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    Searched defs:ball (Results 1 - 15 of 15) sorted by null

  /development/samples/ApiDemos/src/com/example/android/apis/animation/
AnimationLoading.java 151 for (ShapeHolder ball : balls) {
152 canvas.translate(ball.getX(), ball.getY());
153 ball.getShape().draw(canvas);
154 canvas.translate(-ball.getX(), -ball.getY());
161 ShapeHolder ball = balls.get(0); local
162 ball.setY((Float)animation.getAnimatedValue());
AnimationSeeking.java 100 ShapeHolder ball = null; field in class:AnimationSeeking.MyAnimationView
104 ball = addBall(200, 0);
109 bounceAnim = ObjectAnimator.ofFloat(ball, "y",
110 ball.getY(), getHeight() - BALL_SIZE).setDuration(1500);
149 canvas.translate(ball.getX(), ball.getY());
150 ball.getShape().draw(canvas);
CustomEvaluator.java 98 public BallXYHolder(ShapeHolder ball) {
99 mBall = ball;
116 ShapeHolder ball = null; field in class:CustomEvaluator.MyAnimationView
121 ball = createBall(25, 25);
122 ballHolder = new BallXYHolder(ball);
164 canvas.translate(ball.getX(), ball.getY());
165 ball.getShape().draw(canvas);
ReversingAnimation.java 71 ShapeHolder ball = null; field in class:ReversingAnimation.MyAnimationView
75 ball = createBall(25, 25);
80 bounceAnim = ObjectAnimator.ofFloat(ball, "y", ball.getY(), getHeight() - 50f).
125 canvas.translate(ball.getX(), ball.getY());
126 ball.getShape().draw(canvas);
MultiPropertyAnimation.java 75 ShapeHolder ball = null; field in class:MultiPropertyAnimation.MyAnimationView
87 ShapeHolder ball; local
88 ball = balls.get(0);
89 ObjectAnimator yBouncer = ObjectAnimator.ofFloat(ball, "y",
90 ball.getY(), getHeight() - BALL_SIZE).setDuration(DURATION);
94 ball = balls.get(1);
95 PropertyValuesHolder pvhY = PropertyValuesHolder.ofFloat("y", ball.getY(),
98 ObjectAnimator yAlphaBouncer = ObjectAnimator.ofPropertyValuesHolder(ball,
105 ball = balls.get(2);
106 PropertyValuesHolder pvhW = PropertyValuesHolder.ofFloat("width", ball.getWidth()
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AnimatorEvents.java 110 ShapeHolder ball = null; field in class:AnimatorEvents.MyAnimationView
115 ball = createBall(25, 25);
120 ObjectAnimator yAnim = ObjectAnimator.ofFloat(ball, "y",
121 ball.getY(), getHeight() - 50f).setDuration(1500);
128 ObjectAnimator xAnim = ObjectAnimator.ofFloat(ball, "x",
129 ball.getX(), ball.getX() + 300).setDuration(1000);
135 ObjectAnimator alphaAnim = ObjectAnimator.ofFloat(ball, "alpha", 1f, .5f).
193 canvas.translate(ball.getX(), ball.getY())
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  /external/javassist/sample/duplicate/
Viewer.java 13 private Ball ball; field in class:Viewer
26 ball = new Ball(50, 50);
27 ball.changeColor(colorList[0]);
31 ball.paint(g);
35 ball.move(ev.getX(), ev.getY());
48 ball.changeColor(colorList[++colorNo % colorList.length]);
  /external/qemu/android/
qemulator.c 59 SkinTrackBall* ball; local
68 ball = skin_trackball_create( &params );
69 emulator->trackball = ball;
70 skin_window_set_trackball( emulator->window, ball );
  /development/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java 250 Particle ball = mBalls[i]; local
251 ball.computePhysics(sx, sy, dT, dTC);
284 Particle ball = mBalls[j]; local
285 float dx = ball.mPosX - curr.mPosX;
286 float dy = ball.mPosY - curr.mPosY;
302 ball.mPosX += dx * c;
303 ball.mPosY += dy * c;
355 // rescale the ball so it's about 0.5 cm on screen
356 Bitmap ball = BitmapFactory.decodeResource(getResources(), R.drawable.ball); local
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  /external/qemu/distrib/sdl-1.2.15/include/
SDL_events.h 164 Uint8 ball; /**< The joystick trackball index */ member in struct:SDL_JoyBallEvent
  /prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL_events.h 164 Uint8 ball; /**< The joystick trackball index */ member in struct:SDL_JoyBallEvent
  /prebuilts/tools/linux-x86/sdl/include/SDL/
SDL_events.h 164 Uint8 ball; /**< The joystick trackball index */ member in struct:SDL_JoyBallEvent
  /prebuilts/tools/windows/sdl/include/SDL/
SDL_events.h 164 Uint8 ball; /**< The joystick trackball index */ member in struct:SDL_JoyBallEvent
  /external/qemu/android/skin/
trackball.c 165 VectorRec axes[3]; /* current ball axes */
198 * ACC_THRESHOLD is used to filter small ball movements out.
200 * constant, then no corresponding ball event will be sent to the
204 * the corresponding ball motion vector.
210 trackball_init( TrackBall ball, int diameter, int ring,
216 memset( ball, 0, sizeof(*ball) );
218 ball->acc_threshold = ACC_THRESHOLD;
219 ball->acc_scale = ACC_SCALE;
222 ball->diameter = diameter2
567 TrackBall ball; local
    [all...]
window.c 732 SkinTrackBall* ball; member in struct:__anon27485
741 state->ball = NULL;
756 skin_trackball_draw( state->ball, 0, 0, surface );
767 skin_trackball_refresh( state->ball );
782 ball_state_set( BallState* state, SkinTrackBall* ball )
786 state->ball = ball;
787 if (ball != NULL) {
790 skin_trackball_rect( ball, &sr );
944 BallState ball; member in struct:SkinWindow
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