BindFramebuffer)                                          /* 261 */ \
     19   OP(BindRenderbuffer)                                         /* 262 */ \
     20   OP(BindTexture)                                              /* 263 */ \
     21   OP(BlendColor)                                               /* 264 */ \
     22   OP(BlendEquation)                                            /* 265 */ \
     23   OP(BlendEquationSeparate)                                    /* 266 */ \
     24   OP(BlendFunc)                                                /* 267 */ \
     25   OP(BlendFuncSeparate)                                        /* 268 */ \
     26   OP(BufferData)                                               /* 269 */ \
     27   OP(BufferSubData)                                            /* 270 */ \
     28   OP(CheckFramebufferStatus)                                   /* 271 */ \
     29   OP(Clear)                                                    /* 272 */ \
     30   OP(ClearColor)                                               /* 273 */ \
     31   OP(ClearDepthf)                                              /* 274 */ \
     32   OP(ClearStencil)                                             /* 275 */ \
     33   OP(ColorMask)                                                /* 276 */ \
     34   OP(CompileShader)                                            /* 277 */ \
     35   OP(CompressedTexImage2D)                                     /* 278 */ \
     36   OP(CompressedTexImage2DBucket)                               /* 279 */ \
     37   OP(CompressedTexSubImage2D)                                  /* 280 */ \
     38   OP(CompressedTexSubImage2DBucket)                            /* 281 */ \
     39   OP(CopyTexImage2D)                                           /* 282 */ \
     40   OP(CopyTexSubImage2D)                                        /* 283 */ \
     41   OP(CreateProgram)                                            /* 284 */ \
     42   OP(CreateShader)                                             /* 285 */ \
     43   OP(CullFace)                                                 /* 286 */ \
     44   OP(DeleteBuffers)                                            /* 287 */ \
     45   OP(DeleteBuffersImmediate)                                   /* 288 */ \
     46   OP(DeleteFramebuffers)                                       /* 289 */ \
     47   OP(DeleteFramebuffersImmediate)                              /* 290 */ \
     48   OP(DeleteProgram)                                            /* 291 */ \
     49   OP(DeleteRenderbuffers)                                      /* 292 */ \
     50   OP(DeleteRenderbuffersImmediate)                             /* 293 */ \
     51   OP(DeleteShader)                                             /* 294 */ \
     52   OP(DeleteTextures)                                           /* 295 */ \
     53   OP(DeleteTexturesImmediate)                                  /* 296 */ \
     54   OP(DepthFunc)                                                /* 297 */ \
     55   OP(DepthMask)                                                /* 298 */ \
     56   OP(DepthRangef)                                              /* 299 */ \
     57   OP(DetachShader)                                             /* 300 */ \
     58   OP(Disable)                                                  /* 301 */ \
     59   OP(DisableVertexAttribArray)                                 /* 302 */ \
     60   OP(DrawArrays)                                               /* 303 */ \
     61   OP(DrawElements)                                             /* 304 */ \
     62   OP(Enable)                                                   /* 305 */ \
     63   OP(EnableVertexAttribArray)                                  /* 306 */ \
     64   OP(Finish)                                                   /* 307 */ \
     65   OP(Flush)                                                    /* 308 */ \
     66   OP(FramebufferRenderbuffer)                                  /* 309 */ \
     67   OP(FramebufferTexture2D)                                     /* 310 */ \
     68   OP(FrontFace)                                                /* 311 */ \
     69   OP(GenBuffers)                                               /* 312 */ \
     70   OP(GenBuffersImmediate)                                      /* 313 */ \
     71   OP(GenerateMipmap)                                           /* 314 */ \
     72   OP(GenFramebuffers)                                          /* 315 */ \
     73   OP(GenFramebuffersImmediate)                                 /* 316 */ \
     74   OP(GenRenderbuffers)                                         /* 317 */ \
     75   OP(GenRenderbuffersImmediate)                                /* 318 */ \
     76   OP(GenTextures)                                              /* 319 */ \
