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    Searched defs:blitH (Results 1 - 19 of 19) sorted by null

  /external/chromium_org/third_party/skia/src/core/
SkBlitter_Sprite.cpp 30 void SkSpriteBlitter::blitH(int x, int y, int width) {
SkBlitter.cpp 32 void SkBlitter::blitH(int x, int y, int width) {
58 this->blitH(x, y++, width);
98 blitter->blitH(pos, y, x - pos);
109 blitter->blitH(pos, y, x - pos);
227 void SkNullBlitter::blitH(int x, int y, int width) {}
270 void SkRectClipBlitter::blitH(int left, int y, int width) {
288 fBlitter->blitH(left, y, width);
405 void SkRgnClipBlitter::blitH(int x, int y, int width) {
411 fBlitter->blitH(left, y, right - left);
717 virtual void blitH(int x, int y, int width)
    [all...]
SkBlitter_A8.cpp 28 void SkA8_Blitter::blitH(int x, int y, int width) {
248 void SkA8_Shader_Blitter::blitH(int x, int y, int width) {
383 void SkA8_Coverage_Blitter::blitH(int x, int y, int width) {
SkBlitter_ARGB32.cpp 72 void SkARGB32_Blitter::blitH(int x, int y, int width) {
316 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) {
SkRegion_path.cpp 37 virtual void blitH(int x, int y, int width);
153 void SkRgnBuilder::blitH(int x, int y, int width) {
SkBlitter_RGB16.cpp 57 virtual void blitH(int x, int y, int width);
84 virtual void blitH(int x, int y, int width);
113 virtual void blitH(int x, int y, int width);
134 virtual void blitH(int x, int y, int width);
147 virtual void blitH(int x, int y, int width);
274 void SkRGB16_Opaque_Blitter::blitH(int x, int y, int width) {
563 void SkRGB16_Blitter::blitH(int x, int y, int width) {
688 void SkRGB16_Shader16_Blitter::blitH(int x, int y, int width) {
835 void SkRGB16_Shader_Blitter::blitH(int x, int y, int width) {
948 void SkRGB16_Shader_Xfermode_Blitter::blitH(int x, int y, int width)
    [all...]
SkScan_AntiPath.cpp 120 virtual void blitH(int x, int y, int width) SK_OVERRIDE;
179 void SuperBlitter::blitH(int x, int y, int width) {
282 this->blitH(x, y++, width);
299 // save original X for our tail blitH() loop at the bottom
346 // Using coverage_to_exact_alpha is not consistent with blitH()
357 // preamble for our next call to blitH()
368 this->blitH(x, y++, width);
383 virtual void blitH(int x, int y, int width) SK_OVERRIDE;
503 void MaskSuperBlitter::blitH(int x, int y, int width) {
SkScan_Path.cpp 146 blitter->blitH(left, curr_y, width);
272 blitter->blitH(L, local_top, R - L);
311 // this guy overrides blitH, and will call its proxy blitter with the inverse
329 fBlitter->blitH(fPrevX, y, invWidth);
335 virtual void blitH(int x, int y, int width) {
338 fBlitter->blitH(fPrevX, y, invWidth);
SkAAClip.cpp     [all...]
  /external/skia/src/core/
SkBlitter_Sprite.cpp 30 void SkSpriteBlitter::blitH(int x, int y, int width) {
SkBlitter.cpp 32 void SkBlitter::blitH(int x, int y, int width) {
58 this->blitH(x, y++, width);
98 blitter->blitH(pos, y, x - pos);
109 blitter->blitH(pos, y, x - pos);
227 void SkNullBlitter::blitH(int x, int y, int width) {}
270 void SkRectClipBlitter::blitH(int left, int y, int width) {
288 fBlitter->blitH(left, y, width);
405 void SkRgnClipBlitter::blitH(int x, int y, int width) {
411 fBlitter->blitH(left, y, right - left);
717 virtual void blitH(int x, int y, int width)
    [all...]
SkBlitter_A8.cpp 28 void SkA8_Blitter::blitH(int x, int y, int width) {
248 void SkA8_Shader_Blitter::blitH(int x, int y, int width) {
383 void SkA8_Coverage_Blitter::blitH(int x, int y, int width) {
SkBlitter_ARGB32.cpp 72 void SkARGB32_Blitter::blitH(int x, int y, int width) {
316 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) {
SkRegion_path.cpp 37 virtual void blitH(int x, int y, int width);
153 void SkRgnBuilder::blitH(int x, int y, int width) {
SkBlitter_RGB16.cpp 57 virtual void blitH(int x, int y, int width);
84 virtual void blitH(int x, int y, int width);
113 virtual void blitH(int x, int y, int width);
134 virtual void blitH(int x, int y, int width);
147 virtual void blitH(int x, int y, int width);
274 void SkRGB16_Opaque_Blitter::blitH(int x, int y, int width) {
563 void SkRGB16_Blitter::blitH(int x, int y, int width) {
688 void SkRGB16_Shader16_Blitter::blitH(int x, int y, int width) {
835 void SkRGB16_Shader_Blitter::blitH(int x, int y, int width) {
948 void SkRGB16_Shader_Xfermode_Blitter::blitH(int x, int y, int width)
    [all...]
SkScan_AntiPath.cpp 120 virtual void blitH(int x, int y, int width) SK_OVERRIDE;
179 void SuperBlitter::blitH(int x, int y, int width) {
282 this->blitH(x, y++, width);
299 // save original X for our tail blitH() loop at the bottom
346 // Using coverage_to_exact_alpha is not consistent with blitH()
357 // preamble for our next call to blitH()
368 this->blitH(x, y++, width);
383 virtual void blitH(int x, int y, int width) SK_OVERRIDE;
503 void MaskSuperBlitter::blitH(int x, int y, int width) {
SkScan_Path.cpp 146 blitter->blitH(left, curr_y, width);
272 blitter->blitH(L, local_top, R - L);
311 // this guy overrides blitH, and will call its proxy blitter with the inverse
329 fBlitter->blitH(fPrevX, y, invWidth);
335 virtual void blitH(int x, int y, int width) {
338 fBlitter->blitH(fPrevX, y, invWidth);
SkAAClip.cpp     [all...]
  /external/skia/tests/
FillPathTest.cpp 20 virtual void blitH(int x, int y, int width) {

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