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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ash/wm/window_util.h"
      6 
      7 #include <vector>
      8 
      9 #include "ash/ash_constants.h"
     10 #include "ash/screen_ash.h"
     11 #include "ash/shell.h"
     12 #include "ash/wm/window_properties.h"
     13 #include "ash/wm/window_state.h"
     14 #include "ui/aura/client/activation_client.h"
     15 #include "ui/aura/client/aura_constants.h"
     16 #include "ui/aura/root_window.h"
     17 #include "ui/aura/window.h"
     18 #include "ui/gfx/display.h"
     19 #include "ui/gfx/rect.h"
     20 #include "ui/gfx/screen.h"
     21 #include "ui/views/corewm/window_util.h"
     22 #include "ui/views/view.h"
     23 #include "ui/views/widget/widget.h"
     24 
     25 namespace ash {
     26 namespace wm {
     27 
     28 // TODO(beng): replace many of these functions with the corewm versions.
     29 void ActivateWindow(aura::Window* window) {
     30   views::corewm::ActivateWindow(window);
     31 }
     32 
     33 void DeactivateWindow(aura::Window* window) {
     34   views::corewm::DeactivateWindow(window);
     35 }
     36 
     37 bool IsActiveWindow(aura::Window* window) {
     38   return views::corewm::IsActiveWindow(window);
     39 }
     40 
     41 aura::Window* GetActiveWindow() {
     42   return aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())->
     43       GetActiveWindow();
     44 }
     45 
     46 aura::Window* GetActivatableWindow(aura::Window* window) {
     47   return views::corewm::GetActivatableWindow(window);
     48 }
     49 
     50 bool CanActivateWindow(aura::Window* window) {
     51   return views::corewm::CanActivateWindow(window);
     52 }
     53 
     54 bool IsWindowMinimized(aura::Window* window) {
     55   return window->GetProperty(aura::client::kShowStateKey) ==
     56       ui::SHOW_STATE_MINIMIZED;
     57 }
     58 
     59 void CenterWindow(aura::Window* window) {
     60   wm::WindowState* window_state = wm::GetWindowState(window);
     61   if (!window_state->IsNormalShowState())
     62     return;
     63   const gfx::Display display =
     64       Shell::GetScreen()->GetDisplayNearestWindow(window);
     65   gfx::Rect center = display.work_area();
     66   gfx::Size size = window->bounds().size();
     67   if (window_state->IsSnapped()) {
     68     if (window_state->HasRestoreBounds())
     69       size = window_state->GetRestoreBoundsInScreen().size();
     70     center.ClampToCenteredSize(size);
     71     window_state->SetRestoreBoundsInScreen(center);
     72     window_state->Restore();
     73   } else {
     74     center = ScreenAsh::ConvertRectFromScreen(window->parent(),
     75         center);
     76     center.ClampToCenteredSize(size);
     77     window->SetBounds(center);
     78   }
     79 }
     80 
     81 void AdjustBoundsToEnsureMinimumWindowVisibility(const gfx::Rect& visible_area,
     82                                                  gfx::Rect* bounds) {
     83   AdjustBoundsToEnsureWindowVisibility(
     84       visible_area, kMinimumOnScreenArea, kMinimumOnScreenArea, bounds);
     85 }
     86 
     87 void AdjustBoundsToEnsureWindowVisibility(const gfx::Rect& visible_area,
     88                                           int min_width,
     89                                           int min_height,
     90                                           gfx::Rect* bounds) {
     91   bounds->set_width(std::min(bounds->width(), visible_area.width()));
     92   bounds->set_height(std::min(bounds->height(), visible_area.height()));
     93 
     94   min_width = std::min(min_width, visible_area.width());
     95   min_height = std::min(min_height, visible_area.height());
     96 
     97   if (bounds->x() + min_width > visible_area.right()) {
     98     bounds->set_x(visible_area.right() - min_width);
     99   } else if (bounds->right() - min_width < 0) {
    100     bounds->set_x(min_width - bounds->width());
    101   }
    102   if (bounds->y() + min_height > visible_area.bottom()) {
    103     bounds->set_y(visible_area.bottom() - min_height);
    104   } else if (bounds->bottom() - min_height < 0) {
    105     bounds->set_y(min_height - bounds->height());
    106   }
    107   if (bounds->y() < 0)
    108     bounds->set_y(0);
    109 }
    110 
    111 bool MoveWindowToEventRoot(aura::Window* window, const ui::Event& event) {
    112   views::View* target = static_cast<views::View*>(event.target());
    113   if (!target)
    114     return false;
    115   aura::Window* target_root =
    116       target->GetWidget()->GetNativeView()->GetRootWindow();
    117   if (!target_root || target_root == window->GetRootWindow())
    118     return false;
    119   aura::Window* window_container =
    120       ash::Shell::GetContainer(target_root, window->parent()->id());
    121   // Move the window to the target launcher.
    122   window_container->AddChild(window);
    123   return true;
    124 }
    125 
    126 void ReparentChildWithTransientChildren(aura::Window* child,
    127                                         aura::Window* old_parent,
    128                                         aura::Window* new_parent) {
    129   if (child->parent() == old_parent)
    130     new_parent->AddChild(child);
    131   ReparentTransientChildrenOfChild(child, old_parent, new_parent);
    132 }
    133 
    134 void ReparentTransientChildrenOfChild(aura::Window* child,
    135                                       aura::Window* old_parent,
    136                                       aura::Window* new_parent) {
    137   for (size_t i = 0; i < child->transient_children().size(); ++i) {
    138     ReparentChildWithTransientChildren(child->transient_children()[i],
    139                                        old_parent,
    140                                        new_parent);
    141   }
    142 }
    143 
    144 }  // namespace wm
    145 }  // namespace ash
    146