1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_AURA_ENV_H_ 6 #define UI_AURA_ENV_H_ 7 8 #include "base/memory/scoped_ptr.h" 9 #include "base/message_loop/message_loop.h" 10 #include "base/observer_list.h" 11 #include "ui/aura/aura_export.h" 12 #include "ui/events/event_handler.h" 13 #include "ui/events/event_target.h" 14 #include "ui/gfx/point.h" 15 16 #if defined(USE_X11) 17 #include "ui/aura/device_list_updater_aurax11.h" 18 #endif 19 20 namespace aura { 21 22 namespace test { 23 class EnvTestHelper; 24 } 25 26 class EnvObserver; 27 class InputStateLookup; 28 class RootWindow; 29 class Window; 30 31 #if !defined(OS_MACOSX) && !defined(OS_ANDROID) && !defined(USE_X11) 32 // Creates a platform-specific native event dispatcher. 33 base::MessageLoop::Dispatcher* CreateDispatcher(); 34 #endif 35 36 // A singleton object that tracks general state within Aura. 37 // TODO(beng): manage RootWindows. 38 class AURA_EXPORT Env : public ui::EventTarget { 39 public: 40 Env(); 41 virtual ~Env(); 42 43 static void CreateInstance(); 44 static Env* GetInstance(); 45 static void DeleteInstance(); 46 47 void AddObserver(EnvObserver* observer); 48 void RemoveObserver(EnvObserver* observer); 49 50 void set_mouse_button_flags(int mouse_button_flags) { 51 mouse_button_flags_ = mouse_button_flags; 52 } 53 // Returns true if a mouse button is down. This may query the native OS, 54 // otherwise it uses |mouse_button_flags_|. 55 bool IsMouseButtonDown() const; 56 57 // Gets/sets the last mouse location seen in a mouse event in the screen 58 // coordinates. 59 const gfx::Point& last_mouse_location() const { return last_mouse_location_; } 60 void set_last_mouse_location(const gfx::Point& last_mouse_location) { 61 last_mouse_location_ = last_mouse_location; 62 } 63 64 // Whether any touch device is currently down. 65 bool is_touch_down() const { return is_touch_down_; } 66 void set_touch_down(bool value) { is_touch_down_ = value; } 67 68 // Returns the native event dispatcher. The result should only be passed to 69 // base::RunLoop(dispatcher), or used to dispatch an event by 70 // |Dispatch(const NativeEvent&)| on it. It must never be stored. 71 #if !defined(OS_MACOSX) && !defined(OS_ANDROID) && \ 72 !defined(USE_GTK_MESSAGE_PUMP) 73 base::MessageLoop::Dispatcher* GetDispatcher(); 74 #endif 75 76 // Invoked by RootWindow when its host is activated. 77 void RootWindowActivated(RootWindow* root_window); 78 79 private: 80 friend class test::EnvTestHelper; 81 friend class Window; 82 friend class RootWindow; 83 84 void Init(); 85 86 // Called by the Window when it is initialized. Notifies observers. 87 void NotifyWindowInitialized(Window* window); 88 89 // Called by the RootWindow when it is initialized. Notifies observers. 90 void NotifyRootWindowInitialized(RootWindow* root_window); 91 92 // Overridden from ui::EventTarget: 93 virtual bool CanAcceptEvent(const ui::Event& event) OVERRIDE; 94 virtual ui::EventTarget* GetParentTarget() OVERRIDE; 95 virtual scoped_ptr<ui::EventTargetIterator> GetChildIterator() const OVERRIDE; 96 virtual ui::EventTargeter* GetEventTargeter() OVERRIDE; 97 98 ObserverList<EnvObserver> observers_; 99 #if !defined(OS_MACOSX) && !defined(OS_ANDROID) && !defined(USE_X11) 100 scoped_ptr<base::MessageLoop::Dispatcher> dispatcher_; 101 #endif 102 103 static Env* instance_; 104 int mouse_button_flags_; 105 // Location of last mouse event, in screen coordinates. 106 gfx::Point last_mouse_location_; 107 bool is_touch_down_; 108 109 #if defined(USE_X11) 110 DeviceListUpdaterAuraX11 device_list_updater_aurax11_; 111 #endif 112 113 scoped_ptr<InputStateLookup> input_state_lookup_; 114 115 DISALLOW_COPY_AND_ASSIGN(Env); 116 }; 117 118 } // namespace aura 119 120 #endif // UI_AURA_ENV_H_ 121