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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "chrome/browser/notifications/balloon_collection_impl.h"
      6 
      7 #include "base/bind.h"
      8 #include "base/logging.h"
      9 #include "base/stl_util.h"
     10 #include "chrome/browser/chrome_notification_types.h"
     11 #include "chrome/browser/notifications/balloon.h"
     12 #include "chrome/browser/notifications/balloon_host.h"
     13 #include "chrome/browser/notifications/notification.h"
     14 #include "chrome/browser/ui/browser.h"
     15 #include "chrome/browser/ui/panels/docked_panel_collection.h"
     16 #include "chrome/browser/ui/panels/panel.h"
     17 #include "chrome/browser/ui/panels/panel_manager.h"
     18 #include "content/public/browser/notification_registrar.h"
     19 #include "content/public/browser/notification_service.h"
     20 #include "ui/gfx/rect.h"
     21 #include "ui/gfx/screen.h"
     22 #include "ui/gfx/size.h"
     23 
     24 // Portion of the screen allotted for notifications. When notification balloons
     25 // extend over this, no new notifications are shown until some are closed.
     26 const double kPercentBalloonFillFactor = 0.7;
     27 
     28 // Allow at least this number of balloons on the screen.
     29 const int kMinAllowedBalloonCount = 2;
     30 
     31 // The spacing between the balloon and the panel.
     32 const int kVerticalSpacingBetweenBalloonAndPanel = 5;
     33 
     34 #if USE_OFFSETS
     35 // Delay from the mouse leaving the balloon collection before
     36 // there is a relayout, in milliseconds.
     37 const int kRepositionDelayMs = 300;
     38 #endif  // USE_OFFSETS
     39 
     40 
     41 BalloonCollectionImpl::BalloonCollectionImpl()
     42 #if USE_OFFSETS
     43     : reposition_factory_(this),
     44       added_as_message_loop_observer_(false)
     45 #endif
     46 {
     47   registrar_.Add(this, chrome::NOTIFICATION_PANEL_COLLECTION_UPDATED,
     48                  content::NotificationService::AllSources());
     49   registrar_.Add(this, chrome::NOTIFICATION_PANEL_CHANGED_EXPANSION_STATE,
     50                  content::NotificationService::AllSources());
     51 
     52   SetPositionPreference(BalloonCollection::DEFAULT_POSITION);
     53 }
     54 
     55 BalloonCollectionImpl::~BalloonCollectionImpl() {
     56 #if USE_OFFSETS
     57   RemoveMessageLoopObserver();
     58 #endif
     59 }
     60 
     61 void BalloonCollectionImpl::AddImpl(const Notification& notification,
     62                                     Profile* profile,
     63                                     bool add_to_front) {
     64   Balloon* new_balloon = MakeBalloon(notification, profile);
     65   // The +1 on width is necessary because width is fixed on notifications,
     66   // so since we always have the max size, we would always hit the scrollbar
     67   // condition.  We are only interested in comparing height to maximum.
     68   new_balloon->set_min_scrollbar_size(gfx::Size(1 + layout_.max_balloon_width(),
     69                                                 layout_.max_balloon_height()));
     70   new_balloon->SetPosition(layout_.OffScreenLocation(), false);
     71   new_balloon->Show();
     72 #if USE_OFFSETS
     73   int count = base_.count();
     74   if (count > 0 && layout_.RequiresOffsets())
     75     new_balloon->set_offset(base_.balloons()[count - 1]->offset());
     76 #endif
     77   base_.Add(new_balloon, add_to_front);
     78   PositionBalloons(false);
     79 
     80   // There may be no listener in a unit test.
     81   if (space_change_listener_)
     82     space_change_listener_->OnBalloonSpaceChanged();
     83 
     84   // This is used only for testing.
