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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
     18 #define ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
     19 
     20 #include <gui/ConsumerBase.h>
     21 #include <gui/IGraphicBufferProducer.h>
     22 
     23 #include "DisplaySurface.h"
     24 
     25 // ---------------------------------------------------------------------------
     26 namespace android {
     27 // ---------------------------------------------------------------------------
     28 
     29 class HWComposer;
     30 
     31 /* This DisplaySurface implementation supports virtual displays, where GLES
     32  * and/or HWC compose into a buffer that is then passed to an arbitrary
     33  * consumer (the sink) running in another process.
     34  *
     35  * The simplest case is when the virtual display will never use the h/w
     36  * composer -- either the h/w composer doesn't support writing to buffers, or
     37  * there are more virtual displays than it supports simultaneously. In this
     38  * case, the GLES driver works directly with the output buffer queue, and
     39  * calls to the VirtualDisplay from SurfaceFlinger and DisplayHardware do
     40  * nothing.
     41  *
     42  * If h/w composer might be used, then each frame will fall into one of three
     43  * configurations: GLES-only, HWC-only, and MIXED composition. In all of these,
     44  * we must provide a FB target buffer and output buffer for the HWC set() call.
     45  *
     46  * In GLES-only composition, the GLES driver is given a buffer from the sink to
     47  * render into. When the GLES driver queues the buffer to the
     48  * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of
     49  * immediately queueing it to the sink. The buffer is used as both the FB
     50  * target and output buffer for HWC, though on these frames the HWC doesn't
     51  * do any work for this display and doesn't write to the output buffer. After
     52  * composition is complete, the buffer is queued to the sink.
     53  *
     54  * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
     55  * the sink and passes it to HWC as both the FB target buffer and output
     56  * buffer. The HWC doesn't need to read from the FB target buffer, but does
     57  * write to the output buffer. After composition is complete, the buffer is
     58  * queued to the sink.
     59  *
     60  * On MIXED frames, things become more complicated, since some h/w composer
     61  * implementations can't read from and write to the same buffer. This class has
     62  * an internal BufferQueue that it uses as a scratch buffer pool. The GLES
     63  * driver is given a scratch buffer to render into. When it finishes rendering,
     64  * the buffer is queued and then immediately acquired by the
     65  * VirtualDisplaySurface. The scratch buffer is then used as the FB target
     66  * buffer for HWC, and a separate buffer is dequeued from the sink and used as
     67  * the HWC output buffer. When HWC composition is complete, the scratch buffer
     68  * is released and the output buffer is queued to the sink.
     69  */
     70 class VirtualDisplaySurface : public DisplaySurface,
     71                               public BnGraphicBufferProducer,
     72                               private ConsumerBase {
     73 public:
     74     VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
     75             const sp<IGraphicBufferProducer>& sink,
     76             const sp<BufferQueue>& bq,
     77             const String8& name);
     78 
     79     //
     80     // DisplaySurface interface
     81     //
     82     virtual status_t beginFrame();
     83     virtual status_t prepareFrame(CompositionType compositionType);
     84     virtual status_t compositionComplete();
     85     virtual status_t advanceFrame();
     86     virtual void onFrameCommitted();
     87     virtual void dump(String8& result) const;
     88 
     89 private:
     90     enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1};
     91 
     92     virtual ~VirtualDisplaySurface();
     93 
     94     //
     95     // IGraphicBufferProducer interface, used by the GLES driver.
     96     //
     97     virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf);
     98     virtual status_t setBufferCount(int bufferCount);
     99     virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
    100             uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
    101     virtual status_t queueBuffer(int pslot,
    102             const QueueBufferInput& input, QueueBufferOutput* output);
    103     virtual void cancelBuffer(int pslot, const sp<Fence>& fence);
    104     virtual int query(int what, int* value);
    105     virtual status_t connect(const sp<IBinder>& token,
    106             int api, bool producerControlledByApp, QueueBufferOutput* output);
    107     virtual status_t disconnect(int api);
    108 
    109     //
    110     // Utility methods
    111     //
    112     static Source fbSourceForCompositionType(CompositionType type);
    113     status_t dequeueBuffer(Source source, uint32_t format, uint32_t usage,
    114             int* sslot, sp<Fence>* fence);
    115     void updateQueueBufferOutput(const QueueBufferOutput& qbo);
    116     void resetPerFrameState();
    117     status_t refreshOutputBuffer();
    118 
    119     // Both the sink and scratch buffer pools have their own set of slots
    120     // ("source slots", or "sslot"). We have to merge these into the single
    121     // set of slots used by the GLES producer ("producer slots" or "pslot") and
    122     // internally in the VirtualDisplaySurface. To minimize the number of times
    123     // a producer slot switches which source it comes from, we map source slot
    124     // numbers to producer slot numbers differently for each source.
