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      1 /*
      2  * To change this template, choose Tools | Templates
      3  * and open the template in the editor.
      4  */
      5 package com.jme3.terrain.heightmap;
      6 
      7 import com.jme3.texture.Image;
      8 
      9 /**
     10  * A heightmap that is built off an image.
     11  * If you want to be able to supply different Image types to
     12  * ImageBaseHeightMapGrid, you need to implement this interface,
     13  * and have that class extend Abstract heightmap.
     14  *
     15  * @author bowens
     16  * @deprecated
     17  */
     18 public interface ImageHeightmap {
     19 
     20     /**
     21      * Set the image to use for this heightmap
     22      */
     23     //public void setImage(Image image);
     24 
     25     /**
     26      * The BufferedImage.TYPE_ that is supported
     27      * by this ImageHeightmap
     28      */
     29     //public int getSupportedImageType();
     30 }
     31