     85   if (!on_collection_changed_callback_.is_null())
     86     on_collection_changed_callback_.Run();
     87 }
     88 
     89 void BalloonCollectionImpl::Add(const Notification& notification,
     90                                 Profile* profile) {
     91   AddImpl(notification, profile, false);
     92 }
     93 
     94 const Notification* BalloonCollectionImpl::FindById(
     95     const std::string& id) const {
     96   return base_.FindById(id);
     97 }
     98 
     99 bool BalloonCollectionImpl::RemoveById(const std::string& id) {
    100   return base_.CloseById(id);
    101 }
    102 
    103 bool BalloonCollectionImpl::RemoveBySourceOrigin(const GURL& origin) {
    104   return base_.CloseAllBySourceOrigin(origin);
    105 }
    106 
    107 bool BalloonCollectionImpl::RemoveByProfile(Profile* profile) {
    108   return base_.CloseAllByProfile(profile);
    109 }
    110 
    111 void BalloonCollectionImpl::RemoveAll() {
    112   base_.CloseAll();
    113 }
    114 
    115 bool BalloonCollectionImpl::HasSpace() const {
    116   int count = base_.count();
    117   if (count < kMinAllowedBalloonCount)
    118     return true;
    119 
    120   int max_balloon_size = 0;
    121   int total_size = 0;
    122   layout_.GetMaxLinearSize(&max_balloon_size, &total_size);
    123 
    124   int current_max_size = max_balloon_size * count;
    125   int max_allowed_size = static_cast<int>(total_size *
    126                                           kPercentBalloonFillFactor);
    127   return current_max_size < max_allowed_size - max_balloon_size;
    128 }
    129 
    130 void BalloonCollectionImpl::ResizeBalloon(Balloon* balloon,
    131                                           const gfx::Size& size) {
    132   balloon->set_content_size(Layout::ConstrainToSizeLimits(size));
    133   PositionBalloons(true);
    134 }
    135 
    136 void BalloonCollectionImpl::DisplayChanged() {
    137   layout_.RefreshSystemMetrics();
    138   PositionBalloons(true);
    139 }
    140 
    141 void BalloonCollectionImpl::OnBalloonClosed(Balloon* source) {
    142 #if USE_OFFSETS
    143   // We want to free the balloon when finished.
    144   const Balloons& balloons = base_.balloons();
    145 
    146   Balloons::const_iterator it = balloons.begin();
    147   if (layout_.RequiresOffsets()) {
    148     gfx::Vector2d offset;
    149     bool apply_offset = false;
    150     while (it != balloons.end()) {
    151       if (*it == source) {
    152         ++it;
    153         if (it != balloons.end()) {
    154           apply_offset = true;
    155           offset.set_y((source)->offset().y() - (*it)->offset().y() +
    156               (*it)->content_size().height() - source->content_size().height());
    157         }
    158       } else {
    159         if (apply_offset)
    160           (*it)->add_offset(offset);
    161         ++it;
    162       }
    163     }
    164     // Start listening for UI events so we cancel the offset when the mouse
    165     // leaves the balloon area.
    166     if (apply_offset)
    167       AddMessageLoopObserver();
    168   }
    169 #endif
    170 
    171   base_.Remove(source);
    172   PositionBalloons(true);
    173 
    174   // There may be no listener in a unit test.
    175   if (space_change_listener_)
    176     space_change_listener_->OnBalloonSpaceChanged();
    177 
    178   // This is used only for testing.
    179   if (!on_collection_changed_callback_.is_null())
    180     on_collection_changed_callback_.Run();
    181 }
    182 
    183 const BalloonCollection::Balloons& BalloonCollectionImpl::GetActiveBalloons() {
    184   return base_.balloons();
    185 }
    186 
    187 void BalloonCollectionImpl::Observe(
    188     int type,
    189     const content::NotificationSource& source,
    190     const content::NotificationDetails& details) {
    191   gfx::Rect bounds;
    192   switch (type) {
    193     case chrome::NOTIFICATION_PANEL_COLLECTION_UPDATED:
    194     case chrome::NOTIFICATION_PANEL_CHANGED_EXPANSION_STATE:
    195       layout_.enable_computing_panel_offset();
    196       if (layout_.ComputeOffsetToMoveAbovePanels())
    197         PositionBalloons(true);
    198       break;
    199     default:
    200       NOTREACHED();
    201       break;
    202   }
    203 }
    204 
    205 void BalloonCollectionImpl::PositionBalloonsInternal(bool reposition) {
    206   const Balloons& balloons = base_.balloons();
    207 
    208   layout_.RefreshSystemMetrics();
    209   gfx::Point origin = layout_.GetLayoutOrigin();
    210   for (Balloons::const_iterator it = balloons.begin();
    211        it != balloons.end();
    212        ++it) {
    213     gfx::Point upper_left = layout_.NextPosition((*it)->GetViewSize(), &origin);
    214     (*it)->SetPosition(upper_left, reposition);
    215   }
    216 }
    217 
    218 gfx::Rect BalloonCollectionImpl::GetBalloonsBoundingBox() const {
    219   // Start from the layout origin.
