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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 //
      5 // Implementation notes:
      6 //
      7 // - It is recommended to first acquire the native sample rate of the default
      8 //   output device and then use the same rate when creating this object.
      9 //   Use AudioManagerMac::HardwareSampleRate() to retrieve the sample rate.
     10 // - Calling Close() also leads to self destruction.
     11 // - The latency consists of two parts:
     12 //   1) Hardware latency, which includes Audio Unit latency, audio device
     13 //      latency;
     14 //   2) The delay between the moment getting the callback and the scheduled time
     15 //      stamp that tells when the data is going to be played out.
     16 //
     17 #ifndef MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_
     18 #define MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_
     19 
     20 #include <AudioUnit/AudioUnit.h>
     21 #include <CoreAudio/CoreAudio.h>
     22 
     23 #include "base/compiler_specific.h"
     24 #include "base/synchronization/lock.h"
     25 #include "media/audio/audio_io.h"
     26 #include "media/audio/audio_parameters.h"
     27 
     28 namespace media {
     29 
     30 class AudioManagerMac;
     31 class AudioPullFifo;
     32 
     33 // Implementation of AudioOuputStream for Mac OS X using the
     34 // AUHAL Audio Unit present in OS 10.4 and later.
     35 // It is useful for low-latency output with optional synchronized
     36 // input.
     37 //
     38 // Overview of operation:
     39 // 1) An object of AUHALStream is created by the AudioManager
     40 // factory: audio_man->MakeAudioStream().
     41 // 2) Next some thread will call Open(), at that point the underlying
     42 // AUHAL Audio Unit is created and configured to use the |device|.
     43 // 3) Then some thread will call Start(source).
     44 // Then the AUHAL is started which creates its own thread which
     45 // periodically will call the source for more data as buffers are being
     46 // consumed.
     47 // 4) At some point some thread will call Stop(), which we handle by directly
     48 // stopping the default output Audio Unit.
     49 // 6) The same thread that called stop will call Close() where we cleanup
     50 // and notify the audio manager, which likely will destroy this object.
     51 
     52 class AUHALStream : public AudioOutputStream {
     53  public:
     54   // |manager| creates this object.
     55   // |device| is the CoreAudio device to use for the stream.
     56   // It will often be the default output device.
     57   AUHALStream(AudioManagerMac* manager,
     58               const AudioParameters& params,
     59               AudioDeviceID device);
     60   // The dtor is typically called by the AudioManager only and it is usually
     61   // triggered by calling AudioOutputStream::Close().
     62   virtual ~AUHALStream();
     63 
     64   // Implementation of AudioOutputStream.
     65   virtual bool Open() OVERRIDE;
     66   virtual void Close() OVERRIDE;
     67   virtual void Start(AudioSourceCallback* callback) OVERRIDE;
     68   virtual void Stop() OVERRIDE;
     69   virtual void SetVolume(double volume) OVERRIDE;
     70   virtual void GetVolume(double* volume) OVERRIDE;
     71 
     72  private:
     73   // AUHAL callback.
     74   static OSStatus InputProc(void* user_data,
     75                             AudioUnitRenderActionFlags* flags,
     76                             const AudioTimeStamp* time_stamp,
     77                             UInt32 bus_number,
     78                             UInt32 number_of_frames,
     79                             AudioBufferList* io_data);
     80 
     81   OSStatus Render(AudioUnitRenderActionFlags* flags,
     82                   const AudioTimeStamp* output_time_stamp,
     83                   UInt32 bus_number,
     84                   UInt32 number_of_frames,
     85                   AudioBufferList* io_data);
     86 
     87   // Called by either |audio_fifo_| or Render() to provide audio data.
     88   void ProvideInput(int frame_delay, AudioBus* dest);
     89 
     90   // Helper method to enable input and output.
     91   bool EnableIO(bool enable, UInt32 scope);
     92 
     93   // Sets the stream format on the AUHAL to PCM Float32 non-interleaved
     94   // for the given number of channels on the given scope and element.
     95   // The created stream description will be stored in |desc|.
     96   bool SetStreamFormat(AudioStreamBasicDescription* desc,
     97                        int channels,
     98                        UInt32 scope,
     99                        UInt32 element);
    100 
    101   // Creates the AUHAL, sets its stream format, buffer-size, etc.
    102   bool ConfigureAUHAL();
    103 
    104   // Creates the input and output busses.
    105   void CreateIOBusses();
    106 
    107   // Gets the fixed playout device hardware latency and stores it. Returns 0
    108   // if not available.
    109   double GetHardwareLatency();
    110 
    111   // Gets the current playout latency value.
    112   double GetPlayoutLatency(const AudioTimeStamp* output_time_stamp);
    113 
    114   // Our creator, the audio manager needs to be notified when we close.
    115   AudioManagerMac* const manager_;
    116 
    117   const AudioParameters params_;
    118   // For convenience - same as in params_.
    119   const int input_channels_;
    120   const int output_channels_;
    121 
    122   // Buffer-size.
    123   const size_t number_of_frames_;
    124 
    125   // Pointer to the object that will provide the audio samples.
    126   AudioSourceCallback* source_;
    127 
    128   // Protects |source_|.  Necessary since Render() calls seem to be in flight
    129   // when |audio_unit_| is supposedly stopped.  See http://crbug.com/178765.
    130   base::Lock source_lock_;
    131 
    132   // Holds the stream format details such as bitrate.
    133   AudioStreamBasicDescription input_format_;
    134   AudioStreamBasicDescription output_format_;
    135 
    136   // The audio device to use with the AUHAL.
    137   // We can potentially handle both input and output with this device.
    138   const AudioDeviceID device_;
    139 
    140   // The AUHAL Audio Unit which talks to |device_|.
    141   AudioUnit audio_unit_;
    142 
    143   // Volume level from 0 to 1.
    144   float volume_;
    145 
    146   // Fixed playout hardware latency in frames.
    147   double hardware_latency_frames_;
    148 
    149   // The flag used to stop the streaming.
    150   bool stopped_;
    151 
    152   // The input AudioUnit renders its data here.
    153   scoped_ptr<uint8[]> input_buffer_list_storage_;
    154   AudioBufferList* input_buffer_list_;
    155 
    156   // Holds the actual data for |input_buffer_list_|.
    157   scoped_ptr<AudioBus> input_bus_;
    158 
    159   // Container for retrieving data from AudioSourceCallback::OnMoreIOData().
    160   scoped_ptr<AudioBus> output_bus_;
    161 
    162   // Dynamically allocated FIFO used when CoreAudio asks for unexpected frame
    163   // sizes.
    164   scoped_ptr<AudioPullFifo> audio_fifo_;
    165 
    166   // Current buffer delay.  Set by Render().
    167   uint32 current_hardware_pending_bytes_;
    168 
    169   DISALLOW_COPY_AND_ASSIGN(AUHALStream);
    170 };
    171 
    172 }  // namespace media
    173 
    174 #endif  // MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_
    175