/external/skia/gm/ |
gradients_no_texture.cpp | 55 SkPoint center0, center1; local 58 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), 61 center1, (pts[1].fX - pts[0].fX) / 7, 68 SkPoint center0, center1; local 72 center1.set(pts[1].fX - radius1, pts[1].fY - radius1); 73 return SkGradientShader::CreateTwoPointConical(center1, radius1,
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shadertext.cpp | 91 SkPoint center0, center1; local 94 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), 97 center1, (pts[1].fX - pts[0].fX) / 7,
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gradients.cpp | 68 SkPoint center0, center1; local 71 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), 74 center1, (pts[1].fX - pts[0].fX) / 7, 81 SkPoint center0, center1; local 85 center1.set(pts[1].fX - radius1, pts[1].fY - radius1); 86 return SkGradientShader::CreateTwoPointConical(center1, radius1,
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/external/skia/bench/ |
GradientBench.cpp | 80 SkPoint center0, center1; local 83 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), 86 center1, (pts[1].fX - pts[0].fX) / 7, 95 SkPoint center0, center1; local 98 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), 100 return SkGradientShader::CreateTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
SkTwoPointConicalGradient.cpp | 65 const SkPoint& center1, SkScalar rad1) { 68 fDCenterX = SkScalarToFloat(center1.fX) - fCenterX; 69 fDCenterY = SkScalarToFloat(center1.fY) - fCenterY; 462 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; local 470 } while (radius1 == radius2 && center1 == center2); 477 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1, 684 // invert the localM, translate to center1, rotate so center2 is on x axis. 717 str->append("center1: (");
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/external/skia/src/effects/gradients/ |
SkTwoPointConicalGradient.cpp | 65 const SkPoint& center1, SkScalar rad1) { 68 fDCenterX = SkScalarToFloat(center1.fX) - fCenterX; 69 fDCenterY = SkScalarToFloat(center1.fY) - fCenterY; 462 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; local 470 } while (radius1 == radius2 && center1 == center2); 477 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1, 684 // invert the localM, translate to center1, rotate so center2 is on x axis. 717 str->append("center1: (");
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/external/zxing/core/ |
core.jar | |