HomeSort by relevance Sort by last modified time
    Searched defs:SkBitmapProcShader (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/skia/src/core/
SkBitmapProcShader.h 16 class SkBitmapProcShader : public SkShader {
18 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty);
33 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
40 SkBitmapProcShader(SkFlattenableReadBuffer& );
SkBitmapProcShader.cpp 12 #include "SkBitmapProcShader.h"
19 bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) {
33 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src,
41 SkBitmapProcShader::SkBitmapProcShader(SkFlattenableReadBuffer& buffer)
50 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture,
66 void SkBitmapProcShader::flatten(SkFlattenableWriteBuffer& buffer) const {
79 bool SkBitmapProcShader::isOpaque() const {
100 bool SkBitmapProcShader::setContext(const SkBitmap& device
    [all...]
  /external/skia/src/core/
SkBitmapProcShader.h 16 class SkBitmapProcShader : public SkShader {
18 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty);
33 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
40 SkBitmapProcShader(SkFlattenableReadBuffer& );
SkBitmapProcShader.cpp 12 #include "SkBitmapProcShader.h"
19 bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) {
33 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src,
41 SkBitmapProcShader::SkBitmapProcShader(SkFlattenableReadBuffer& buffer)
50 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture,
66 void SkBitmapProcShader::flatten(SkFlattenableWriteBuffer& buffer) const {
79 bool SkBitmapProcShader::isOpaque() const {
100 bool SkBitmapProcShader::setContext(const SkBitmap& device
    [all...]

Completed in 30 milliseconds