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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // This is the browser side of the cache manager, it tracks the activity of the
      6 // render processes and allocates available memory cache resources.
      7 
      8 #ifndef CHROME_BROWSER_RENDERER_HOST_WEB_CACHE_MANAGER_H_
      9 #define CHROME_BROWSER_RENDERER_HOST_WEB_CACHE_MANAGER_H_
     10 
     11 #include <list>
     12 #include <map>
     13 #include <set>
     14 
     15 #include "base/basictypes.h"
     16 #include "base/compiler_specific.h"
     17 #include "base/gtest_prod_util.h"
     18 #include "base/memory/weak_ptr.h"
     19 #include "base/time/time.h"
     20 #include "content/public/browser/notification_observer.h"
     21 #include "content/public/browser/notification_registrar.h"
     22 #include "third_party/WebKit/public/web/WebCache.h"
     23 
     24 template<typename Type>
     25 struct DefaultSingletonTraits;
     26 class PrefRegistrySimple;
     27 
     28 class WebCacheManager : public content::NotificationObserver {
     29   friend class WebCacheManagerTest;
     30   FRIEND_TEST_ALL_PREFIXES(WebCacheManagerBrowserTest, CrashOnceOnly);
     31 
     32  public:
     33   static void RegisterPrefs(PrefRegistrySimple* registry);
     34 
     35   // Gets the singleton WebCacheManager object.  The first time this method
     36   // is called, a WebCacheManager object is constructed and returned.
     37   // Subsequent calls will return the same object.
     38   static WebCacheManager* GetInstance();
     39 
     40   // When a render process is created, it registers itself with the cache
     41   // manager host, causing the renderer to be allocated cache resources.
     42   void Add(int renderer_id);
     43 
     44   // When a render process ends, it removes itself from the cache manager host,
     45   // freeing the manager to assign its cache resources to other renderers.
     46   void Remove(int renderer_id);
     47 
     48   // The cache manager assigns more cache resources to active renderer.  When a
     49   // renderer is active, it should inform the cache manager to receive more
     50   // cache resources.
     51   //
     52   // When a renderer moves from being inactive to being active, the cache
     53   // manager may decide to adjust its resource allocation, but it will delay
     54   // the recalculation, allowing ObserveActivity to return quickly.
     55   void ObserveActivity(int renderer_id);
     56 
     57   // Periodically, renderers should inform the cache manager of their current
     58   // statistics.  The more up-to-date the cache manager's statistics, the
     59   // better it can allocate cache resources.
     60   void ObserveStats(
     61       int renderer_id, const blink::WebCache::UsageStats& stats);
     62 
     63   // The global limit on the number of bytes in all the in-memory caches.
     64   size_t global_size_limit() const { return global_size_limit_; }
     65 
     66   // Sets the global size limit, forcing a recalculation of cache allocations.
     67   void SetGlobalSizeLimit(size_t bytes);
     68 
     69   // Clears all in-memory caches.
     70   void ClearCache();
     71 
     72   // Clears all in-memory caches when a tab is reloaded or the user navigates
     73   // to a different website.
     74   void ClearCacheOnNavigation();
     75 
     76   // content::NotificationObserver implementation:
     77   virtual void Observe(int type,
     78                        const content::NotificationSource& source,
     79                        const content::NotificationDetails& details) OVERRIDE;
     80 
     81   // Gets the default global size limit.  This interrogates system metrics to
     82   // tune the default size to the current system.
     83   static size_t GetDefaultGlobalSizeLimit();
     84 
     85  protected:
     86   // The amount of idle time before we consider a tab to be "inactive"
     87   static const int kRendererInactiveThresholdMinutes = 5;
     88 
     89   // Keep track of some renderer information.
     90   struct RendererInfo : blink::WebCache::UsageStats {
     91     // The access time for this renderer.
     92     base::Time access;
     93   };
     94 
     95   typedef std::map<int, RendererInfo> StatsMap;
     96 
     97   // An allocation is the number of bytes a specific renderer should use for
     98   // its cache.
     99   typedef std::pair<int,size_t> Allocation;
    100 
    101   // An allocation strategy is a list of allocations specifying the resources
    102   // each renderer is permitted to consume for its cache.
    103   typedef std::list<Allocation> AllocationStrategy;
    104 
    105   // This class is a singleton.  Do not instantiate directly.
    106   WebCacheManager();
    107   friend struct DefaultSingletonTraits<WebCacheManager>;
    108 
    109   virtual ~WebCacheManager();
    110 
    111   // Recomputes the allocation of cache resources among the renderers.  Also
    112   // informs the renderers of their new allocation.
    113   void ReviseAllocationStrategy();
    114 
    115   // Schedules a call to ReviseAllocationStrategy after a short delay.
