1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/display/output_configurator_animation.h" 6 7 #include "ash/shell.h" 8 #include "ash/shell_window_ids.h" 9 #include "base/bind.h" 10 #include "base/stl_util.h" 11 #include "base/time/time.h" 12 #include "ui/aura/root_window.h" 13 #include "ui/aura/window.h" 14 #include "ui/compositor/layer.h" 15 #include "ui/compositor/layer_animation_observer.h" 16 #include "ui/compositor/layer_animation_sequence.h" 17 #include "ui/compositor/layer_animator.h" 18 #include "ui/compositor/scoped_layer_animation_settings.h" 19 20 namespace ash { 21 namespace internal { 22 namespace { 23 24 const int kFadingAnimationDurationInMS = 200; 25 const int kFadingTimeoutDurationInSeconds = 10; 26 27 // CallbackRunningObserver accepts multiple layer animations and 28 // runs the specified |callback| when all of the animations have finished. 29 class CallbackRunningObserver { 30 public: 31 CallbackRunningObserver(base::Closure callback) 32 : completed_counter_(0), 33 animation_aborted_(false), 34 callback_(callback) {} 35 36 void AddNewAnimator(ui::LayerAnimator* animator) { 37 Observer* observer = new Observer(animator, this); 38 animator->AddObserver(observer); 39 observer_list_.push_back(observer); 40 } 41 42 private: 43 void OnSingleTaskCompleted() { 44 completed_counter_++; 45 if (completed_counter_ >= observer_list_.size()) { 46 base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this); 47 if (!animation_aborted_) 48 base::MessageLoopForUI::current()->PostTask(FROM_HERE, callback_); 49 } 50 } 51 52 void OnSingleTaskAborted() { 53 animation_aborted_ = true; 54 OnSingleTaskCompleted(); 55 } 56 57 // The actual observer to listen each animation completion. 58 class Observer : public ui::LayerAnimationObserver { 59 public: 60 Observer(ui::LayerAnimator* animator, 61 CallbackRunningObserver* observer) 62 : animator_(animator), 63 observer_(observer) {} 64 65 protected: 66 // ui::LayerAnimationObserver overrides: 67 virtual void OnLayerAnimationEnded( 68 ui::LayerAnimationSequence* sequence) OVERRIDE { 69 animator_->RemoveObserver(this); 70 observer_->OnSingleTaskCompleted(); 71 } 72 virtual void OnLayerAnimationAborted( 73 ui::LayerAnimationSequence* sequence) OVERRIDE { 74 animator_->RemoveObserver(this); 75 observer_->OnSingleTaskAborted(); 76 } 77 virtual void OnLayerAnimationScheduled( 78 ui::LayerAnimationSequence* sequence) OVERRIDE { 79 } 80 virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE { 81 return true; 82 } 83 84 private: 85 ui::LayerAnimator* animator_; 86 CallbackRunningObserver* observer_; 87 88 DISALLOW_COPY_AND_ASSIGN(Observer); 89 }; 90 91 size_t completed_counter_; 92 bool animation_aborted_; 93 ScopedVector<Observer> observer_list_; 94 base::Closure callback_; 95 96 DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver); 97 }; 98 99 } // namespace 100 101 OutputConfiguratorAnimation::OutputConfiguratorAnimation() { 102 } 103 104 OutputConfiguratorAnimation::~OutputConfiguratorAnimation() { 105 ClearHidingLayers(); 106 } 107 108 void OutputConfiguratorAnimation::StartFadeOutAnimation( 109 base::Closure callback) { 110 CallbackRunningObserver* observer = new CallbackRunningObserver(callback); 111 ClearHidingLayers(); 112 113 // Make the fade-out animation for all root windows. Instead of actually 114 // hiding the root windows, we put a black layer over a root window for 115 // safety. These layers remain to hide root windows and will be deleted 116 // after the animation of OnDisplayModeChanged(). 