     77   OP(GenTexturesImmediate)                                     /* 320 */ \
     78   OP(GetActiveAttrib)                                          /* 321 */ \
     79   OP(GetActiveUniform)                                         /* 322 */ \
     80   OP(GetAttachedShaders)                                       /* 323 */ \
     81   OP(GetAttribLocation)                                        /* 324 */ \
     82   OP(GetAttribLocationBucket)                                  /* 325 */ \
     83   OP(GetBooleanv)                                              /* 326 */ \
     84   OP(GetBufferParameteriv)                                     /* 327 */ \
     85   OP(GetError)                                                 /* 328 */ \
     86   OP(GetFloatv)                                                /* 329 */ \
     87   OP(GetFramebufferAttachmentParameteriv)                      /* 330 */ \
     88   OP(GetIntegerv)                                              /* 331 */ \
     89   OP(GetProgramiv)                                             /* 332 */ \
     90   OP(GetProgramInfoLog)                                        /* 333 */ \
     91   OP(GetRenderbufferParameteriv)                               /* 334 */ \
     92   OP(GetShaderiv)                                              /* 335 */ \
     93   OP(GetShaderInfoLog)                                         /* 336 */ \
     94   OP(GetShaderPrecisionFormat)                                 /* 337 */ \
     95   OP(GetShaderSource)                                          /* 338 */ \
     96   OP(GetString)                                                /* 339 */ \
     97   OP(GetTexParameterfv)                                        /* 340 */ \
     98   OP(GetTexParameteriv)                                        /* 341 */ \
     99   OP(GetUniformfv)                                             /* 342 */ \
    100   OP(GetUniformiv)                                             /* 343 */ \
    101   OP(GetUniformLocation)                                       /* 344 */ \
    102   OP(GetUniformLocationBucket)                                 /* 345 */ \
    103   OP(GetVertexAttribfv)                                        /* 346 */ \
    104   OP(GetVertexAttribiv)                                        /* 347 */ \
    105   OP(GetVertexAttribPointerv)                                  /* 348 */ \
    106   OP(Hint)                                                     /* 349 */ \
    107   OP(IsBuffer)                                                 /* 350 */ \
    108   OP(IsEnabled)                                                /* 351 */ \
    109   OP(IsFramebuffer)                                            /* 352 */ \
    110   OP(IsProgram)                                                /* 353 */ \
    111   OP(IsRenderbuffer)                                           /* 354 */ \
    112   OP(IsShader)                                                 /* 355 */ \
    113   OP(IsTexture)                                                /* 356 */ \
    114   OP(LineWidth)                                                /* 357 */ \
    115   OP(LinkProgram)                                              /* 358 */ \
    116   OP(PixelStorei)                                              /* 359 */ \
    117   OP(PolygonOffset)                                            /* 360 */ \
    118   OP(ReadPixels)                                               /* 361 */ \
    119   OP(ReleaseShaderCompiler)                                    /* 362 */ \
    120   OP(RenderbufferStorage)                                      /* 363 */ \
    121   OP(SampleCoverage)                                           /* 364 */ \
    122   OP(Scissor)                                                  /* 365 */ \
    123   OP(ShaderBinary)                                             /* 366 */ \
    124   OP(ShaderSource)                                             /* 367 */ \
    125   OP(ShaderSourceBucket)                                       /* 368 */ \
    126   OP(StencilFunc)                                              /* 369 */ \
    127   OP(StencilFuncSeparate)                                      /* 370 */ \
    128   OP(StencilMask)                                              /* 371 */ \
    129   OP(StencilMaskSeparate)                                      /* 372 */ \
    130   OP(StencilOp)                                                /* 373 */ \
    131   OP(StencilOpSeparate)                                        /* 374 */ \
    132   OP(TexImage2D)                                               /* 375 */ \
    133   OP(TexParameterf)                                            /* 376 */ \
    134   OP(TexParameterfv)                                           /* 377 */ \
