OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:PhysicsRigidBody
(Results
1 - 2
of
2
) sorted by null
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java
59
* <p>
PhysicsRigidBody
- Basic physics object</p>
62
public class
PhysicsRigidBody
extends PhysicsCollisionObject {
69
public
PhysicsRigidBody
() {
73
* Creates a new
PhysicsRigidBody
with the supplied collision shape
77
public
PhysicsRigidBody
(CollisionShape shape) {
82
public
PhysicsRigidBody
(CollisionShape shape, float mass) {
313
* Sets the mass of this
PhysicsRigidBody
, objects with mass=0 are static.
352
* Set the local gravity of this
PhysicsRigidBody
<br/>
422
* The "bouncyness" of the
PhysicsRigidBody
, best performance if restitution=0
432
* Get the current angular velocity of this
PhysicsRigidBody
[
all
...]
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsRigidBody.java
62
* <p>
PhysicsRigidBody
- Basic physics object</p>
65
public class
PhysicsRigidBody
extends PhysicsCollisionObject {
80
public
PhysicsRigidBody
() {
84
* Creates a new
PhysicsRigidBody
with the supplied collision shape
87
public
PhysicsRigidBody
(CollisionShape shape) {
92
public
PhysicsRigidBody
(CollisionShape shape, float mass) {
314
* Sets the mass of this
PhysicsRigidBody
, objects with mass=0 are static.
348
* Set the local gravity of this
PhysicsRigidBody
<br/>
399
* The "bouncyness" of the
PhysicsRigidBody
, best performance if restitution=0
408
* Get the current angular velocity of this
PhysicsRigidBody
[
all
...]
Completed in 60 milliseconds