    220   gfx::Rect bounds = gfx::Rect(layout_.GetLayoutOrigin(), gfx::Size(0, 0));
    221 
    222   // For each balloon, extend the rectangle.  This approach is indifferent to
    223   // the orientation of the balloons.
    224   const Balloons& balloons = base_.balloons();
    225   Balloons::const_iterator iter;
    226   for (iter = balloons.begin(); iter != balloons.end(); ++iter) {
    227     gfx::Rect balloon_box = gfx::Rect((*iter)->GetPosition(),
    228                                       (*iter)->GetViewSize());
    229     bounds.Union(balloon_box);
    230   }
    231 
    232   return bounds;
    233 }
    234 
    235 #if USE_OFFSETS
    236 void BalloonCollectionImpl::AddMessageLoopObserver() {
    237   if (!added_as_message_loop_observer_) {
    238     base::MessageLoopForUI::current()->AddObserver(this);
    239     added_as_message_loop_observer_ = true;
    240   }
    241 }
    242 
    243 void BalloonCollectionImpl::RemoveMessageLoopObserver() {
    244   if (added_as_message_loop_observer_) {
    245     base::MessageLoopForUI::current()->RemoveObserver(this);
    246     added_as_message_loop_observer_ = false;
    247   }
    248 }
    249 
    250 void BalloonCollectionImpl::CancelOffsets() {
    251   reposition_factory_.InvalidateWeakPtrs();
    252 
    253   // Unhook from listening to all UI events.
    254   RemoveMessageLoopObserver();
    255 
    256   const Balloons& balloons = base_.balloons();
    257   for (Balloons::const_iterator it = balloons.begin();
    258        it != balloons.end();
    259        ++it)
    260     (*it)->set_offset(gfx::Vector2d());
    261 
    262   PositionBalloons(true);
    263 }
    264 
    265 void BalloonCollectionImpl::HandleMouseMoveEvent() {
    266   if (!IsCursorInBalloonCollection()) {
    267     // Mouse has left the region.  Schedule a reposition after
    268     // a short delay.
    269     if (!reposition_factory_.HasWeakPtrs()) {
    270       base::MessageLoop::current()->PostDelayedTask(
    271           FROM_HERE,
    272           base::Bind(&BalloonCollectionImpl::CancelOffsets,
    273                      reposition_factory_.GetWeakPtr()),
    274           base::TimeDelta::FromMilliseconds(kRepositionDelayMs));
    275     }
    276   } else {
    277     // Mouse moved back into the region.  Cancel the reposition.
    278     reposition_factory_.InvalidateWeakPtrs();
    279   }
    280 }
    281 #endif
    282 
    283 BalloonCollectionImpl::Layout::Layout()
    284     : placement_(INVALID),
    285       need_to_compute_panel_offset_(false),
    286       offset_to_move_above_panels_(0) {
    287   RefreshSystemMetrics();
    288 }
    289 
    290 void BalloonCollectionImpl::Layout::GetMaxLinearSize(int* max_balloon_size,
    291                                                      int* total_size) const {
    292   DCHECK(max_balloon_size && total_size);
    293 
    294   // All placement schemes are vertical, so we only care about height.