    116   void ReviseAllocationStrategyLater();
    117 
    118   // The various tactics used as part of an allocation strategy.  To decide
    119   // how many resources a given renderer should be allocated, we consider its
    120   // usage statistics.  Each tactic specifies the function that maps usage
    121   // statistics to resource allocations.
    122   //
    123   // Determining a resource allocation strategy amounts to picking a tactic
    124   // for each renderer and checking that the total memory required fits within
    125   // our |global_size_limit_|.
    126   enum AllocationTactic {
    127     // Ignore cache statistics and divide resources equally among the given
    128     // set of caches.
    129     DIVIDE_EVENLY,
    130 
    131     // Allow each renderer to keep its current set of cached resources, with
    132     // some extra allocation to store new objects.
    133     KEEP_CURRENT_WITH_HEADROOM,
    134 
    135     // Allow each renderer to keep its current set of cached resources.
    136     KEEP_CURRENT,
    137 
    138     // Allow each renderer to keep cache resources it believes are currently
    139     // being used, with some extra allocation to store new objects.
    140     KEEP_LIVE_WITH_HEADROOM,
    141 
    142     // Allow each renderer to keep cache resources it believes are currently
    143     // being used, but instruct the renderer to discard all other data.
    144     KEEP_LIVE,
    145   };
    146 
    147   // Helper functions for devising an allocation strategy
    148 
    149   // Add up all the stats from the given set of renderers and place the result
    150   // in |stats|.
    151   void GatherStats(const std::set<int>& renderers,
    152                    blink::WebCache::UsageStats* stats);
    153 
    154   // Get the amount of memory that would be required to implement |tactic|
    155   // using the specified allocation tactic.  This function defines the
    156   // semantics for each of the tactics.
    157   static size_t GetSize(AllocationTactic tactic,
    158                         const blink::WebCache::UsageStats& stats);
    159 
    160   // Attempt to use the specified tactics to compute an allocation strategy
    161   // and place the result in |strategy|.  |active_stats| and |inactive_stats|
    162   // are the aggregate statistics for |active_renderers_| and
    163   // |inactive_renderers_|, respectively.
    164   //
    165   // Returns |true| on success and |false| on failure.  Does not modify
    166   // |strategy| on failure.
    167   bool AttemptTactic(AllocationTactic active_tactic,
    168                      const blink::WebCache::UsageStats& active_stats,
    169                      AllocationTactic inactive_tactic,
    170                      const blink::WebCache::UsageStats& inactive_stats,
    171                      AllocationStrategy* strategy);
    172 
    173   // For each renderer in |renderers|, computes its allocation according to
    174   // |tactic| and add the result to |strategy|.  Any |extra_bytes_to_allocate|
    175   // is divided evenly among the renderers.
    176   void AddToStrategy(const std::set<int>& renderers,
    177                      AllocationTactic tactic,
    178                      size_t extra_bytes_to_allocate,
    179                      AllocationStrategy* strategy);
    180 
    181   // Enact an allocation strategy by informing the renderers of their
    182   // allocations according to |strategy|.
    183   void EnactStrategy(const AllocationStrategy& strategy);
    184 
    185   enum ClearCacheOccasion {
    186     // Instructs to clear the cache instantly.
    187     INSTANTLY,
    188     // Instructs to clear the cache when a navigation takes place (this
    189     // includes reloading a tab).
    190     ON_NAVIGATION
    191   };
    192 
    193   // Inform all |renderers| to clear their cache.
    194   void ClearRendererCache(const std::set<int>& renderers,
    195                           ClearCacheOccasion occation);
    196 
    197   // Check to see if any active renderers have fallen inactive.
    198   void FindInactiveRenderers();
    199 
    200   // The global size limit for all in-memory caches.
    201   size_t global_size_limit_;
    202 
    203   // Maps every renderer_id our most recent copy of its statistics.
    204   StatsMap stats_;
    205 
    206   // Every renderer we think is still around is in one of these two sets.
    207   //
    208   // Active renderers are those renderers that have been active more recently
    209   // than they have been inactive.
    210   std::set<int> active_renderers_;
    211   // Inactive renderers are those renderers that have been inactive more
    212   // recently than they have been active.
    213   std::set<int> inactive_renderers_;
    214 
    215   base::WeakPtrFactory<WebCacheManager> weak_factory_;
    216 
    217   content::NotificationRegistrar registrar_;
    218 
    219   DISALLOW_COPY_AND_ASSIGN(WebCacheManager);
    220 };
    221 
    222 #endif  // CHROME_BROWSER_RENDERER_HOST_WEB_CACHE_MANAGER_H_
    223