    135   OP(TexParameterfvImmediate)                                  /* 378 */ \
    136   OP(TexParameteri)                                            /* 379 */ \
    137   OP(TexParameteriv)                                           /* 380 */ \
    138   OP(TexParameterivImmediate)                                  /* 381 */ \
    139   OP(TexSubImage2D)                                            /* 382 */ \
    140   OP(Uniform1f)                                                /* 383 */ \
    141   OP(Uniform1fv)                                               /* 384 */ \
    142   OP(Uniform1fvImmediate)                                      /* 385 */ \
    143   OP(Uniform1i)                                                /* 386 */ \
    144   OP(Uniform1iv)                                               /* 387 */ \
    145   OP(Uniform1ivImmediate)                                      /* 388 */ \
    146   OP(Uniform2f)                                                /* 389 */ \
    147   OP(Uniform2fv)                                               /* 390 */ \
    148   OP(Uniform2fvImmediate)                                      /* 391 */ \
    149   OP(Uniform2i)                                                /* 392 */ \
    150   OP(Uniform2iv)                                               /* 393 */ \
    151   OP(Uniform2ivImmediate)                                      /* 394 */ \
    152   OP(Uniform3f)                                                /* 395 */ \
    153   OP(Uniform3fv)                                               /* 396 */ \
    154   OP(Uniform3fvImmediate)                                      /* 397 */ \
    155   OP(Uniform3i)                                                /* 398 */ \
    156   OP(Uniform3iv)                                               /* 399 */ \
    157   OP(Uniform3ivImmediate)                                      /* 400 */ \
    158   OP(Uniform4f)                                                /* 401 */ \
    159   OP(Uniform4fv)                                               /* 402 */ \
    160   OP(Uniform4fvImmediate)                                      /* 403 */ \
    161   OP(Uniform4i)                                                /* 404 */ \
    162   OP(Uniform4iv)                                               /* 405 */ \
    163   OP(Uniform4ivImmediate)                                      /* 406 */ \
    164   OP(UniformMatrix2fv)                                         /* 407 */ \
    165   OP(UniformMatrix2fvImmediate)                                /* 408 */ \
    166   OP(UniformMatrix3fv)                                         /* 409 */ \
    167   OP(UniformMatrix3fvImmediate)                                /* 410 */ \
    168   OP(UniformMatrix4fv)                                         /* 411 */ \
    169   OP(UniformMatrix4fvImmediate)                                /* 412 */ \
    170   OP(UseProgram)                                               /* 413 */ \
    171   OP(ValidateProgram)                                          /* 414 */ \
    172   OP(VertexAttrib1f)                                           /* 415 */ \
    173   OP(VertexAttrib1fv)                                          /* 416 */ \
    174   OP(VertexAttrib1fvImmediate)                                 /* 417 */ \
    175   OP(VertexAttrib2f)                                           /* 418 */ \
    176   OP(VertexAttrib2fv)                                          /* 419 */ \
    177   OP(VertexAttrib2fvImmediate)                                 /* 420 */ \
    178   OP(VertexAttrib3f)                                           /* 421 */ \
    179   OP(VertexAttrib3fv)                                          /* 422 */ \
    180   OP(VertexAttrib3fvImmediate)                                 /* 423 */ \
    181   OP(VertexAttrib4f)                                           /* 424 */ \
    182   OP(VertexAttrib4fv)                                          /* 425 */ \
    183   OP(VertexAttrib4fvImmediate)                                 /* 426 */ \
    184   OP(VertexAttribPointer)                                      /* 427 */ \
    185   OP(Viewport)                                                 /* 428 */ \
    186   OP(BlitFramebufferCHROMIUM)                                  /* 429 */ \
    187   OP(RenderbufferStorageMultisampleCHROMIUM)                   /* 430 */ \
    188   OP(RenderbufferStorageMultisampleEXT)                        /* 431 */ \
    189   OP(FramebufferTexture2DMultisampleEXT)                       /* 432 */ \
    190   OP(TexStorage2DEXT)                                          /* 433 */ \
    191   OP(GenQueriesEXT)                                            /* 434 */ \
    192   OP(GenQueriesEXTImmediate)                                   /* 435 */ \
    193   OP(DeleteQueriesEXT)                                         /* 436 */ \
