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    Searched defs:cosine (Results 1 - 7 of 7) sorted by null

  /external/aac/libFDK/include/
FDK_trigFcts.h 144 static inline FIXP_DBL fixp_sin_cos_residual_inline(FIXP_DBL x, int scale, FIXP_DBL *sine, FIXP_DBL *cosine)
163 /* Cosine sign symmetry */
181 /* Cosine/Sine simetry for angles greater than PI/4 */
195 *cosine = (FIXP_DBL)((cl * csign) << (DFRACT_BITS-FRACT_BITS));
198 *cosine = (FIXP_DBL)(cl * csign);
206 * \brief Calculate cosine and sine value each of 2 angles different angle values.
215 FIXP_DBL residual, error0, error1, sine, cosine; local
216 residual = fixp_sin_cos_residual_inline(x1, scale, &sine, &cosine);
218 error1 = fMultDiv2(cosine, residual);
219 *out++ = cosine - (error0<<1)
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  /external/aac/libFDK/src/
FDK_trigFcts.cpp 298 FIXP_DBL residual, error, sine, cosine; local
300 residual = fixp_sin_cos_residual_inline(x, scale, &sine, &cosine);
303 return cosine - error;
308 FIXP_DBL residual, error, sine, cosine; local
310 residual = fixp_sin_cos_residual_inline(x, scale, &sine, &cosine);
311 error = fMult(cosine, residual);
318 FIXP_DBL residual, error0, error1, sine, cosine; local
320 residual = fixp_sin_cos_residual_inline(x, scale, &sine, &cosine);
322 error1 = fMult(cosine, residual);
323 *cos = cosine - error0
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  /frameworks/base/graphics/java/android/graphics/
ColorMatrix.java 122 float cosine = FloatMath.cos(radians); local
127 mArray[6] = mArray[12] = cosine;
133 mArray[0] = mArray[12] = cosine;
139 mArray[0] = mArray[6] = cosine;
  /external/chromium_org/third_party/skia/src/core/
SkCordic.cpp 209 float cosine = cosf(radian); local
217 error = fabsf(cosine - cosine2);
219 SkDebugf("cos error : angle = %g ; cos = %g ; cordic = %g\n", angle, cosine, cosine2);
  /external/skia/src/core/
SkCordic.cpp 209 float cosine = cosf(radian); local
217 error = fabsf(cosine - cosine2);
219 SkDebugf("cos error : angle = %g ; cos = %g ; cordic = %g\n", angle, cosine, cosine2);
  /frameworks/base/core/java/android/gesture/
GestureUtils.java 35 * <li>gesture similarity comparison (e.g., calculating Euclidean or Cosine
418 * Calculates the cosine distance between two instances.
434 * Calculates the "minimum" cosine distance between two instances.
455 final double cosine = Math.cos(angle); local
456 final double sine = cosine * tan;
457 return (float) Math.acos(a * cosine + b * sine);
  /frameworks/base/services/input/
InputReader.cpp 5131 float cosine = dot \/ (dist1 * dist2); \/\/ denominator always > 0 local
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