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    Searched defs:center1 (Results 1 - 7 of 7) sorted by null

  /external/skia/gm/
gradients_no_texture.cpp 55 SkPoint center0, center1; local
58 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
61 center1, (pts[1].fX - pts[0].fX) / 7,
68 SkPoint center0, center1; local
72 center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
73 return SkGradientShader::CreateTwoPointConical(center1, radius1,
shadertext.cpp 91 SkPoint center0, center1; local
94 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
97 center1, (pts[1].fX - pts[0].fX) / 7,
gradients.cpp 68 SkPoint center0, center1; local
71 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
74 center1, (pts[1].fX - pts[0].fX) / 7,
81 SkPoint center0, center1; local
85 center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
86 return SkGradientShader::CreateTwoPointConical(center1, radius1,
  /external/skia/bench/
GradientBench.cpp 80 SkPoint center0, center1; local
83 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
86 center1, (pts[1].fX - pts[0].fX) / 7,
95 SkPoint center0, center1; local
98 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
100 return SkGradientShader::CreateTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
  /external/chromium_org/third_party/skia/src/effects/gradients/
SkTwoPointConicalGradient.cpp 65 const SkPoint& center1, SkScalar rad1) {
68 fDCenterX = SkScalarToFloat(center1.fX) - fCenterX;
69 fDCenterY = SkScalarToFloat(center1.fY) - fCenterY;
462 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; local
470 } while (radius1 == radius2 && center1 == center2);
477 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
684 // invert the localM, translate to center1, rotate so center2 is on x axis.
717 str->append("center1: (");
  /external/skia/src/effects/gradients/
SkTwoPointConicalGradient.cpp 65 const SkPoint& center1, SkScalar rad1) {
68 fDCenterX = SkScalarToFloat(center1.fX) - fCenterX;
69 fDCenterY = SkScalarToFloat(center1.fY) - fCenterY;
462 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; local
470 } while (radius1 == radius2 && center1 == center2);
477 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
684 // invert the localM, translate to center1, rotate so center2 is on x axis.
717 str->append("center1: (");
  /external/zxing/core/
core.jar 

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