Home | History | Annotate | Download | only in threading
      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef BASE_THREADING_THREAD_H_
      6 #define BASE_THREADING_THREAD_H_
      7 
      8 #include <string>
      9 
     10 #include "base/base_export.h"
     11 #include "base/callback.h"
     12 #include "base/memory/scoped_ptr.h"
     13 #include "base/message_loop/message_loop.h"
     14 #include "base/message_loop/message_loop_proxy.h"
     15 #include "base/threading/platform_thread.h"
     16 
     17 namespace base {
     18 
     19 class MessagePump;
     20 
     21 // A simple thread abstraction that establishes a MessageLoop on a new thread.
     22 // The consumer uses the MessageLoop of the thread to cause code to execute on
     23 // the thread.  When this object is destroyed the thread is terminated.  All
     24 // pending tasks queued on the thread's message loop will run to completion
     25 // before the thread is terminated.
     26 //
     27 // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS!  See ~Thread().
     28 //
     29 // After the thread is stopped, the destruction sequence is:
     30 //
     31 //  (1) Thread::CleanUp()
     32 //  (2) MessageLoop::~MessageLoop
     33 //  (3.b)    MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop
     34 class BASE_EXPORT Thread : PlatformThread::Delegate {
     35  public:
     36   struct BASE_EXPORT Options {
     37     typedef Callback<scoped_ptr<MessagePump>()> MessagePumpFactory;
     38 
     39     Options();
     40     Options(MessageLoop::Type type, size_t size);
     41     ~Options();
     42 
     43     // Specifies the type of message loop that will be allocated on the thread.
     44     // This is ignored if message_pump_factory.is_null() is false.
     45     MessageLoop::Type message_loop_type;
     46 
     47     // Used to create the MessagePump for the MessageLoop. The callback is Run()
     48     // on the thread. If message_pump_factory.is_null(), then a MessagePump
     49     // appropriate for |message_loop_type| is created. Setting this forces the
     50     // MessageLoop::Type to TYPE_CUSTOM.
     51     MessagePumpFactory message_pump_factory;
     52 
     53     // Specifies the maximum stack size that the thread is allowed to use.
     54     // This does not necessarily correspond to the thread's initial stack size.
     55     // A value of 0 indicates that the default maximum should be used.
     56     size_t stack_size;
     57   };
     58 
     59   // Constructor.
     60   // name is a display string to identify the thread.
     61   explicit Thread(const char* name);
     62 
     63   // Destroys the thread, stopping it if necessary.
     64   //
     65   // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
     66   // guarantee Stop() is explicitly called before the subclass is destroyed).
     67   // This is required to avoid a data race between the destructor modifying the
     68   // vtable, and the thread's ThreadMain calling the virtual method Run().  It
     69   // also ensures that the CleanUp() virtual method is called on the subclass
     70   // before it is destructed.
     71   virtual ~Thread();
     72 
     73 #if defined(OS_WIN)
     74   // Causes the thread to initialize COM.  This must be called before calling
     75   // Start() or StartWithOptions().  If |use_mta| is false, the thread is also
     76   // started with a TYPE_UI message loop.  It is an error to call
     77   // init_com_with_mta(false) and then StartWithOptions() with any message loop
     78   // type other than TYPE_UI.
     79   void init_com_with_mta(bool use_mta) {
     80     DCHECK(!started_);
     81     com_status_ = use_mta ? MTA : STA;
     82   }
     83 #endif
     84 
     85   // Starts the thread.  Returns true if the thread was successfully started;
     86   // otherwise, returns false.  Upon successful return, the message_loop()
     87   // getter will return non-null.
     88   //
     89   // Note: This function can't be called on Windows with the loader lock held;
     90   // i.e. during a DllMain, global object construction or destruction, atexit()
     91   // callback.
     92   bool Start();
     93 
     94   // Starts the thread. Behaves exactly like Start in addition to allow to
     95   // override the default options.
     96   //
     97   // Note: This function can't be called on Windows with the loader lock held;
     98   // i.e. during a DllMain, global object construction or destruction, atexit()
     99   // callback.
    100   bool StartWithOptions(const Options& options);
    101 
    102   // Signals the thread to exit and returns once the thread has exited.  After
    103   // this method returns, the Thread object is completely reset and may be used
    104   // as if it were newly constructed (i.e., Start may be called again).
    105   //
    106   // Stop may be called multiple times and is simply ignored if the thread is
    107   // already stopped.
