1 /* 2 * Copyright (C) 2008 Apple Inc. All Rights Reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * 25 */ 26 27 #include "config.h" 28 #include "core/frame/DOMTimer.h" 29 30 #include "core/dom/ExecutionContext.h" 31 #include "core/inspector/InspectorInstrumentation.h" 32 #include "wtf/CurrentTime.h" 33 34 using namespace std; 35 36 namespace WebCore { 37 38 static const int maxIntervalForUserGestureForwarding = 1000; // One second matches Gecko. 39 static const int maxTimerNestingLevel = 5; 40 static const double oneMillisecond = 0.001; 41 // Chromium uses a minimum timer interval of 4ms. We'd like to go 42 // lower; however, there are poorly coded websites out there which do 43 // create CPU-spinning loops. Using 4ms prevents the CPU from 44 // spinning too busily and provides a balance between CPU spinning and 45 // the smallest possible interval timer. 46 static const double minimumInterval = 0.004; 47 48 static int timerNestingLevel = 0; 49 50 static inline bool shouldForwardUserGesture(int interval, int nestingLevel) 51 { 52 return UserGestureIndicator::processingUserGesture() 53 && interval <= maxIntervalForUserGestureForwarding 54 && nestingLevel == 1; // Gestures should not be forwarded to nested timers. 55 } 56 57 double DOMTimer::hiddenPageAlignmentInterval() 58 { 59 // Timers on hidden pages are aligned so that they fire once per 60 // second at most. 61 return 1.0; 62 } 63 64 double DOMTimer::visiblePageAlignmentInterval() 65 { 66 // Alignment does not apply to timers on visible pages. 67 return 0; 68 } 69 70 int DOMTimer::install(ExecutionContext* context, PassOwnPtr<ScheduledAction> action, int timeout, bool singleShot) 71 { 72 int timeoutID = context->installNewTimeout(action, timeout, singleShot); 73 InspectorInstrumentation::didInstallTimer(context, timeoutID, timeout, singleShot); 74 return timeoutID; 75 } 76 77 void DOMTimer::removeByID(ExecutionContext* context, int timeoutID) 78 { 79 context->removeTimeoutByID(timeoutID); 80 InspectorInstrumentation::didRemoveTimer(context, timeoutID); 81 } 82 83 DOMTimer::DOMTimer(ExecutionContext* context, PassOwnPtr<ScheduledAction> action, int interval, bool singleShot, int timeoutID) 84 : SuspendableTimer(context) 85 , m_timeoutID(timeoutID) 86 , m_nestingLevel(timerNestingLevel + 1) 87 , m_action(action) 88 { 89 ASSERT(timeoutID > 0); 90 if (shouldForwardUserGesture(interval, m_nestingLevel)) 91 m_userGestureToken = UserGestureIndicator::currentToken(); 92 93 double intervalMilliseconds = max(oneMillisecond, interval * oneMillisecond); 94 if (intervalMilliseconds < minimumInterval && m_nestingLevel >= maxTimerNestingLevel) 95 intervalMilliseconds = minimumInterval; 96 if (singleShot) 97 startOneShot(intervalMilliseconds); 98 else 99 startRepeating(intervalMilliseconds); 100 } 101 102 DOMTimer::~DOMTimer() 103 { 104 } 105 106 int DOMTimer::timeoutID() const 107 { 108 return m_timeoutID; 109 } 110 111 void DOMTimer::fired() 112 { 113 ExecutionContext* context = executionContext(); 114 timerNestingLevel = m_nestingLevel; 115 ASSERT(!context->activeDOMObjectsAreSuspended()); 116 // Only the first execution of a multi-shot timer should get an affirmative user gesture indicator. 117 UserGestureIndicator gestureIndicator(m_userGestureToken.release()); 118 119 InspectorInstrumentationCookie cookie = InspectorInstrumentation::willFireTimer(context, m_timeoutID); 120 121 // Simple case for non-one-shot timers. 122 if (isActive()) { 123 if (repeatInterval() && repeatInterval() < minimumInterval) { 124 m_nestingLevel++; 125 if (m_nestingLevel >= maxTimerNestingLevel) 126 augmentRepeatInterval(minimumInterval - repeatInterval()); 127 } 128 129 // No access to member variables after this point, it can delete the timer. 130 m_action->execute(context); 131 132 InspectorInstrumentation::didFireTimer(cookie); 133 134 return; 135 } 136 137 // Delete timer before executing the action for one-shot timers. 138 OwnPtr<ScheduledAction> action = m_action.release(); 139 140 // This timer is being deleted; no access to member variables allowed after this point. 141 context->removeTimeoutByID(m_timeoutID); 142 143 action->execute(context); 144 145 InspectorInstrumentation::didFireTimer(cookie); 146 147 timerNestingLevel = 0; 148 } 149 150 void DOMTimer::contextDestroyed() 151 { 152 SuspendableTimer::contextDestroyed(); 153 } 154 155 void DOMTimer::stop() 156 { 157 SuspendableTimer::stop(); 158 // Need to release JS objects potentially protected by ScheduledAction 159 // because they can form circular references back to the ExecutionContext 160 // which will cause a memory leak. 161 m_action.clear(); 162 } 163 164 double DOMTimer::alignedFireTime(double fireTime) const 165 { 166 double alignmentInterval = executionContext()->timerAlignmentInterval(); 167 if (alignmentInterval) { 168 double currentTime = monotonicallyIncreasingTime(); 169 if (fireTime <= currentTime) 170 return fireTime; 171 172 // When a repeating timer is scheduled for exactly the 173 // background page alignment interval, because it's impossible 174 // for the timer to be rescheduled instantaneously, it misses 175 // every other fire time. Avoid this by looking at the next 176 // fire time rounded both down and up. 177 178 double alignedTimeRoundedDown = floor(fireTime / alignmentInterval) * alignmentInterval; 179 double alignedTimeRoundedUp = ceil(fireTime / alignmentInterval) * alignmentInterval; 180 181 // If the version rounded down is in the past, discard it 182 // immediately. 183 184 if (alignedTimeRoundedDown <= currentTime) 185 return alignedTimeRoundedUp; 186 187 // Only use the rounded-down time if it's within a certain 188 // tolerance of the fire time. This avoids speeding up timers 189 // on background pages in the common case. 190 191 if (fireTime - alignedTimeRoundedDown < minimumInterval) 192 return alignedTimeRoundedDown; 193 194 return alignedTimeRoundedUp; 195 } 196 197 return fireTime; 198 } 199 200 } // namespace WebCore 201