1 /* 2 * To change this template, choose Tools | Templates 3 * and open the template in the editor. 4 */ 5 package com.jme3.terrain.heightmap; 6 7 import com.jme3.texture.Image; 8 9 /** 10 * A heightmap that is built off an image. 11 * If you want to be able to supply different Image types to 12 * ImageBaseHeightMapGrid, you need to implement this interface, 13 * and have that class extend Abstract heightmap. 14 * 15 * @author bowens 16 * @deprecated 17 */ 18 public interface ImageHeightmap { 19 20 /** 21 * Set the image to use for this heightmap 22 */ 23 //public void setImage(Image image); 24 25 /** 26 * The BufferedImage.TYPE_ that is supported 27 * by this ImageHeightmap 28 */ 29 //public int getSupportedImageType(); 30 } 31