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      1 /*
      2  * (C) Copyright IBM Corp. 1998-2009 - All Rights Reserved
      3  *
      4  */
      5 
      6 #ifndef __OPENTYPELAYOUTENGINE_H
      7 #define __OPENTYPELAYOUTENGINE_H
      8 
      9 #include "LETypes.h"
     10 #include "LEGlyphFilter.h"
     11 #include "LEFontInstance.h"
     12 #include "LayoutEngine.h"
     13 
     14 #include "GlyphSubstitutionTables.h"
     15 #include "GlyphDefinitionTables.h"
     16 #include "GlyphPositioningTables.h"
     17 
     18 U_NAMESPACE_BEGIN
     19 
     20 /**
     21  * OpenTypeLayoutEngine implements complex text layout for OpenType fonts - that is
     22  * fonts which have GSUB and GPOS tables associated with them. In order to do this,
     23  * the glyph processsing step described for LayoutEngine is further broken into three
     24  * steps:
     25  *
     26  * 1) Character processing - this step analyses the characters and assigns a list of OpenType
     27  *    feature tags to each one. It may also change, remove or add characters, and change
     28  *    their order.
     29  *
     30  * 2) Glyph processing - This step performs character to glyph mapping,and uses the GSUB
     31  *    table associated with the font to perform glyph substitutions, such as ligature substitution.
     32  *
     33  * 3) Glyph post processing - in cases where the font doesn't directly contain a GSUB table,
     34  *    the previous two steps may have generated "fake" glyph indices to use with a "canned" GSUB
     35  *    table. This step turns those glyph indices into actual font-specific glyph indices, and may
     36  *    perform any other adjustments requried by the previous steps.
     37  *
     38  * OpenTypeLayoutEngine will also use the font's GPOS table to apply position adjustments
     39  * such as kerning and accent positioning.
     40  *
     41  * @see LayoutEngine
     42  *
     43  * @internal
     44  */
     45 class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine
     46 {
     47 public:
     48     /**
     49      * This is the main constructor. It constructs an instance of OpenTypeLayoutEngine for
     50      * a particular font, script and language. It takes the GSUB table as a parameter since
     51      * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
     52      * OpenType font.
     53      *
     54      * @param fontInstance - the font
     55      * @param scriptCode - the script
     56      * @param langaugeCode - the language
     57      * @param gsubTable - the GSUB table
     58      * @param success - set to an error code if the operation fails
     59      *
     60      * @see LayoutEngine::layoutEngineFactory
     61      * @see ScriptAndLangaugeTags.h for script and language codes
     62      *
     63      * @internal
     64      */
     65     OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
     66                             le_int32 typoFlags, const GlyphSubstitutionTableHeader *gsubTable, LEErrorCode &success);
     67 
     68     /**
     69      * This constructor is used when the font requires a "canned" GSUB table which can't be known
     70      * until after this constructor has been invoked.
     71      *
     72      * @param fontInstance - the font
     73      * @param scriptCode - the script
     74      * @param langaugeCode - the language
     75      * @param success - set to an error code if the operation fails
     76      *
     77      * @internal
     78      */
     79     OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
     80 			 le_int32 typoFlags, LEErrorCode &success);
     81 
     82     /**
     83      * The destructor, virtual for correct polymorphic invocation.
     84      *
     85      * @internal
     86      */
     87     virtual ~OpenTypeLayoutEngine();
     88 
     89     /**
     90      * A convenience method used to convert the script code into
     91      * the four byte script tag required by OpenType.
     92 	 * For Indic languages where multiple script tags exist,
     93 	 * the version 1 (old style) tag is returned.
     94      *
     95      * @param scriptCode - the script code
     96      *
     97      * @return the four byte script tag
     98      *
     99      * @internal
    100      */
    101     static LETag getScriptTag(le_int32 scriptCode);
    102     /**
    103      * A convenience method used to convert the script code into
    104      * the four byte script tag required by OpenType.
    105 	 * For Indic languages where multiple script tags exist,
    106 	 * the version 2 tag is returned.
    107      *
    108      * @param scriptCode - the script code
    109      *
    110      * @return the four byte script tag
    111      *
    112      * @internal
    113      */
    114     static LETag getV2ScriptTag(le_int32 scriptCode);
    115 
    116     /**
    117      * A convenience method used to convert the langauge code into
    118      * the four byte langauge tag required by OpenType.