    108   //
    109   // NOTE: If you are a consumer of Thread, it is not necessary to call this
    110   // before deleting your Thread objects, as the destructor will do it.
    111   // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR.
    112   void Stop();
    113 
    114   // Signals the thread to exit in the near future.
    115   //
    116   // WARNING: This function is not meant to be commonly used. Use at your own
    117   // risk. Calling this function will cause message_loop() to become invalid in
    118   // the near future. This function was created to workaround a specific
    119   // deadlock on Windows with printer worker thread. In any other case, Stop()
    120   // should be used.
    121   //
    122   // StopSoon should not be called multiple times as it is risky to do so. It
    123   // could cause a timing issue in message_loop() access. Call Stop() to reset
    124   // the thread object once it is known that the thread has quit.
    125   void StopSoon();
    126 
    127   // Returns the message loop for this thread.  Use the MessageLoop's
    128   // PostTask methods to execute code on the thread.  This only returns
    129   // non-null after a successful call to Start.  After Stop has been called,
    130   // this will return NULL.
    131   //
    132   // NOTE: You must not call this MessageLoop's Quit method directly.  Use
    133   // the Thread's Stop method instead.
    134   //
    135   MessageLoop* message_loop() const { return message_loop_; }
    136 
    137   // Returns a MessageLoopProxy for this thread.  Use the MessageLoopProxy's
    138   // PostTask methods to execute code on the thread.  This only returns
    139   // non-NULL after a successful call to Start. After Stop has been called,
    140   // this will return NULL. Callers can hold on to this even after the thread
    141   // is gone.
    142   scoped_refptr<MessageLoopProxy> message_loop_proxy() const {
    143     return message_loop_ ? message_loop_->message_loop_proxy() : NULL;
    144   }
    145 
    146   // Returns the name of this thread (for display in debugger too).
    147   const std::string& thread_name() const { return name_; }
    148 
    149   // The native thread handle.
    150   PlatformThreadHandle thread_handle() { return thread_; }
    151 
    152   // The thread ID.
    153   PlatformThreadId thread_id() const { return thread_id_; }
    154 
    155   // Returns true if the thread has been started, and not yet stopped.
    156   bool IsRunning() const;
    157 
    158   // Sets the thread priority. The thread must already be started.
    159   void SetPriority(ThreadPriority priority);
    160 
    161  protected:
    162   // Called just prior to starting the message loop
    163   virtual void Init() {}
    164 
    165   // Called to start the message loop
    166   virtual void Run(MessageLoop* message_loop);
    167 
    168   // Called just after the message loop ends
    169   virtual void CleanUp() {}
    170 
    171   static void SetThreadWasQuitProperly(bool flag);
    172   static bool GetThreadWasQuitProperly();
    173 
    174   void set_message_loop(MessageLoop* message_loop) {
    175     message_loop_ = message_loop;
    176   }
    177 
    178  private:
    179 #if defined(OS_WIN)
    180   enum ComStatus {
    181     NONE,
    182     STA,
    183     MTA,
    184   };
    185 #endif
    186 
    187   // PlatformThread::Delegate methods:
    188   virtual void ThreadMain() OVERRIDE;
    189 
    190 #if defined(OS_WIN)
    191   // Whether this thread needs to initialize COM, and if so, in what mode.
    192   ComStatus com_status_;
    193 #endif
    194 
    195   // Whether we successfully started the thread.
    196   bool started_;
    197 
    198   // If true, we're in the middle of stopping, and shouldn't access
    199   // |message_loop_|. It may non-NULL and invalid.
    200   bool stopping_;
    201 
    202   // True while inside of Run().
    203   bool running_;
    204 
    205   // Used to pass data to ThreadMain.
    206   struct StartupData;
    207   StartupData* startup_data_;
    208 
    209   // The thread's handle.
    210   PlatformThreadHandle thread_;
    211 
    212   // The thread's message loop.  Valid only while the thread is alive.  Set
    213   // by the created thread.
    214   MessageLoop* message_loop_;
    215 
    216   // Our thread's ID.
    217   PlatformThreadId thread_id_;
    218 
    219   // The name of the thread.  Used for debugging purposes.
    220   std::string name_;
    221 
    222   friend void ThreadQuitHelper();
    223 
    224   DISALLOW_COPY_AND_ASSIGN(Thread);
    225 };
    226 
    227 }  // namespace base
    228 
    229 #endif  // BASE_THREADING_THREAD_H_
    230