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      1 /**
      2  * Copyright (c) 2011, Novyon Events
      3  *
      4  * All rights reserved.
      5  *
      6  * Redistribution and use in source and binary forms, with or without
      7  * modification, are permitted provided that the following conditions are met:
      8  *
      9  * - Redistributions of source code must retain the above copyright notice, this
     10  * list of conditions and the following disclaimer.
     11  *
     12  * - Redistributions in binary form must reproduce the above copyright notice,
     13  * this list of conditions and the following disclaimer in the documentation
     14  * and/or other materials provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
     17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
     20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     24  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
     25  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
     26  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27  *
     28  * @author Anthyon
     29  */
     30 package com.jme3.terrain.noise.filter;
     31 
     32 import java.nio.FloatBuffer;
     33 
     34 public class SmoothFilter extends AbstractFilter {
     35 
     36 	private int radius;
     37 	private float effect;
     38 
     39 	public void setRadius(int radius) {
     40 		this.radius = radius;
     41 	}
     42 
     43 	public int getRadius() {
     44 		return this.radius;
     45 	}
     46 
     47 	public void setEffect(float effect) {
     48 		this.effect = effect;
     49 	}
     50 
     51 	public float getEffect() {
     52 		return this.effect;
     53 	}
     54 
     55 	@Override
     56 	public int getMargin(int size, int margin) {
     57 		return super.getMargin(size, margin) + this.radius;
     58 	}
     59 
     60 	@Override
     61 	public FloatBuffer filter(float sx, float sy, float base, FloatBuffer buffer, int size) {
     62 		float[] data = buffer.array();
     63 		float[] retval = new float[data.length];
     64 
     65 		for (int y = this.radius; y < size - this.radius; y++) {
     66 			for (int x = this.radius; x < size - this.radius; x++) {
     67 				int idx = y * size + x;
     68 				float n = 0;
     69 				for (int i = -this.radius; i < this.radius + 1; i++) {
     70 					for (int j = -this.radius; j < this.radius + 1; j++) {
     71 						n += data[(y + i) * size + x + j];
     72 					}
     73 				}
     74 				retval[idx] = this.effect * n / (4 * this.radius * (this.radius + 1) + 1) + (1 - this.effect) * data[idx];
     75 			}
     76 		}
     77 
     78 		return FloatBuffer.wrap(retval);
     79 	}
     80 }
     81