1 /* 2 * Copyright (C) 2010, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 */ 24 25 #include "config.h" 26 27 #if ENABLE(WEB_AUDIO) 28 29 #include "platform/audio/AudioDelayDSPKernel.h" 30 31 #include "platform/audio/AudioUtilities.h" 32 #include <algorithm> 33 34 using namespace std; 35 36 namespace WebCore { 37 38 const float SmoothingTimeConstant = 0.020f; // 20ms 39 40 AudioDelayDSPKernel::AudioDelayDSPKernel(AudioDSPKernelProcessor* processor, size_t processingSizeInFrames) 41 : AudioDSPKernel(processor) 42 , m_writeIndex(0) 43 , m_firstTime(true) 44 , m_delayTimes(processingSizeInFrames) 45 { 46 } 47 48 AudioDelayDSPKernel::AudioDelayDSPKernel(double maxDelayTime, float sampleRate) 49 : AudioDSPKernel(sampleRate) 50 , m_maxDelayTime(maxDelayTime) 51 , m_writeIndex(0) 52 , m_firstTime(true) 53 { 54 ASSERT(maxDelayTime > 0.0); 55 if (maxDelayTime <= 0.0) 56 return; 57 58 size_t bufferLength = bufferLengthForDelay(maxDelayTime, sampleRate); 59 ASSERT(bufferLength); 60 if (!bufferLength) 61 return; 62 63 m_buffer.allocate(bufferLength); 64 m_buffer.zero(); 65 66 m_smoothingRate = AudioUtilities::discreteTimeConstantForSampleRate(SmoothingTimeConstant, sampleRate); 67 } 68 69 size_t AudioDelayDSPKernel::bufferLengthForDelay(double maxDelayTime, double sampleRate) const 70 { 71 // Compute the length of the buffer needed to handle a max delay of |maxDelayTime|. One is 72 // added to handle the case where the actual delay equals the maximum delay. 73 return 1 + AudioUtilities::timeToSampleFrame(maxDelayTime, sampleRate); 74 } 75 76 bool AudioDelayDSPKernel::hasSampleAccurateValues() 77 { 78 return false; 79 } 80 81 void AudioDelayDSPKernel::calculateSampleAccurateValues(float*, size_t) 82 { 83 ASSERT_NOT_REACHED(); 84 } 85 86 double AudioDelayDSPKernel::delayTime(float sampleRate) 87 { 88 return m_desiredDelayFrames / sampleRate; 89 } 90 91 void AudioDelayDSPKernel::process(const float* source, float* destination, size_t framesToProcess) 92 { 93 size_t bufferLength = m_buffer.size(); 94 float* buffer = m_buffer.data(); 95 96 ASSERT(bufferLength); 97 if (!bufferLength) 98 return; 99 100 ASSERT(source && destination); 101 if (!source || !destination) 102 return; 103 104 float sampleRate = this->sampleRate(); 105 double delayTime = 0; 106 float* delayTimes = m_delayTimes.data(); 107 double maxTime = maxDelayTime(); 108 109 bool sampleAccurate = hasSampleAccurateValues(); 110 111 if (sampleAccurate) { 112 calculateSampleAccurateValues(delayTimes, framesToProcess); 113 } else { 114 delayTime = this->delayTime(sampleRate); 115 116 // Make sure the delay time is in a valid range. 117 delayTime = min(maxTime, delayTime); 118 delayTime = max(0.0, delayTime); 119 120 if (m_firstTime) { 121 m_currentDelayTime = delayTime; 122 m_firstTime = false; 123 } 124 } 125 126 for (unsigned i = 0; i < framesToProcess; ++i) { 127 if (sampleAccurate) { 128 delayTime = delayTimes[i]; 129 delayTime = std::min(maxTime, delayTime); 130 delayTime = std::max(0.0, delayTime); 131 m_currentDelayTime = delayTime; 132 } else { 133 // Approach desired delay time. 134 m_currentDelayTime += (delayTime - m_currentDelayTime) * m_smoothingRate; 135 } 136 137 double desiredDelayFrames = m_currentDelayTime * sampleRate; 138 139 double readPosition = m_writeIndex + bufferLength - desiredDelayFrames; 140 if (readPosition >= bufferLength) 141 readPosition -= bufferLength; 142 143 // Linearly interpolate in-between delay times. 144 int readIndex1 = static_cast<int>(readPosition); 145 int readIndex2 = (readIndex1 + 1) % bufferLength; 146 double interpolationFactor = readPosition - readIndex1; 147 148 double input = static_cast<float>(*source++); 149 buffer[m_writeIndex] = static_cast<float>(input); 150 m_writeIndex = (m_writeIndex + 1) % bufferLength; 151 152 double sample1 = buffer[readIndex1]; 153 double sample2 = buffer[readIndex2]; 154 155 double output = (1.0 - interpolationFactor) * sample1 + interpolationFactor * sample2; 156 157 *destination++ = static_cast<float>(output); 158 } 159 } 160 161 void AudioDelayDSPKernel::reset() 162 { 163 m_firstTime = true; 164 m_buffer.zero(); 165 } 166 167 double AudioDelayDSPKernel::tailTime() const 168 { 169 // Account for worst case delay. 170 // Don't try to track actual delay time which can change dynamically. 171 return m_maxDelayTime; 172 } 173 174 double AudioDelayDSPKernel::latencyTime() const 175 { 176 return 0; 177 } 178 179 } // namespace WebCore 180 181 #endif // ENABLE(WEB_AUDIO) 182