1 // Copyright 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CC_TREES_OCCLUSION_TRACKER_H_ 6 #define CC_TREES_OCCLUSION_TRACKER_H_ 7 8 #include <vector> 9 10 #include "base/basictypes.h" 11 #include "cc/base/cc_export.h" 12 #include "cc/base/region.h" 13 #include "cc/layers/layer_iterator.h" 14 #include "ui/gfx/rect.h" 15 16 namespace cc { 17 class OverdrawMetrics; 18 class LayerImpl; 19 class RenderSurfaceImpl; 20 class Layer; 21 class RenderSurface; 22 23 // This class is used to track occlusion of layers while traversing them in a 24 // front-to-back order. As each layer is visited, one of the methods in this 25 // class is called to notify it about the current target surface. Then, 26 // occlusion in the content space of the current layer may be queried, via 27 // methods such as Occluded() and UnoccludedContentRect(). If the current layer 28 // owns a RenderSurfaceImpl, then occlusion on that RenderSurfaceImpl may also 29 // be queried via surfaceOccluded() and surfaceUnoccludedContentRect(). Finally, 30 // once finished with the layer, occlusion behind the layer should be marked by 31 // calling MarkOccludedBehindLayer(). 32 template <typename LayerType, typename RenderSurfaceType> 33 class CC_EXPORT OcclusionTrackerBase { 34 public: 35 OcclusionTrackerBase(gfx::Rect screen_space_clip_rect, 36 bool record_metrics_for_frame); 37 ~OcclusionTrackerBase(); 38 39 // Called at the beginning of each step in the LayerIterator's front-to-back 40 // traversal. 41 void EnterLayer(const LayerIteratorPosition<LayerType>& layer_iterator); 42 // Called at the end of each step in the LayerIterator's front-to-back 43 // traversal. 44 void LeaveLayer(const LayerIteratorPosition<LayerType>& layer_iterator); 45 46 // Returns true if the given rect in content space for a layer is fully 47 // occluded in either screen space or the layer's target surface. 48 // |render_target| is the contributing layer's render target, and 49 // |draw_transform| and |impl_draw_transform_is_unknown| are relative to that. 50 bool Occluded(const LayerType* render_target, 51 gfx::Rect content_rect, 52 const gfx::Transform& draw_transform, 53 bool impl_draw_transform_is_unknown) const; 54 55 // Gives an unoccluded sub-rect of |content_rect| in the content space of a 56 // layer. Used when considering occlusion for a layer that paints/draws 57 // something. |render_target| is the contributing layer's render target, and 58 // |draw_transform| and |impl_draw_transform_is_unknown| are relative to that. 59 gfx::Rect UnoccludedContentRect( 60 const LayerType* render_target, 61 gfx::Rect content_rect, 62 const gfx::Transform& draw_transform, 63 bool impl_draw_transform_is_unknown) const; 64 65 // Gives an unoccluded sub-rect of |content_rect| in the content space of the 66 // render_target owned by the layer. Used when considering occlusion for a 67 // contributing surface that is rendering into another target. 68 gfx::Rect UnoccludedContributingSurfaceContentRect( 69 const LayerType* layer, 70 bool for_replica, 71 gfx::Rect content_rect) const; 72 73 // Report operations for recording overdraw metrics. 74 OverdrawMetrics* overdraw_metrics() const { 75 return overdraw_metrics_.get(); 76 } 77 78 // Gives the region of the screen that is not occluded by something opaque. 79 Region ComputeVisibleRegionInScreen() const { 80 DCHECK(!stack_.back().target->parent()); 81 return SubtractRegions(screen_space_clip_rect_, 82 stack_.back().occlusion_from_inside_target); 83 } 84 85 void set_minimum_tracking_size(gfx::Size size) { 86 minimum_tracking_size_ = size; 87 } 88 89 // The following is used for visualization purposes. 90 void set_occluding_screen_space_rects_container( 91 std::vector<gfx::Rect>* rects) { 92 occluding_screen_space_rects_ = rects; 93 } 94 void set_non_occluding_screen_space_rects_container( 95 std::vector<gfx::Rect>* rects) { 96 non_occluding_screen_space_rects_ = rects; 97 } 98 99 protected: 100 struct StackObject { 101 StackObject() : target(0) {} 102 explicit StackObject(const LayerType* target) : target(target) {} 103 const LayerType* target; 104 Region occlusion_from_outside_target; 105 Region occlusion_from_inside_target; 106 }; 107 108 // The stack holds occluded regions for subtrees in the 109 // RenderSurfaceImpl-Layer tree, so that when we leave a subtree we may apply 110 // a mask to it, but not to the parts outside the subtree. 111 // - The first time we see a new subtree under a target, we add that target to 112 // the top of the stack. This can happen as a layer representing itself, or as 113 // a target surface. 114 // - When we visit a target surface, we apply its mask to its subtree, which 115 // is at the top of the stack. 116 // - When we visit a layer representing itself, we add its occlusion to the 117 // current subtree, which is at the top of the stack. 118 // - When we visit a layer representing a contributing surface, the current 119 // target will never be the top of the stack since we just came from the 120 // contributing surface. 121 // We merge the occlusion at the top of the stack with the new current 122 // subtree. This new target is pushed onto the stack if not already there. 123 std::vector<StackObject> stack_; 124 125 private: 126 // Called when visiting a layer representing itself. If the target was not 127 // already current, then this indicates we have entered a new surface subtree. 128 void EnterRenderTarget(const LayerType* new_target); 129 130 // Called when visiting a layer representing a target surface. This indicates 131 // we have visited all the layers within the surface, and we may perform any 132 // surface-wide operations. 133 void FinishedRenderTarget(const LayerType* finished_target); 134 135 // Called when visiting a layer representing a contributing surface. This 136 // indicates that we are leaving our current surface, and entering the new 137 // one. We then perform any operations required for merging results from the 138 // child subtree into its parent. 139 void LeaveToRenderTarget(const LayerType* new_target); 140 141 // Add the layer's occlusion to the tracked state. 142 void MarkOccludedBehindLayer(const LayerType* layer); 143 144 gfx::Rect screen_space_clip_rect_; 145 scoped_ptr<class OverdrawMetrics> overdraw_metrics_; 146 gfx::Size minimum_tracking_size_; 147 148 // This is used for visualizing the occlusion tracking process. 149 std::vector<gfx::Rect>* occluding_screen_space_rects_; 150 std::vector<gfx::Rect>* non_occluding_screen_space_rects_; 151 152 DISALLOW_COPY_AND_ASSIGN(OcclusionTrackerBase); 153 }; 154 155 typedef OcclusionTrackerBase<Layer, RenderSurface> OcclusionTracker; 156 typedef OcclusionTrackerBase<LayerImpl, RenderSurfaceImpl> OcclusionTrackerImpl; 157 #if !defined(COMPILER_MSVC) 158 extern template class OcclusionTrackerBase<Layer, RenderSurface>; 159 extern template class OcclusionTrackerBase<LayerImpl, RenderSurfaceImpl>; 160 #endif 161 162 } // namespace cc 163 164 #endif // CC_TREES_OCCLUSION_TRACKER_H_ 165