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  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
GainNode.cpp 29 #include "modules/webaudio/GainNode.h"
37 GainNode::GainNode(AudioContext* context, float sampleRate)
53 void GainNode::process(size_t framesToProcess)
82 void GainNode::reset()
93 void GainNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
GainNode.h 37 // GainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal.
40 class GainNode : public AudioNode {
42 static PassRefPtr<GainNode> create(AudioContext* context, float sampleRate)
44 return adoptRef(new GainNode(context, sampleRate));
61 GainNode(AudioContext*, float sampleRate);

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