    194   OP(DeleteQueriesEXTImmediate)                                /* 437 */ \
    195   OP(BeginQueryEXT)                                            /* 438 */ \
    196   OP(EndQueryEXT)                                              /* 439 */ \
    197   OP(InsertEventMarkerEXT)                                     /* 440 */ \
    198   OP(PushGroupMarkerEXT)                                       /* 441 */ \
    199   OP(PopGroupMarkerEXT)                                        /* 442 */ \
    200   OP(GenVertexArraysOES)                                       /* 443 */ \
    201   OP(GenVertexArraysOESImmediate)                              /* 444 */ \
    202   OP(DeleteVertexArraysOES)                                    /* 445 */ \
    203   OP(DeleteVertexArraysOESImmediate)                           /* 446 */ \
    204   OP(IsVertexArrayOES)                                         /* 447 */ \
    205   OP(BindVertexArrayOES)                                       /* 448 */ \
    206   OP(SwapBuffers)                                              /* 449 */ \
    207   OP(GetMaxValueInBufferCHROMIUM)                              /* 450 */ \
    208   OP(GenSharedIdsCHROMIUM)                                     /* 451 */ \
    209   OP(DeleteSharedIdsCHROMIUM)                                  /* 452 */ \
    210   OP(RegisterSharedIdsCHROMIUM)                                /* 453 */ \
    211   OP(EnableFeatureCHROMIUM)                                    /* 454 */ \
    212   OP(ResizeCHROMIUM)                                           /* 455 */ \
    213   OP(GetRequestableExtensionsCHROMIUM)                         /* 456 */ \
    214   OP(RequestExtensionCHROMIUM)                                 /* 457 */ \
    215   OP(GetMultipleIntegervCHROMIUM)                              /* 458 */ \
    216   OP(GetProgramInfoCHROMIUM)                                   /* 459 */ \
    217   OP(CreateStreamTextureCHROMIUM)                              /* 460 */ \
    218   OP(DestroyStreamTextureCHROMIUM)                             /* 461 */ \
    219   OP(GetTranslatedShaderSourceANGLE)                           /* 462 */ \
    220   OP(PostSubBufferCHROMIUM)                                    /* 463 */ \
    221   OP(TexImageIOSurface2DCHROMIUM)                              /* 464 */ \
    222   OP(CopyTextureCHROMIUM)                                      /* 465 */ \
    223   OP(DrawArraysInstancedANGLE)                                 /* 466 */ \
    224   OP(DrawElementsInstancedANGLE)                               /* 467 */ \
    225   OP(VertexAttribDivisorANGLE)                                 /* 468 */ \
    226   OP(GenMailboxCHROMIUM)                                       /* 469 */ \
    227   OP(ProduceTextureCHROMIUM)                                   /* 470 */ \
    228   OP(ProduceTextureCHROMIUMImmediate)                          /* 471 */ \
    229   OP(ConsumeTextureCHROMIUM)                                   /* 472 */ \
    230   OP(ConsumeTextureCHROMIUMImmediate)                          /* 473 */ \
    231   OP(BindUniformLocationCHROMIUM)                              /* 474 */ \
    232   OP(BindUniformLocationCHROMIUMBucket)                        /* 475 */ \
    233   OP(BindTexImage2DCHROMIUM)                                   /* 476 */ \
    234   OP(ReleaseTexImage2DCHROMIUM)                                /* 477 */ \
    235   OP(TraceBeginCHROMIUM)                                       /* 478 */ \
    236   OP(TraceEndCHROMIUM)                                         /* 479 */ \
    237   OP(AsyncTexSubImage2DCHROMIUM)                               /* 480 */ \
    238   OP(AsyncTexImage2DCHROMIUM)                                  /* 481 */ \
    239   OP(WaitAsyncTexImage2DCHROMIUM)                              /* 482 */ \
    240   OP(DiscardFramebufferEXT)                                    /* 483 */ \
    241   OP(DiscardFramebufferEXTImmediate)                           /* 484 */ \
    242   OP(LoseContextCHROMIUM)                                      /* 485 */ \
    243   OP(InsertSyncPointCHROMIUM)                                  /* 486 */ \
    244   OP(WaitSyncPointCHROMIUM)                                    /* 487 */ \
    245   OP(DrawBuffersEXT)                                           /* 488 */ \
    246   OP(DrawBuffersEXTImmediate)                                  /* 489 */ \
    247   OP(DiscardBackbufferCHROMIUM)                                /* 490 */ \
    248 
    249 enum CommandId {
    250   kStartPoint = cmd::kLastCommonId,  // All GLES2 commands start after this.
    251 #define GLES2_CMD_OP(name) k ## name,
    252   GLES2_COMMAND_LIST(GLES2_CMD_OP)
    253 #undef GLES2_CMD_OP
    254   kNumCommands
    255 };
    256 
    257 #endif  // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_AUTOGEN_H_
    258 
    259