1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2012 Sam Lantinga 4 Copyright (C) 2001 Hsieh-Fu Tsai 5 6 This library is free software; you can redistribute it and/or 7 modify it under the terms of the GNU Library General Public 8 License as published by the Free Software Foundation; either 9 version 2 of the License, or (at your option) any later version. 10 11 This library is distributed in the hope that it will be useful, 12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 Library General Public License for more details. 15 16 You should have received a copy of the GNU Library General Public 17 License along with this library; if not, write to the Free 18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 19 20 Sam Lantinga 21 slouken (at) libsdl.org 22 23 Hsieh-Fu Tsai 24 clare (at) setabox.com 25 */ 26 #include "SDL_config.h" 27 28 #include "SDL_stdinc.h" 29 #include "SDL_nxmodes_c.h" 30 31 SDL_Rect ** NX_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags) 32 { 33 if (flags & SDL_FULLSCREEN) 34 return SDL_modelist ; 35 36 if (SDL_Visual.bpp == format -> BitsPerPixel) { 37 return ((SDL_Rect **) -1) ; 38 } else { 39 return ((SDL_Rect **) 0) ; 40 } 41 } 42 43 void NX_FreeVideoModes (_THIS) 44 { 45 int i ; 46 47 if (SDL_modelist) { 48 for (i = 0; SDL_modelist [i]; ++ i) { 49 SDL_free (SDL_modelist [i]) ; 50 } 51 SDL_free (SDL_modelist) ; 52 SDL_modelist = NULL; 53 } 54 } 55 56 int NX_EnterFullScreen (_THIS) 57 { 58 if (! currently_fullscreen) { 59 GR_SCREEN_INFO si ; 60 61 GrGetScreenInfo (& si) ; 62 GrResizeWindow (FSwindow, si.cols, si.rows) ; 63 GrUnmapWindow (SDL_Window) ; 64 GrMapWindow (FSwindow) ; 65 GrRaiseWindow (FSwindow) ; 66 GrSetFocus (FSwindow) ; 67 currently_fullscreen = 1 ; 68 } 69 70 return 1 ; 71 } 72 73 int NX_LeaveFullScreen (_THIS) 74 { 75 if (currently_fullscreen) { 76 GrUnmapWindow (FSwindow) ; 77 GrMapWindow (SDL_Window) ; 78 GrRaiseWindow (SDL_Window) ; 79 GrSetFocus (SDL_Window) ; 80 currently_fullscreen = 0 ; 81 } 82 83 return 0 ; 84 } 85