1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 7 8 #include <deque> 9 #include <map> 10 11 #include "base/basictypes.h" 12 #include "content/common/content_export.h" 13 #include "content/port/browser/event_with_latency_info.h" 14 #include "content/port/common/input_event_ack_state.h" 15 #include "third_party/WebKit/public/web/WebInputEvent.h" 16 17 namespace content { 18 19 class CoalescedWebTouchEvent; 20 21 // Interface with which TouchEventQueue can forward touch events, and dispatch 22 // touch event responses. 23 class CONTENT_EXPORT TouchEventQueueClient { 24 public: 25 virtual ~TouchEventQueueClient() {} 26 27 virtual void SendTouchEventImmediately( 28 const TouchEventWithLatencyInfo& event) = 0; 29 30 virtual void OnTouchEventAck( 31 const TouchEventWithLatencyInfo& event, 32 InputEventAckState ack_result) = 0; 33 }; 34 35 // A queue for throttling and coalescing touch-events. 36 class CONTENT_EXPORT TouchEventQueue { 37 public: 38 39 // The |client| must outlive the TouchEventQueue. 40 explicit TouchEventQueue(TouchEventQueueClient* client); 41 ~TouchEventQueue(); 42 43 // Adds an event to the queue. The event may be coalesced with previously 44 // queued events (e.g. consecutive touch-move events can be coalesced into a 45 // single touch-move event). The event may also be immediately forwarded to 46 // the renderer (e.g. when there are no other queued touch event). 47 void QueueEvent(const TouchEventWithLatencyInfo& event); 48 49 // Notifies the queue that a touch-event has been processed by the renderer. 50 // At this point, the queue may send one or more gesture events and/or 51 // additional queued touch-events to the renderer. 52 void ProcessTouchAck(InputEventAckState ack_result, 53 const ui::LatencyInfo& latency_info); 54 55 // When GestureScrollBegin is received, we send a touch cancel to renderer, 56 // route all the following touch events directly to client, and ignore the 57 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, 58 // resume the normal flow of sending touch events to the renderer. 59 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); 60 61 // Empties the queue of touch events. This may result in any number of gesture 62 // events being sent to the renderer. 63 void FlushQueue(); 64 65 // Returns whether the currently pending touch event (waiting ACK) is for 66 // a touch start event. 67 bool IsPendingAckTouchStart() const; 68 69 // Sets whether a delayed touch ack will cancel and flush the current 70 // touch sequence. 71 void SetAckTimeoutEnabled(bool enabled, size_t ack_timeout_delay_ms); 72 73 bool empty() const WARN_UNUSED_RESULT { 74 return touch_queue_.empty(); 75 } 76 77 size_t size() const { 78 return touch_queue_.size(); 79 } 80 81 bool ack_timeout_enabled() const { 82 return ack_timeout_enabled_; 83 } 84 85 private: 86 class TouchTimeoutHandler; 87 friend class TouchTimeoutHandler; 88 friend class TouchEventQueueTest; 89 90 bool HasTimeoutEvent() const; 91 bool IsTimeoutRunningForTesting() const; 92 const TouchEventWithLatencyInfo& GetLatestEventForTesting() const; 93 94 // Walks the queue, checking each event for |ShouldForwardToRenderer()|. 95 // If true, forwards the touch event and stops processing further events. 96 // If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|. 97 void TryForwardNextEventToRenderer(); 98 99 // Pops the touch-event from the top of the queue and sends it to the 100 // TouchEventQueueClient. This reduces the size of the queue by one. 101 void PopTouchEventToClient(InputEventAckState ack_result, 102 const ui::LatencyInfo& renderer_latency_info); 103 104 bool ShouldForwardToRenderer(const blink::WebTouchEvent& event) const; 105 void ForwardToRenderer(const TouchEventWithLatencyInfo& event); 106 void UpdateTouchAckStates(const blink::WebTouchEvent& event, 107 InputEventAckState ack_result); 108 109 110 // Handles touch event forwarding and ack'ed event dispatch. 111 TouchEventQueueClient* client_; 112 113 typedef std::deque<CoalescedWebTouchEvent*> TouchQueue; 114 TouchQueue touch_queue_; 115 116 // Maintain the ACK status for each touch point. 117 typedef std::map<int, InputEventAckState> TouchPointAckStates; 118 TouchPointAckStates touch_ack_states_; 119 120 // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|. 121 // If not NULL, |dispatching_touch_ack_| is the touch event of which the ack 122 // is being dispatched. 123 CoalescedWebTouchEvent* dispatching_touch_ack_; 124 125 // Used to prevent touch timeout scheduling if we receive a synchronous 126 // ack after forwarding a touch event to the client. 127 bool dispatching_touch_; 128 129 // Don't send touch events to the renderer while scrolling. 130 bool no_touch_to_renderer_; 131 132 // Whether an event in the current (multi)touch sequence was consumed by the 133 // renderer. The touch timeout will never be activated when this is true. 134 bool renderer_is_consuming_touch_gesture_; 135 136 // Optional handler for timed-out touch event acks, disabled by default. 137 bool ack_timeout_enabled_; 138 scoped_ptr<TouchTimeoutHandler> timeout_handler_; 139 140 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); 141 }; 142 143 } // namespace content 144 145 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 146