1 /* 2 * Copyright (C) 2012 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 33 #include "core/page/TouchDisambiguation.h" 34 35 #include <algorithm> 36 #include <cmath> 37 #include "HTMLNames.h" 38 #include "core/dom/Document.h" 39 #include "core/dom/Element.h" 40 #include "core/dom/NodeTraversal.h" 41 #include "core/html/HTMLHtmlElement.h" 42 #include "core/page/EventHandler.h" 43 #include "core/frame/Frame.h" 44 #include "core/frame/FrameView.h" 45 #include "core/rendering/HitTestResult.h" 46 #include "core/rendering/RenderBlock.h" 47 48 using namespace std; 49 50 namespace WebCore { 51 52 static IntRect boundingBoxForEventNodes(Node* eventNode) 53 { 54 if (!eventNode->document().view()) 55 return IntRect(); 56 57 IntRect result; 58 Node* node = eventNode; 59 while (node) { 60 // Skip the whole sub-tree if the node doesn't propagate events. 61 if (node != eventNode && node->willRespondToMouseClickEvents()) { 62 node = NodeTraversal::nextSkippingChildren(*node, eventNode); 63 continue; 64 } 65 result.unite(node->pixelSnappedBoundingBox()); 66 node = NodeTraversal::next(*node, eventNode); 67 } 68 return eventNode->document().view()->contentsToWindow(result); 69 } 70 71 static float scoreTouchTarget(IntPoint touchPoint, int padding, IntRect boundingBox) 72 { 73 if (boundingBox.isEmpty()) 74 return 0; 75 76 float reciprocalPadding = 1.f / padding; 77 float score = 1; 78 79 IntSize distance = boundingBox.differenceToPoint(touchPoint); 80 score *= max((padding - abs(distance.width())) * reciprocalPadding, 0.f); 81 score *= max((padding - abs(distance.height())) * reciprocalPadding, 0.f); 82 83 return score; 84 } 85 86 struct TouchTargetData { 87 IntRect windowBoundingBox; 88 float score; 89 }; 90 91 void findGoodTouchTargets(const IntRect& touchBox, Frame* mainFrame, Vector<IntRect>& goodTargets, Vector<Node*>& highlightNodes) 92 { 93 goodTargets.clear(); 94 95 int touchPointPadding = ceil(max(touchBox.width(), touchBox.height()) * 0.5); 96 97 IntPoint touchPoint = touchBox.center(); 98 IntPoint contentsPoint = mainFrame->view()->windowToContents(touchPoint); 99 100 HitTestResult result = mainFrame->eventHandler().hitTestResultAtPoint(contentsPoint, HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent, IntSize(touchPointPadding, touchPointPadding)); 101 const ListHashSet<RefPtr<Node> >& hitResults = result.rectBasedTestResult(); 102 103 // Blacklist nodes that are container of disambiguated nodes. 104 // It is not uncommon to have a clickable <div> that contains other clickable objects. 105 // This heuristic avoids excessive disambiguation in that case. 106 HashSet<Node*> blackList; 107 for (ListHashSet<RefPtr<Node> >::const_iterator it = hitResults.begin(); it != hitResults.end(); ++it) { 108 // Ignore any Nodes that can't be clicked on. 109 RenderObject* renderer = it->get()->renderer(); 110 if (!renderer || !it->get()->willRespondToMouseClickEvents()) 111 continue; 112 113 // Blacklist all of the Node's containers. 114 for (RenderBlock* container = renderer->containingBlock(); container; container = container->containingBlock()) { 115 Node* containerNode = container->node(); 116 if (!containerNode) 117 continue; 118 if (!blackList.add(containerNode).isNewEntry) 119 break; 120 } 121 } 122 123 HashMap<Node*, TouchTargetData> touchTargets; 124 float bestScore = 0; 125 for (ListHashSet<RefPtr<Node> >::const_iterator it = hitResults.begin(); it != hitResults.end(); ++it) { 126 for (Node* node = it->get(); node; node = node->parentNode()) { 127 if (blackList.contains(node)) 128 continue; 129 if (node->isDocumentNode() || isHTMLHtmlElement(node) || node->hasTagName(HTMLNames::bodyTag)) 130 break; 131 if (node->willRespondToMouseClickEvents()) { 132 TouchTargetData& targetData = touchTargets.add(node, TouchTargetData()).iterator->value; 133 targetData.windowBoundingBox = boundingBoxForEventNodes(node); 134 targetData.score = scoreTouchTarget(touchPoint, touchPointPadding, targetData.windowBoundingBox); 135 bestScore = max(bestScore, targetData.score); 136 break; 137 } 138 } 139 } 140 141 for (HashMap<Node*, TouchTargetData>::iterator it = touchTargets.begin(); it != touchTargets.end(); ++it) { 142 // Currently the scoring function uses the overlap area with the fat point as the score. 143 // We ignore the candidates that has less than 1/2 overlap (we consider not really ambiguous enough) than the best candidate to avoid excessive popups. 144 if (it->value.score < bestScore * 0.5) 145 continue; 146 goodTargets.append(it->value.windowBoundingBox); 147 highlightNodes.append(it->key); 148 } 149 } 150 151 } // namespace WebCore 152