/external/chromium_org/third_party/skia/src/core/ |
SkBlitter_Sprite.cpp | 30 void SkSpriteBlitter::blitH(int x, int y, int width) {
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SkBlitter.cpp | 32 void SkBlitter::blitH(int x, int y, int width) { 58 this->blitH(x, y++, width); 98 blitter->blitH(pos, y, x - pos); 109 blitter->blitH(pos, y, x - pos); 227 void SkNullBlitter::blitH(int x, int y, int width) {} 270 void SkRectClipBlitter::blitH(int left, int y, int width) { 288 fBlitter->blitH(left, y, width); 405 void SkRgnClipBlitter::blitH(int x, int y, int width) { 411 fBlitter->blitH(left, y, right - left); 717 virtual void blitH(int x, int y, int width) [all...] |
SkBlitter_A8.cpp | 28 void SkA8_Blitter::blitH(int x, int y, int width) { 248 void SkA8_Shader_Blitter::blitH(int x, int y, int width) { 383 void SkA8_Coverage_Blitter::blitH(int x, int y, int width) {
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SkBlitter_ARGB32.cpp | 72 void SkARGB32_Blitter::blitH(int x, int y, int width) { 316 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) {
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SkRegion_path.cpp | 37 virtual void blitH(int x, int y, int width); 153 void SkRgnBuilder::blitH(int x, int y, int width) {
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SkBlitter_RGB16.cpp | 57 virtual void blitH(int x, int y, int width); 84 virtual void blitH(int x, int y, int width); 113 virtual void blitH(int x, int y, int width); 134 virtual void blitH(int x, int y, int width); 147 virtual void blitH(int x, int y, int width); 274 void SkRGB16_Opaque_Blitter::blitH(int x, int y, int width) { 563 void SkRGB16_Blitter::blitH(int x, int y, int width) { 688 void SkRGB16_Shader16_Blitter::blitH(int x, int y, int width) { 835 void SkRGB16_Shader_Blitter::blitH(int x, int y, int width) { 948 void SkRGB16_Shader_Xfermode_Blitter::blitH(int x, int y, int width) [all...] |
SkScan_AntiPath.cpp | 120 virtual void blitH(int x, int y, int width) SK_OVERRIDE; 179 void SuperBlitter::blitH(int x, int y, int width) { 282 this->blitH(x, y++, width); 299 // save original X for our tail blitH() loop at the bottom 346 // Using coverage_to_exact_alpha is not consistent with blitH() 357 // preamble for our next call to blitH() 368 this->blitH(x, y++, width); 383 virtual void blitH(int x, int y, int width) SK_OVERRIDE; 503 void MaskSuperBlitter::blitH(int x, int y, int width) {
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SkScan_Path.cpp | 146 blitter->blitH(left, curr_y, width); 272 blitter->blitH(L, local_top, R - L); 311 // this guy overrides blitH, and will call its proxy blitter with the inverse 329 fBlitter->blitH(fPrevX, y, invWidth); 335 virtual void blitH(int x, int y, int width) { 338 fBlitter->blitH(fPrevX, y, invWidth);
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SkAAClip.cpp | [all...] |
/external/skia/src/core/ |
SkBlitter_Sprite.cpp | 30 void SkSpriteBlitter::blitH(int x, int y, int width) {
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SkBlitter.cpp | 32 void SkBlitter::blitH(int x, int y, int width) { 58 this->blitH(x, y++, width); 98 blitter->blitH(pos, y, x - pos); 109 blitter->blitH(pos, y, x - pos); 227 void SkNullBlitter::blitH(int x, int y, int width) {} 270 void SkRectClipBlitter::blitH(int left, int y, int width) { 288 fBlitter->blitH(left, y, width); 405 void SkRgnClipBlitter::blitH(int x, int y, int width) { 411 fBlitter->blitH(left, y, right - left); 717 virtual void blitH(int x, int y, int width) [all...] |
SkBlitter_A8.cpp | 28 void SkA8_Blitter::blitH(int x, int y, int width) { 248 void SkA8_Shader_Blitter::blitH(int x, int y, int width) { 383 void SkA8_Coverage_Blitter::blitH(int x, int y, int width) {
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SkBlitter_ARGB32.cpp | 72 void SkARGB32_Blitter::blitH(int x, int y, int width) { 316 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) {
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SkRegion_path.cpp | 37 virtual void blitH(int x, int y, int width); 153 void SkRgnBuilder::blitH(int x, int y, int width) {
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SkBlitter_RGB16.cpp | 57 virtual void blitH(int x, int y, int width); 84 virtual void blitH(int x, int y, int width); 113 virtual void blitH(int x, int y, int width); 134 virtual void blitH(int x, int y, int width); 147 virtual void blitH(int x, int y, int width); 274 void SkRGB16_Opaque_Blitter::blitH(int x, int y, int width) { 563 void SkRGB16_Blitter::blitH(int x, int y, int width) { 688 void SkRGB16_Shader16_Blitter::blitH(int x, int y, int width) { 835 void SkRGB16_Shader_Blitter::blitH(int x, int y, int width) { 948 void SkRGB16_Shader_Xfermode_Blitter::blitH(int x, int y, int width) [all...] |
SkScan_AntiPath.cpp | 120 virtual void blitH(int x, int y, int width) SK_OVERRIDE; 179 void SuperBlitter::blitH(int x, int y, int width) { 282 this->blitH(x, y++, width); 299 // save original X for our tail blitH() loop at the bottom 346 // Using coverage_to_exact_alpha is not consistent with blitH() 357 // preamble for our next call to blitH() 368 this->blitH(x, y++, width); 383 virtual void blitH(int x, int y, int width) SK_OVERRIDE; 503 void MaskSuperBlitter::blitH(int x, int y, int width) {
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SkScan_Path.cpp | 146 blitter->blitH(left, curr_y, width); 272 blitter->blitH(L, local_top, R - L); 311 // this guy overrides blitH, and will call its proxy blitter with the inverse 329 fBlitter->blitH(fPrevX, y, invWidth); 335 virtual void blitH(int x, int y, int width) { 338 fBlitter->blitH(fPrevX, y, invWidth);
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SkAAClip.cpp | [all...] |
/external/skia/tests/ |
FillPathTest.cpp | 20 virtual void blitH(int x, int y, int width) {
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