    119      *
    120      * @param languageCode - the language code
    121      *
    122      * @return the four byte language tag
    123      *
    124      * @internal
    125      */
    126     static LETag getLangSysTag(le_int32 languageCode);
    127 
    128     /**
    129      * ICU "poor man's RTTI", returns a UClassID for the actual class.
    130      *
    131      * @stable ICU 2.8
    132      */
    133     virtual UClassID getDynamicClassID() const;
    134 
    135     /**
    136      * ICU "poor man's RTTI", returns a UClassID for this class.
    137      *
    138      * @stable ICU 2.8
    139      */
    140     static UClassID getStaticClassID();
    141 
    142     /**
    143      * The array of language tags, indexed by language code.
    144      *
    145      * @internal
    146      */
    147     static const LETag languageTags[];
    148 
    149 private:
    150 
    151     /**
    152      * This method is used by the constructors to convert the script
    153      * and language codes to four byte tags and save them.
    154      */
    155     void setScriptAndLanguageTags();
    156 
    157     /**
    158      * The array of script tags, indexed by script code.
    159      */
    160     static const LETag scriptTags[];
    161 
    162 protected:
    163     /**
    164      * A set of "default" features. The default characterProcessing method
    165      * will apply all of these features to every glyph.
    166      *
    167      * @internal
    168      */
    169     FeatureMask fFeatureMask;
    170 
    171     /**
    172      * A set of mappings from feature tags to feature masks. These may
    173      * be in the order in which the featues should be applied, but they
    174      * don't need to be.
    175      *
    176      * @internal
    177      */
    178     const FeatureMap *fFeatureMap;
    179 
    180     /**
    181      * The length of the feature map.
    182      *
    183      * @internal
    184      */
    185     le_int32 fFeatureMapCount;
    186 
    187     /**
    188      * <code>TRUE</code> if the features in the
    189      * feature map are in the order in which they
    190      * must be applied.
    191      *
    192      * @internal
    193      */
    194     le_bool fFeatureOrder;
    195 
    196     /**
    197      * The address of the GSUB table.
    198      *
    199      * @internal
    200      */
    201     const GlyphSubstitutionTableHeader *fGSUBTable;
    202 
    203     /**
    204      * The address of the GDEF table.
    205      *
    206      * @internal
    207      */
    208     const GlyphDefinitionTableHeader   *fGDEFTable;
    209 
    210     /**
    211      * The address of the GPOS table.
    212      *
    213      * @internal
    214      */
    215     const GlyphPositioningTableHeader  *fGPOSTable;
    216 
    217     /**
    218      * An optional filter used to inhibit substitutions
    219      * preformed by the GSUB table. This is used for some
    220      * "canned" GSUB tables to restrict substitutions to
    221      * glyphs that are in the font.
    222      *
    223      * @internal
    224      */
    225     LEGlyphFilter *fSubstitutionFilter;
    226 
    227     /**
    228      * The four byte script tag.
    229      *
    230      * @internal
    231      */
    232     LETag fScriptTag;
    233 
    234     /**
    235      * The four byte script tag for V2 fonts.
    236      *
    237      * @internal
    238      */
    239     LETag fScriptTagV2;
    240 
    241     /**
    242      * The four byte language tag
    243      *
    244      * @internal
    245      */
    246     LETag fLangSysTag;
    247 
    248     /**
    249      * This method does the OpenType character processing. It assigns the OpenType feature
    250      * tags to the characters, and may generate output characters that differ from the input
    251      * charcters due to insertions, deletions, or reorderings. In such cases, it will also
    252      * generate an output character index array reflecting these changes.
    253      *
    254      * Subclasses must override this method.
    255      *
    256      * Input parameters:
    257      * @param chars - the input character context
    258      * @param offset - the index of the first character to process
    259      * @param count - the number of characters to process
    260      * @param max - the number of characters in the input context
    261      * @param rightToLeft - TRUE if the characters are in a right to left directional run
    262      *
    263      * Output parameters:
    264      * @param outChars - the output character array, if different from the input
    265      * @param charIndices - the output character index array
    266      * @param featureTags - the output feature tag array
    267      * @param success - set to an error code if the operation fails
    268      *
    269      * @return the output character count (input character count if no change)
    270      *
    271      * @internal
    272      */
    273     virtual le_int32 characterProcessing(const LEUnicode /*chars*/[], le_int32 offset, le_int32 count, le_int32 max, le_bool /*rightToLeft*/,
    274             LEUnicode *&/*outChars*/, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    275 
    276     /**
    277      * This method does character to glyph mapping, and applies the GSUB table. The
    278      * default implementation calls mapCharsToGlyphs and then applies the GSUB table,
    279      * if there is one.