    295   *total_size = work_area_.height();
    296   *max_balloon_size = max_balloon_height();
    297 }
    298 
    299 gfx::Point BalloonCollectionImpl::Layout::GetLayoutOrigin() const {
    300   // For lower-left and lower-right positioning, we need to add an offset
    301   // to ensure balloons to stay on top of panels to avoid overlapping.
    302   int x = 0;
    303   int y = 0;
    304   switch (placement_) {
    305     case VERTICALLY_FROM_TOP_LEFT: {
    306       x = work_area_.x() + HorizontalEdgeMargin();
    307       y = work_area_.y() + VerticalEdgeMargin() + offset_to_move_above_panels_;
    308       break;
    309     }
    310     case VERTICALLY_FROM_TOP_RIGHT: {
    311       x = work_area_.right() - HorizontalEdgeMargin();
    312       y = work_area_.y() + VerticalEdgeMargin() + offset_to_move_above_panels_;
    313       break;
    314     }
    315     case VERTICALLY_FROM_BOTTOM_LEFT:
    316       x = work_area_.x() + HorizontalEdgeMargin();
    317       y = work_area_.bottom() - VerticalEdgeMargin() -
    318           offset_to_move_above_panels_;
    319       break;
    320     case VERTICALLY_FROM_BOTTOM_RIGHT:
    321       x = work_area_.right() - HorizontalEdgeMargin();
    322       y = work_area_.bottom() - VerticalEdgeMargin() -
    323           offset_to_move_above_panels_;
    324       break;
    325     default:
    326       NOTREACHED();
    327       break;
    328   }
    329   return gfx::Point(x, y);
    330 }
    331 
    332 gfx::Point BalloonCollectionImpl::Layout::NextPosition(
    333     const gfx::Size& balloon_size,
    334     gfx::Point* position_iterator) const {
    335   DCHECK(position_iterator);
    336 
    337   int x = 0;
    338   int y = 0;
    339   switch (placement_) {
    340     case VERTICALLY_FROM_TOP_LEFT:
    341       x = position_iterator->x();
    342       y = position_iterator->y();
    343       position_iterator->set_y(position_iterator->y() + balloon_size.height() +
    344                                InterBalloonMargin());
    345       break;
    346     case VERTICALLY_FROM_TOP_RIGHT:
    347       x = position_iterator->x() - balloon_size.width();
    348       y = position_iterator->y();
    349       position_iterator->set_y(position_iterator->y() + balloon_size.height() +
    350                                InterBalloonMargin());
    351       break;
    352     case VERTICALLY_FROM_BOTTOM_LEFT:
    353       position_iterator->set_y(position_iterator->y() - balloon_size.height() -
    354                                InterBalloonMargin());
    355       x = position_iterator->x();
    356       y = position_iterator->y();
    357       break;
    358     case VERTICALLY_FROM_BOTTOM_RIGHT:
    359       position_iterator->set_y(position_iterator->y() - balloon_size.height() -
    360                                InterBalloonMargin());
    361       x = position_iterator->x() - balloon_size.width();
    362       y = position_iterator->y();
    363       break;
    364     default:
    365       NOTREACHED();
    366       break;
    367   }
    368   return gfx::Point(x, y);
    369 }
    370 
    371 gfx::Point BalloonCollectionImpl::Layout::OffScreenLocation() const {
    372   gfx::Point location = GetLayoutOrigin();
    373   switch (placement_) {
    374     case VERTICALLY_FROM_TOP_LEFT:
    375     case VERTICALLY_FROM_BOTTOM_LEFT:
    376       location.Offset(0, kBalloonMaxHeight);
    377       break;
    378     case VERTICALLY_FROM_TOP_RIGHT:
    379     case VERTICALLY_FROM_BOTTOM_RIGHT:
    380       location.Offset(-kBalloonMaxWidth - BalloonView::GetHorizontalMargin(),
    381                       kBalloonMaxHeight);
    382       break;
    383     default:
    384       NOTREACHED();
    385       break;
    386   }
    387   return location;
    388 }
    389 
    390 bool BalloonCollectionImpl::Layout::RequiresOffsets() const {
    391   // Layout schemes that grow up from the bottom require offsets;
    392   // schemes that grow down do not require offsets.
