1 // Copyright 2011 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 #ifndef V8_LIVEOBJECTLIST_H_ 29 #define V8_LIVEOBJECTLIST_H_ 30 31 #include "v8.h" 32 33 #include "checks.h" 34 #include "heap.h" 35 #include "objects.h" 36 #include "globals.h" 37 38 namespace v8 { 39 namespace internal { 40 41 #ifdef LIVE_OBJECT_LIST 42 43 #ifdef DEBUG 44 // The following symbol when defined enables thorough verification of lol data. 45 // FLAG_verify_lol will also need to set to true to enable the verification. 46 #define VERIFY_LOL 47 #endif 48 49 50 typedef int LiveObjectType; 51 class LolFilter; 52 class LiveObjectSummary; 53 class DumpWriter; 54 class SummaryWriter; 55 56 57 // The LiveObjectList is both a mechanism for tracking a live capture of 58 // objects in the JS heap, as well as is the data structure which represents 59 // each of those captures. Unlike a snapshot, the lol is live. For example, 60 // if an object in a captured lol dies and is collected by the GC, the lol 61 // will reflect that the object is no longer available. The term 62 // LiveObjectList (and lol) is used to describe both the mechanism and the 63 // data structure depending on context of use. 64 // 65 // In captured lols, objects are tracked using their address and an object id. 66 // The object id is unique. Once assigned to an object, the object id can never 67 // be assigned to another object. That is unless all captured lols are deleted 68 // which allows the user to start over with a fresh set of lols and object ids. 69 // The uniqueness of the object ids allows the user to track specific objects 70 // and inspect its longevity while debugging JS code in execution. 71 // 72 // The lol comes with utility functions to capture, dump, summarize, and diff 73 // captured lols amongst other functionality. These functionality are 74 // accessible via the v8 debugger interface. 75 class LiveObjectList { 76 public: 77 inline static void GCEpilogue(); 78 inline static void GCPrologue(); 79 inline static void IterateElements(ObjectVisitor* v); 80 inline static void ProcessNonLive(HeapObject* obj); 81 inline static void UpdateReferencesForScavengeGC(); 82 83 // Note: LOLs can be listed by calling Dump(0, <lol id>), and 2 LOLs can be 84 // compared/diff'ed using Dump(<lol id1>, <lol id2>, ...). This will yield 85 // a verbose dump of all the objects in the resultant lists. 86 // Similarly, a summarized result of a LOL listing or a diff can be 87 // attained using the Summarize(0, <lol id>) and Summarize(<lol id1, 88 // <lol id2>, ...) respectively. 89 90 static MaybeObject* Capture(); 91 static bool Delete(int id); 92 static MaybeObject* Dump(int id1, 93 int id2, 94 int start_idx, 95 int dump_limit, 96 Handle<JSObject> filter_obj); 97 static MaybeObject* Info(int start_idx, int dump_limit); 98 static MaybeObject* Summarize(int id1, int id2, Handle<JSObject> filter_obj); 99 100 static void Reset(); 101 static Object* GetObj(int obj_id); 102 static int GetObjId(Object* obj); 103 static Object* GetObjId(Handle<String> address); 104 static MaybeObject* GetObjRetainers(int obj_id, 105 Handle<JSObject> instance_filter, 106 bool verbose, 107 int start, 108 int count, 109 Handle<JSObject> filter_obj); 110 111 static Object* GetPath(int obj_id1, 112 int obj_id2, 113 Handle<JSObject> instance_filter); 114 static Object* PrintObj(int obj_id); 115 116 private: 117 struct Element { 118 int id_; 119 HeapObject* obj_; 120 }; 121 122 explicit LiveObjectList(LiveObjectList* prev, int capacity); 123 ~LiveObjectList(); 124 125 static void GCEpiloguePrivate(); 126 static void IterateElementsPrivate(ObjectVisitor* v); 127 128 static void DoProcessNonLive(HeapObject* obj); 129 130 static int CompareElement(const Element* a, const Element* b); 131 132 static Object* GetPathPrivate(HeapObject* obj1, HeapObject* obj2); 133 134 static int GetRetainers(Handle<HeapObject> target, 135 Handle<JSObject> instance_filter, 136 Handle<FixedArray> retainers_arr, 137 int start, 138 int dump_limit, 139 int* total_count, 140 LolFilter* filter, 141 LiveObjectSummary* summary, 142 JSFunction* arguments_function, 143 Handle<Object> error); 144 145 static MaybeObject* DumpPrivate(DumpWriter* writer, 146 int start, 147 int dump_limit, 148 LolFilter* filter); 149 static MaybeObject* SummarizePrivate(SummaryWriter* writer, 150 LolFilter* filter, 151 bool is_tracking_roots); 152 153 static bool NeedLOLProcessing() { return (last() != NULL); } 154 static void NullifyNonLivePointer(HeapObject** p) { 155 // Mask out the low bit that marks this as a heap object. We'll use this 156 // cleared bit as an indicator that this pointer needs to be collected. 157 // 158 // Meanwhile, we still preserve its approximate value so that we don't 159 // have to resort the elements list all the time. 160 // 161 // Note: Doing so also makes this HeapObject* look like an SMI. Hence, 162 // GC pointer updater will ignore it when it gets scanned. 