117 aura::Window::Windows root_windows = 118 Shell::GetInstance()->GetAllRootWindows(); 119 for (aura::Window::Windows::const_iterator it = root_windows.begin(); 120 it != root_windows.end(); ++it) { 121 aura::Window* root_window = *it; 122 ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); 123 hiding_layer->SetColor(SK_ColorBLACK); 124 hiding_layer->SetBounds(root_window->bounds()); 125 ui::Layer* parent = ash::Shell::GetContainer( 126 root_window, 127 ash::internal::kShellWindowId_OverlayContainer)->layer(); 128 parent->Add(hiding_layer); 129 130 hiding_layer->SetOpacity(0.0); 131 132 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); 133 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( 134 kFadingAnimationDurationInMS)); 135 observer->AddNewAnimator(hiding_layer->GetAnimator()); 136 hiding_layer->SetOpacity(1.0f); 137 hiding_layer->SetVisible(true); 138 hiding_layers_[root_window] = hiding_layer; 139 } 140 141 // In case that OnDisplayModeChanged() isn't called or its animator is 142 // canceled due to some unknown errors, we set a timer to clear these 143 // hiding layers. 144 timer_.reset(new base::OneShotTimer<OutputConfiguratorAnimation>()); 145 timer_->Start(FROM_HERE, 146 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds), 147 this, 148 &OutputConfiguratorAnimation::ClearHidingLayers); 149 } 150 151 void OutputConfiguratorAnimation::StartFadeInAnimation() { 152 // We want to make sure clearing all of hiding layers after the animation 153 // finished. Note that this callback can be canceled, but the cancel only 154 // happens when the next animation is scheduled. Thus the hiding layers 155 // should be deleted eventually. 156 CallbackRunningObserver* observer = new CallbackRunningObserver( 157 base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers, 158 base::Unretained(this))); 159 160 // Ensure that layers are not animating. 161 for (std::map<aura::Window*, ui::Layer*>::iterator it = 162 hiding_layers_.begin(); it != hiding_layers_.end(); ++it) { 163 ui::LayerAnimator* animator = it->second->GetAnimator(); 164 if (animator->is_animating()) 165 animator->StopAnimating(); 166 } 167 168 // Schedules the fade-in effect for all root windows. Because we put the 169 // black layers for fade-out, here we actually turn those black layers 170 // invisible. 171 aura::Window::Windows root_windows = 172 Shell::GetInstance()->GetAllRootWindows(); 173 for (aura::Window::Windows::const_iterator it = root_windows.begin(); 174 it != root_windows.end(); ++it) { 175 aura::Window* root_window = *it; 176 ui::Layer* hiding_layer = NULL; 177 if (hiding_layers_.find(root_window) == hiding_layers_.end()) { 178 // In case of the transition from mirroring->non-mirroring, new root 179 // windows appear and we do not have the black layers for them. Thus 180 // we need to create the layer and make it visible. 181 hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); 182 hiding_layer->SetColor(SK_ColorBLACK); 183 hiding_layer->SetBounds(root_window->bounds()); 184 ui::Layer* parent = ash::Shell::GetContainer( 185 root_window, 186 ash::internal::kShellWindowId_OverlayContainer)->layer(); 187 parent->Add(hiding_layer); 188 hiding_layer->SetOpacity(1.0f); 189 hiding_layer->SetVisible(true); 190 hiding_layers_[root_window] = hiding_layer; 191 } else { 192 hiding_layer = hiding_layers_[root_window]; 193 if (hiding_layer->bounds() != root_window->bounds()) 194 hiding_layer->SetBounds(root_window->bounds()); 195 } 196 197 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); 198 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( 199 kFadingAnimationDurationInMS)); 200 observer->AddNewAnimator(hiding_layer->GetAnimator()); 201 hiding_layer->SetOpacity(0.0f); 202 hiding_layer->SetVisible(false); 203 } 204 } 205 206 void OutputConfiguratorAnimation::OnDisplayModeChanged( 207 const std::vector<chromeos::OutputConfigurator::OutputSnapshot>& outputs) { 208 if (!hiding_layers_.empty()) 209 StartFadeInAnimation(); 210 } 211 212 void OutputConfiguratorAnimation::OnDisplayModeChangeFailed( 213 chromeos::OutputState failed_new_state) { 214 if (!hiding_layers_.empty()) 215 StartFadeInAnimation(); 216 } 217 218 void OutputConfiguratorAnimation::ClearHidingLayers() { 219 if (timer_) { 220 timer_->Stop(); 221 timer_.reset(); 222 } 223 STLDeleteContainerPairSecondPointers( 224 hiding_layers_.begin(), hiding_layers_.end()); 225 hiding_layers_.clear(); 226 } 227 228 } // namespace internal 229 } // namespace ash 230