    280      *
    281      * Note that in the case of "canned" GSUB tables, the output glyph indices may be
    282      * "fake" glyph indices that need to be converted to "real" glyph indices by the
    283      * glyphPostProcessing method.
    284      *
    285      * Input parameters:
    286      * @param chars - the input character context
    287      * @param offset - the index of the first character to process
    288      * @param count - the number of characters to process
    289      * @param max - the number of characters in the input context
    290      * @param rightToLeft - TRUE if the characters are in a right to left directional run
    291      * @param featureTags - the feature tag array
    292      *
    293      * Output parameters:
    294      * @param glyphs - the output glyph index array
    295      * @param charIndices - the output character index array
    296      * @param success - set to an error code if the operation fails
    297      *
    298      * @return the number of glyphs in the output glyph index array
    299      *
    300      * Note: if the character index array was already set by the characterProcessing
    301      * method, this method won't change it.
    302      *
    303      * @internal
    304      */
    305     virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
    306             LEGlyphStorage &glyphStorage, LEErrorCode &success);
    307 
    308     virtual le_int32 glyphSubstitution(le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    309 
    310     /**
    311      * This method does any processing necessary to convert "fake"
    312      * glyph indices used by the glyphProcessing method into "real" glyph
    313      * indices which can be used to render the text. Note that in some
    314      * cases, such as CDAC Indic fonts, several "real" glyphs may be needed
    315      * to render one "fake" glyph.
    316      *
    317      * The default implementation of this method just returns the input glyph
    318      * index and character index arrays, assuming that no "fake" glyph indices
    319      * were needed to do GSUB processing.
    320      *
    321      * Input paramters:
    322      * @param tempGlyphs - the input "fake" glyph index array
    323      * @param tempCharIndices - the input "fake" character index array
    324      * @param tempGlyphCount - the number of "fake" glyph indices
    325      *
    326      * Output parameters:
    327      * @param glyphs - the output glyph index array
    328      * @param charIndices - the output character index array
    329      * @param success - set to an error code if the operation fails
    330      *
    331      * @return the number of glyph indices in the output glyph index array
    332      *
    333      * @internal
    334      */
    335     virtual le_int32 glyphPostProcessing(LEGlyphStorage &tempGlyphStorage, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    336 
    337     /**
    338      * This method applies the characterProcessing, glyphProcessing and glyphPostProcessing
    339      * methods. Most subclasses will not need to override this method.
    340      *
    341      * Input parameters:
    342      * @param chars - the input character context
    343      * @param offset - the index of the first character to process
    344      * @param count - the number of characters to process
    345      * @param max - the number of characters in the input context
    346      * @param rightToLeft - TRUE if the text is in a right to left directional run
    347      *
    348      * Output parameters:
    349      * @param glyphs - the glyph index array
    350      * @param charIndices - the character index array
    351      * @param success - set to an error code if the operation fails
    352      *
    353      * @return the number of glyphs in the glyph index array
    354      *
    355      * @see LayoutEngine::computeGlyphs
    356      *
    357      * @internal
    358      */
    359     virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    360 
    361     /**
    362      * This method uses the GPOS table, if there is one, to adjust the glyph positions.
    363      *
    364      * Input parameters:
    365      * @param glyphs - the input glyph array
    366      * @param glyphCount - the number of glyphs in the glyph array
    367      * @param x - the starting X position
    368      * @param y - the starting Y position
    369      *
    370      * Output parameters:
    371      * @param positions - the output X and Y positions (two entries per glyph)
    372      * @param success - set to an error code if the operation fails
    373      *
    374      * @internal
    375      */
    376     virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    377 
    378     /**
    379      * This method frees the feature tag array so that the
    380      * OpenTypeLayoutEngine can be reused for different text.
    381      * It is also called from our destructor.
    382      *
    383      * @internal
    384      */
    385     virtual void reset();
    386 };
    387 
    388 U_NAMESPACE_END
    389 #endif
    390 
    391