    393   bool offsets = (placement_ == VERTICALLY_FROM_BOTTOM_LEFT ||
    394                   placement_ == VERTICALLY_FROM_BOTTOM_RIGHT);
    395 
    396 #if defined(OS_MACOSX)
    397   // These schemes are in screen-coordinates, and top and bottom
    398   // are inverted on Mac.
    399   offsets = !offsets;
    400 #endif
    401 
    402   return offsets;
    403 }
    404 
    405 // static
    406 gfx::Size BalloonCollectionImpl::Layout::ConstrainToSizeLimits(
    407     const gfx::Size& size) {
    408   // restrict to the min & max sizes
    409   return gfx::Size(
    410       std::max(min_balloon_width(),
    411                std::min(max_balloon_width(), size.width())),
    412       std::max(min_balloon_height(),
    413                std::min(max_balloon_height(), size.height())));
    414 }
    415 
    416 bool BalloonCollectionImpl::Layout::ComputeOffsetToMoveAbovePanels() {
    417   // If the offset is not enabled due to that we have not received a
    418   // notification about panel, don't proceed because we don't want to call
    419   // PanelManager::GetInstance() to create an instance when panel is not
    420   // present.
    421   if (!need_to_compute_panel_offset_)
    422     return false;
    423 
    424   const DockedPanelCollection::Panels& panels =
    425       PanelManager::GetInstance()->docked_collection()->panels();
    426   int offset_to_move_above_panels = 0;
    427 
    428   // The offset is the maximum height of panels that could overlap with the
    429   // balloons.
    430   if (NeedToMoveAboveLeftSidePanels()) {
    431     for (DockedPanelCollection::Panels::const_reverse_iterator iter =
    432              panels.rbegin();
    433          iter != panels.rend(); ++iter) {
    434       // No need to check panels beyond the area occupied by the balloons.
    435       if ((*iter)->GetBounds().x() >= work_area_.x() + max_balloon_width())
    436         break;
    437 
    438       int current_height = (*iter)->GetBounds().height();
    439       if (current_height > offset_to_move_above_panels)
    440         offset_to_move_above_panels = current_height;
    441     }
    442   } else if (NeedToMoveAboveRightSidePanels()) {
    443     for (DockedPanelCollection::Panels::const_iterator iter = panels.begin();
    444          iter != panels.end(); ++iter) {
    445       // No need to check panels beyond the area occupied by the balloons.
    446       if ((*iter)->GetBounds().right() <=
    447           work_area_.right() - max_balloon_width())
    448         break;
    449 
    450       int current_height = (*iter)->GetBounds().height();
    451       if (current_height > offset_to_move_above_panels)
    452         offset_to_move_above_panels = current_height;
    453     }
    454   }
    455 
    456   // Ensure that we have some sort of margin between the 1st balloon and the
    457   // panel beneath it even the vertical edge margin is 0 as on Mac.
    458   if (offset_to_move_above_panels && !VerticalEdgeMargin())
    459     offset_to_move_above_panels += kVerticalSpacingBetweenBalloonAndPanel;
    460 
    461   // If no change is detected, return false to indicate that we do not need to
    462   // reposition balloons.
    463   if (offset_to_move_above_panels_ == offset_to_move_above_panels)
    464     return false;
    465 
    466   offset_to_move_above_panels_ = offset_to_move_above_panels;
    467   return true;
    468 }
    469 
    470 bool BalloonCollectionImpl::Layout::RefreshSystemMetrics() {
    471   bool changed = false;
    472 
    473 #if defined(OS_MACOSX)
    474   gfx::Rect new_work_area = GetMacWorkArea();
    475 #else
    476   // TODO(scottmg): NativeScreen is wrong. http://crbug.com/133312
    477   gfx::Rect new_work_area =
    478       gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area();
    479 #endif
    480   if (work_area_ != new_work_area) {
    481     work_area_.SetRect(new_work_area.x(), new_work_area.y(),
    482                        new_work_area.width(), new_work_area.height());
    483     changed = true;
    484   }
    485 
    486   return changed;
    487 }
    488