Home | History | Annotate | Download | only in glue
      1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "chrome/browser/sync/glue/ui_model_worker.h"
      6 
      7 #include "base/message_loop.h"
      8 #include "base/third_party/dynamic_annotations/dynamic_annotations.h"
      9 #include "base/synchronization/waitable_event.h"
     10 #include "content/browser/browser_thread.h"
     11 
     12 namespace browser_sync {
     13 
     14 void UIModelWorker::DoWorkAndWaitUntilDone(Callback0::Type* work) {
     15   // In most cases, this method is called in WORKING state. It is possible this
     16   // gets called when we are in the RUNNING_MANUAL_SHUTDOWN_PUMP state, because
     17   // the UI loop has initiated shutdown but the syncer hasn't got the memo yet.
     18   // This is fine, the work will get scheduled and run normally or run by our
     19   // code handling this case in Stop(). Note there _no_ way we can be in here
     20   // with state_ = STOPPED, so it is safe to read / compare in this case.
     21   CHECK_NE(ANNOTATE_UNPROTECTED_READ(state_), STOPPED);
     22 
     23   if (BrowserThread::CurrentlyOn(BrowserThread::UI)) {
     24     DLOG(WARNING) << "DoWorkAndWaitUntilDone called from "
     25       << "ui_loop_. Probably a nested invocation?";
     26     work->Run();
     27     return;
     28   }
     29 
     30   // Create an unsignaled event to wait on.
     31   base::WaitableEvent work_done(false, false);
     32   {
     33     // We lock only to avoid PostTask'ing a NULL pending_work_ (because it
     34     // could get Run() in Stop() and call OnTaskCompleted before we post).
     35     // The task is owned by the message loop as per usual.
     36     base::AutoLock lock(lock_);
     37     DCHECK(!pending_work_);
     38     pending_work_ = new CallDoWorkAndSignalTask(work, &work_done, this);
     39     if (!BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, pending_work_)) {
     40       LOG(WARNING) << "Could not post work to UI loop.";
     41       pending_work_ = NULL;
     42       syncapi_event_.Signal();
     43       return;
     44     }
     45   }
     46   syncapi_event_.Signal();  // Notify that the syncapi produced work for us.
     47   work_done.Wait();
     48 }
     49 
     50 UIModelWorker::UIModelWorker()
     51     : state_(WORKING),
     52       pending_work_(NULL),
     53       syncapi_has_shutdown_(false),
     54       syncapi_event_(&lock_) {
     55 }
     56 
     57 UIModelWorker::~UIModelWorker() {
     58   DCHECK_EQ(state_, STOPPED);
     59 }
     60 
     61 void UIModelWorker::OnSyncerShutdownComplete() {
     62   base::AutoLock lock(lock_);
     63   // The SyncerThread has terminated and we are no longer needed by syncapi.
     64   // The UI loop initiated shutdown and is (or will be) waiting in Stop().
     65   // We could either be WORKING or RUNNING_MANUAL_SHUTDOWN_PUMP, depending
     66   // on where we timeslice the UI thread in Stop; but we can't be STOPPED,
     67   // because that would imply OnSyncerShutdownComplete already signaled.
     68   DCHECK_NE(state_, STOPPED);
     69 
     70   syncapi_has_shutdown_ = true;
     71   syncapi_event_.Signal();
     72 }
     73 
     74 void UIModelWorker::Stop() {
     75   DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
     76 
     77   base::AutoLock lock(lock_);
     78   DCHECK_EQ(state_, WORKING);
     79 
     80   // We're on our own now, the beloved UI MessageLoop is no longer running.
     81   // Any tasks scheduled or to be scheduled on the UI MessageLoop will not run.
     82   state_ = RUNNING_MANUAL_SHUTDOWN_PUMP;
     83 
     84   // Drain any final tasks manually until the SyncerThread tells us it has
     85   // totally finished. There should only ever be 0 or 1 tasks Run() here.
     86   while (!syncapi_has_shutdown_) {
     87     if (pending_work_)
     88       pending_work_->Run();  // OnTaskCompleted will set pending_work_ to NULL.
     89 
     90     // Wait for either a new task or SyncerThread termination.
     91     syncapi_event_.Wait();
     92   }
     93 
     94   state_ = STOPPED;
     95 }
     96 
     97 ModelSafeGroup UIModelWorker::GetModelSafeGroup() {
     98   return GROUP_UI;
     99 }
    100 
    101 bool UIModelWorker::CurrentThreadIsWorkThread() {
    102   return BrowserThread::CurrentlyOn(BrowserThread::UI);
    103 }
    104 
    105 void UIModelWorker::CallDoWorkAndSignalTask::Run() {
    106   if (!work_) {
    107     // This can happen during tests or cases where there are more than just the
    108     // default UIModelWorker in existence and it gets destroyed before
    109     // the main UI loop has terminated.  There is no easy way to assert the
    110     // loop is running / not running at the moment, so we just provide cancel
    111     // semantics here and short-circuit.
    112     // TODO(timsteele): Maybe we should have the message loop destruction
    113     // observer fire when the loop has ended, just a bit before it
    114     // actually gets destroyed.
    115     return;
    116   }
    117   work_->Run();
    118 
    119   // Sever ties with work_ to allow the sanity-checking above that we don't
    120   // get run twice.
    121   work_ = NULL;
    122 
    123   // Notify the UIModelWorker that scheduled us that we have run
    124   // successfully.
    125   scheduler_->OnTaskCompleted();
    126   work_done_->Signal();  // Unblock the syncer thread that scheduled us.
    127 }
    128 
    129 }  // namespace browser_sync
    130