    125     static int mapSource2ProducerSlot(Source source, int sslot);
    126     static int mapProducer2SourceSlot(Source source, int pslot);
    127 
    128     //
    129     // Immutable after construction
    130     //
    131     HWComposer& mHwc;
    132     const int32_t mDisplayId;
    133     const String8 mDisplayName;
    134     sp<IGraphicBufferProducer> mSource[2]; // indexed by SOURCE_*
    135     uint32_t mDefaultOutputFormat;
    136 
    137     //
    138     // Inter-frame state
    139     //
    140 
    141     // To avoid buffer reallocations, we track the buffer usage and format
    142     // we used on the previous frame and use it again on the new frame. If
    143     // the composition type changes or the GLES driver starts requesting
    144     // different usage/format, we'll get a new buffer.
    145     uint32_t mOutputFormat;
    146     uint32_t mOutputUsage;
    147 
    148     // Since we present a single producer interface to the GLES driver, but
    149     // are internally muxing between the sink and scratch producers, we have
    150     // to keep track of which source last returned each producer slot from
    151     // dequeueBuffer. Each bit in mLastSlotSource corresponds to a producer
    152     // slot. Both mProducerSlotSource and mProducerBuffers are indexed by a
    153     // "producer slot"; see the mapSlot*() functions.
    154     uint32_t mProducerSlotSource;
    155     sp<GraphicBuffer> mProducerBuffers[BufferQueue::NUM_BUFFER_SLOTS];
    156 
    157     // The QueueBufferOutput with the latest info from the sink, and with the
    158     // transform hint cleared. Since we defer queueBuffer from the GLES driver
    159     // to the sink, we have to return the previous version.
    160     QueueBufferOutput mQueueBufferOutput;
    161 
    162     //
    163     // Intra-frame state
    164     //
    165 
    166     // Composition type and GLES buffer source for the current frame.
    167     // Valid after prepareFrame(), cleared in onFrameCommitted.
    168     CompositionType mCompositionType;
    169 
    170     // Details of the current sink buffer. These become valid when a buffer is
    171     // dequeued from the sink, and are used when queueing the buffer.
    172     uint32_t mSinkBufferWidth, mSinkBufferHeight;
    173 
    174     // mFbFence is the fence HWC should wait for before reading the framebuffer
    175     // target buffer.
    176     sp<Fence> mFbFence;
    177 
    178     // mOutputFence is the fence HWC should wait for before writing to the
    179     // output buffer.
    180     sp<Fence> mOutputFence;
    181 
    182     // Producer slot numbers for the buffers to use for HWC framebuffer target
    183     // and output.
    184     int mFbProducerSlot;
    185     int mOutputProducerSlot;
    186 
    187     // Debug only -- track the sequence of events in each frame so we can make
    188     // sure they happen in the order we expect. This class implicitly models
    189     // a state machine; this enum/variable makes it explicit.
    190     //
    191     // +-----------+-------------------+-------------+
    192     // | State     | Event             || Next State |
    193     // +-----------+-------------------+-------------+
    194     // | IDLE      | beginFrame        || BEGUN      |
    195     // | BEGUN     | prepareFrame      || PREPARED   |
    196     // | PREPARED  | dequeueBuffer [1] || GLES       |
    197     // | PREPARED  | advanceFrame [2]  || HWC        |
    198     // | GLES      | queueBuffer       || GLES_DONE  |
    199     // | GLES_DONE | advanceFrame      || HWC        |
    200     // | HWC       | onFrameCommitted  || IDLE       |
    201     // +-----------+-------------------++------------+
    202     // [1] COMPOSITION_GLES and COMPOSITION_MIXED frames.
    203     // [2] COMPOSITION_HWC frames.
    204     //
    205     enum DbgState {
    206         // no buffer dequeued, don't know anything about the next frame
    207         DBG_STATE_IDLE,
    208         // output buffer dequeued, framebuffer source not yet known
    209         DBG_STATE_BEGUN,
    210         // output buffer dequeued, framebuffer source known but not provided
    211         // to GLES yet.
    212         DBG_STATE_PREPARED,
    213         // GLES driver has a buffer dequeued
    214         DBG_STATE_GLES,
    215         // GLES driver has queued the buffer, we haven't sent it to HWC yet
    216         DBG_STATE_GLES_DONE,
    217         // HWC has the buffer for this frame
    218         DBG_STATE_HWC,
    219     };
    220     DbgState mDbgState;
    221     CompositionType mDbgLastCompositionType;
    222 
    223     const char* dbgStateStr() const;
    224     static const char* dbgSourceStr(Source s);
    225 };
    226 
    227 // ---------------------------------------------------------------------------
    228 } // namespace android
    229 // ---------------------------------------------------------------------------
    230 
    231 #endif // ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
    232 
    233