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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_INPUT_TOP_CONTROLS_MANAGER_H_
      6 #define CC_INPUT_TOP_CONTROLS_MANAGER_H_
      7 
      8 #include "base/memory/scoped_ptr.h"
      9 #include "base/memory/weak_ptr.h"
     10 #include "cc/input/top_controls_state.h"
     11 #include "cc/layers/layer_impl.h"
     12 #include "ui/gfx/size.h"
     13 #include "ui/gfx/vector2d_f.h"
     14 
     15 namespace base {
     16 class TimeTicks;
     17 }
     18 
     19 namespace cc {
     20 
     21 class KeyframedFloatAnimationCurve;
     22 class LayerTreeImpl;
     23 class TopControlsManagerClient;
     24 
     25 // Manages the position of the top controls.
     26 class CC_EXPORT TopControlsManager
     27     : public base::SupportsWeakPtr<TopControlsManager> {
     28  public:
     29   enum AnimationDirection {
     30     NO_ANIMATION,
     31     SHOWING_CONTROLS,
     32     HIDING_CONTROLS
     33   };
     34 
     35   static scoped_ptr<TopControlsManager> Create(
     36       TopControlsManagerClient* client,
     37       float top_controls_height,
     38       float top_controls_show_threshold,
     39       float top_controls_hide_threshold);
     40   virtual ~TopControlsManager();
     41 
     42   float controls_top_offset() { return controls_top_offset_; }
     43   float content_top_offset() {
     44     return controls_top_offset_ + top_controls_height_;
     45   }
     46   KeyframedFloatAnimationCurve* animation() {
     47     return top_controls_animation_.get();
     48   }
     49   AnimationDirection animation_direction() { return animation_direction_; }
     50 
     51   void UpdateTopControlsState(TopControlsState constraints,
     52                               TopControlsState current,
     53                               bool animate);
     54 
     55   void ScrollBegin();
     56   gfx::Vector2dF ScrollBy(const gfx::Vector2dF pending_delta);
     57   void ScrollEnd();
     58 
     59   // The caller should ensure that |Pinch{Begin,End}| are called within
     60   // the scope of |Scroll{Begin,End}|.
     61   void PinchBegin();
     62   void PinchEnd();
     63 
     64   gfx::Vector2dF Animate(base::TimeTicks monotonic_time);
     65 
     66  protected:
     67   TopControlsManager(TopControlsManagerClient* client,
     68                      float top_controls_height,
     69                      float top_controls_show_threshold,
     70                      float top_controls_hide_threshold);
     71 
     72  private:
     73   void SetControlsTopOffset(float offset);
     74   void ResetAnimations();
     75   void SetupAnimation(AnimationDirection direction);
     76   void StartAnimationIfNecessary();
     77   bool IsAnimationCompleteAtTime(base::TimeTicks time);
     78 
     79   TopControlsManagerClient* client_;  // The client manages the lifecycle of
     80                                       // this.
     81 
     82   scoped_ptr<KeyframedFloatAnimationCurve> top_controls_animation_;
     83   AnimationDirection animation_direction_;
     84   TopControlsState permitted_state_;
     85   float controls_top_offset_;
     86   float top_controls_height_;
     87 
     88   float current_scroll_delta_;
     89   float controls_scroll_begin_offset_;
     90 
     91   // The height of the visible top control such that it must be shown when
     92   // the user stops the scroll.
     93   float top_controls_show_height_;
     94 
     95   // The height of the visible top control such that it must be hidden when
     96   // the user stops the scroll.
     97   float top_controls_hide_height_;
     98 
     99   bool pinch_gesture_active_;
    100 
    101   DISALLOW_COPY_AND_ASSIGN(TopControlsManager);
    102 };
    103 
    104 }  // namespace cc
    105 
    106 #endif  // CC_INPUT_TOP_CONTROLS_MANAGER_H_
    107