163 *p = reinterpret_cast<HeapObject*>((*p)->address()); 164 } 165 166 LiveObjectList* prev() { return prev_; } 167 LiveObjectList* next() { return next_; } 168 int id() { return id_; } 169 170 static int list_count() { return list_count_; } 171 static LiveObjectList* last() { return last_; } 172 173 inline static LiveObjectList* FindLolForId(int id, LiveObjectList* start_lol); 174 int TotalObjCount() { return GetTotalObjCountAndSize(NULL); } 175 int GetTotalObjCountAndSize(int* size_p); 176 177 bool Add(HeapObject* obj); 178 Element* Find(HeapObject* obj); 179 static void NullifyMostRecent(HeapObject* obj); 180 void Sort(); 181 static void SortAll(); 182 183 static void PurgeDuplicates(); // Only to be called by GCEpilogue. 184 185 #ifdef VERIFY_LOL 186 static void Verify(bool match_heap_exactly = false); 187 static void VerifyNotInFromSpace(); 188 #endif 189 190 // Iterates the elements in every lol and returns the one that matches the 191 // specified key. If no matching element is found, then it returns NULL. 192 template <typename T> 193 inline static LiveObjectList::Element* 194 FindElementFor(T (*GetValue)(LiveObjectList::Element*), T key); 195 196 inline static int GetElementId(Element* element); 197 inline static HeapObject* GetElementObj(Element* element); 198 199 // Instance fields. 200 LiveObjectList* prev_; 201 LiveObjectList* next_; 202 int id_; 203 int capacity_; 204 int obj_count_; 205 Element* elements_; 206 207 // Statics for managing all the lists. 208 static uint32_t next_element_id_; 209 static int list_count_; 210 static int last_id_; 211 static LiveObjectList* first_; 212 static LiveObjectList* last_; 213 214 friend class LolIterator; 215 friend class LolForwardIterator; 216 friend class LolDumpWriter; 217 friend class RetainersDumpWriter; 218 friend class RetainersSummaryWriter; 219 friend class UpdateLiveObjectListVisitor; 220 }; 221 222 223 // Helper class for updating the LiveObjectList HeapObject pointers. 224 class UpdateLiveObjectListVisitor: public ObjectVisitor { 225 public: 226 void VisitPointer(Object** p) { UpdatePointer(p); } 227 228 void VisitPointers(Object** start, Object** end) { 229 // Copy all HeapObject pointers in [start, end). 230 for (Object** p = start; p < end; p++) UpdatePointer(p); 231 } 232 233 private: 234 // Based on Heap::ScavengeObject() but only does forwarding of pointers 235 // to live new space objects, and not actually keep them alive. 236 void UpdatePointer(Object** p) { 237 Object* object = *p; 238 if (!HEAP->InNewSpace(object)) return; 239 240 HeapObject* heap_obj = HeapObject::cast(object); 241 ASSERT(HEAP->InFromSpace(heap_obj)); 242 243 // We use the first word (where the map pointer usually is) of a heap 244 // object to record the forwarding pointer. A forwarding pointer can 245 // point to an old space, the code space, or the to space of the new 246 // generation. 247 MapWord first_word = heap_obj->map_word(); 248 249 // If the first word is a forwarding address, the object has already been 250 // copied. 251 if (first_word.IsForwardingAddress()) { 252 *p = first_word.ToForwardingAddress(); 253 return; 254 255 // Else, it's a dead object. 256 } else { 257 LiveObjectList::NullifyNonLivePointer(reinterpret_cast<HeapObject**>(p)); 258 } 259 } 260 }; 261 262 263 #else // !LIVE_OBJECT_LIST 264 265 266 class LiveObjectList { 267 public: 268 inline static void GCEpilogue() {} 269 inline static void GCPrologue() {} 270 inline static void IterateElements(ObjectVisitor* v) {} 271 inline static void ProcessNonLive(HeapObject* obj) {} 272 inline static void UpdateReferencesForScavengeGC() {} 273 274 inline static MaybeObject* Capture() { return HEAP->undefined_value(); } 275 inline static bool Delete(int id) { return false; } 276 inline static MaybeObject* Dump(int id1, 277 int id2, 278 int start_idx, 279 int dump_limit, 280 Handle<JSObject> filter_obj) { 281 return HEAP->undefined_value(); 282 } 283 inline static MaybeObject* Info(int start_idx, int dump_limit) { 284 return HEAP->undefined_value(); 285 } 286 inline static MaybeObject* Summarize(int id1, 287 int id2, 288 Handle<JSObject> filter_obj) { 289 return HEAP->undefined_value(); 290 } 291 292 inline static void Reset() {} 293 inline static Object* GetObj(int obj_id) { return HEAP->undefined_value(); } 294 inline static Object* GetObjId(Handle<String> address) { 295 return HEAP->undefined_value(); 296 } 297 inline static MaybeObject* GetObjRetainers(int obj_id, 298 Handle<JSObject> instance_filter, 299 bool verbose, 300 int start, 301 int count, 302 Handle<JSObject> filter_obj) { 303 return HEAP->undefined_value(); 304 } 305 306 inline static Object* GetPath(int obj_id1, 307 int obj_id2, 308 Handle<JSObject> instance_filter) { 309 return HEAP->undefined_value(); 310 } 311 inline static Object* PrintObj(int obj_id) { return HEAP->undefined_value(); } 312 }; 313 314 315 #endif // LIVE_OBJECT_LIST 316 317 } } // namespace v8::internal 318 319 #endif // V8_LIVEOBJECTLIST_H_ 320