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  /cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 115 float eyeX = 0.0f;
130 mViewMatrix = Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 82 float eyeX = 0.0f;
97 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
  /cts/suite/cts/deviceTests/opengl/test/
MatrixTest.cpp 139 float eyeX = 0.0f;
154 Matrix* m = Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ,
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 77 float eyeX = 0.0f;
92 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
  /prebuilts/sdk/12/
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  /prebuilts/sdk/14/
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  /prebuilts/sdk/15/
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  /prebuilts/sdk/16/
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  /prebuilts/sdk/18/
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  /prebuilts/sdk/19/
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  /prebuilts/sdk/8/
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  /prebuilts/sdk/current/
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  /prebuilts/sdk/4/
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  /prebuilts/sdk/5/
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  /prebuilts/sdk/6/
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