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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 //
      5 // This file contains an implementation of VideoDecoderAccelerator
      6 // that utilizes hardware video decoder present on Intel CPUs.
      7 
      8 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
      9 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
     10 
     11 #include <map>
     12 #include <queue>
     13 #include <utility>
     14 #include <vector>
     15 
     16 #include "base/logging.h"
     17 #include "base/memory/linked_ptr.h"
     18 #include "base/memory/shared_memory.h"
     19 #include "base/memory/weak_ptr.h"
     20 #include "base/message_loop/message_loop.h"
     21 #include "base/synchronization/condition_variable.h"
     22 #include "base/synchronization/lock.h"
     23 #include "base/threading/non_thread_safe.h"
     24 #include "base/threading/thread.h"
     25 #include "content/common/content_export.h"
     26 #include "content/common/gpu/media/vaapi_h264_decoder.h"
     27 #include "content/common/gpu/media/vaapi_wrapper.h"
     28 #include "content/common/gpu/media/video_decode_accelerator_impl.h"
     29 #include "media/base/bitstream_buffer.h"
     30 #include "media/video/picture.h"
     31 #include "media/video/video_decode_accelerator.h"
     32 #include "ui/gl/gl_bindings.h"
     33 
     34 namespace content {
     35 
     36 // Class to provide video decode acceleration for Intel systems with hardware
     37 // support for it, and on which libva is available.
     38 // Decoding tasks are performed in a separate decoding thread.
     39 //
     40 // Threading/life-cycle: this object is created & destroyed on the GPU
     41 // ChildThread.  A few methods on it are called on the decoder thread which is
     42 // stopped during |this->Destroy()|, so any tasks posted to the decoder thread
     43 // can assume |*this| is still alive.  See |weak_this_| below for more details.
     44 class CONTENT_EXPORT VaapiVideoDecodeAccelerator
     45     : public VideoDecodeAcceleratorImpl {
     46  public:
     47   VaapiVideoDecodeAccelerator(
     48       Display* x_display, GLXContext glx_context,
     49       Client* client,
     50       const base::Callback<bool(void)>& make_context_current);
     51   virtual ~VaapiVideoDecodeAccelerator();
     52 
     53   // media::VideoDecodeAccelerator implementation.
     54   virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE;
     55   virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
     56   virtual void AssignPictureBuffers(
     57       const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
     58   virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
     59   virtual void Flush() OVERRIDE;
     60   virtual void Reset() OVERRIDE;
     61   virtual void Destroy() OVERRIDE;
     62 
     63 private:
     64   // Notify the client that |output_id| is ready for displaying.
     65   void NotifyPictureReady(int32 input_id, int32 output_id);
     66 
     67   // Notify the client that an error has occurred and decoding cannot continue.
     68   void NotifyError(Error error);
     69 
     70   // Map the received input buffer into this process' address space and
     71   // queue it for decode.
     72   void MapAndQueueNewInputBuffer(
     73       const media::BitstreamBuffer& bitstream_buffer);
     74 
     75   // Get a new input buffer from the queue and set it up in decoder. This will
     76   // sleep if no input buffers are available. Return true if a new buffer has
     77   // been set up, false if an early exit has been requested (due to initiated
     78   // reset/flush/destroy).
     79   bool GetInputBuffer_Locked();
     80 
     81   // Signal the client that the current buffer has been read and can be
     82   // returned. Will also release the mapping.
     83   void ReturnCurrInputBuffer_Locked();
     84 
     85   // Pass one or more output buffers to the decoder. This will sleep
     86   // if no buffers are available. Return true if buffers have been set up or
     87   // false if an early exit has been requested (due to initiated
     88   // reset/flush/destroy).
     89   bool FeedDecoderWithOutputSurfaces_Locked();
     90 
     91   // Continue decoding given input buffers and sleep waiting for input/output
     92   // as needed. Will exit if a new set of surfaces or reset/flush/destroy
     93   // is requested.
     94   void DecodeTask();
     95 
     96   // Scheduled after receiving a flush request and executed after the current
     97   // decoding task finishes decoding pending inputs. Makes the decoder return
     98   // all remaining output pictures and puts it in an idle state, ready
     99   // to resume if needed and schedules a FinishFlush.
    100   void FlushTask();
    101 
    102   // Scheduled by the FlushTask after decoder is flushed to put VAVDA into idle
    103   // state and notify the client that flushing has been finished.
    104   void FinishFlush();
    105 
    106   // Scheduled after receiving a reset request and executed after the current
    107   // decoding task finishes decoding the current frame. Puts the decoder into
    108   // an idle state, ready to resume if needed, discarding decoded but not yet
    109   // outputted pictures (decoder keeps ownership of their associated picture
    110   // buffers). Schedules a FinishReset afterwards.
    111   void ResetTask();
    112 
    113   // Scheduled by ResetTask after it's done putting VAVDA into an idle state.
    114   // Drops remaining input buffers and notifies the client that reset has been
    115   // finished.
    116   void FinishReset();
    117 
    118   // Helper for Destroy(), doing all the actual work except for deleting self.
    119   void Cleanup();
    120 
    121   // Get a usable framebuffer configuration for use in binding textures
    122   // or return false on failure.
    123   bool InitializeFBConfig();
    124 
    125   // Callback for the decoder to execute when it wants us to output given
    126   // |va_surface|.
    127   void SurfaceReady(int32 input_id, const scoped_refptr<VASurface>& va_surface);
    128 
    129   // Represents a texture bound to an X Pixmap for output purposes.
    130   class TFPPicture;
    131 
    132   // Callback to be executed once we have a |va_surface| to be output and
    133   // an available |tfp_picture| to use for output.
    134   // Puts contents of |va_surface| into given |tfp_picture|, releases the
    135   // surface and passes the resulting picture to client for output.
    136   void OutputPicture(const scoped_refptr<VASurface>& va_surface,
    137                      int32 input_id,
    138                      TFPPicture* tfp_picture);
    139 
    140   // Try to OutputPicture() if we have both a ready surface and picture.
    141   void TryOutputSurface();
    142 
    143   // Called when a VASurface is no longer in use by the decoder or is not being
    144   // synced/waiting to be synced to a picture. Returns it to available surfaces
    145   // pool.
    146   void RecycleVASurfaceID(VASurfaceID va_surface_id);
    147 
    148   // Initiate wait cycle for surfaces to be released before we release them
    149   // and allocate new ones, as requested by the decoder.
    150   void InitiateSurfaceSetChange(size_t num_pics, gfx::Size size);
    151   // Check if the surfaces have been released or post ourselves for later.
    152   void TryFinishSurfaceSetChange();
    153 
    154   // Client-provided X/GLX state.
    155   Display* x_display_;
    156   GLXContext glx_context_;
    157   base::Callback<bool(void)> make_context_current_;
    158   GLXFBConfig fb_config_;
    159 
    160   // VAVDA state.
    161   enum State {
    162     // Initialize() not called yet or failed.
    163     kUninitialized,
    164     // DecodeTask running.
    165     kDecoding,
    166     // Resetting, waiting for decoder to finish current task and cleanup.
    167     kResetting,
    168     // Flushing, waiting for decoder to finish current task and cleanup.
    169     kFlushing,
    170     // Idle, decoder in state ready to start/resume decoding.
    171     kIdle,
    172     // Destroying, waiting for the decoder to finish current task.
    173     kDestroying,
    174   };
    175 
    176   // Protects input buffer and surface queues and state_.
    177   base::Lock lock_;
    178   State state_;
    179 
    180   // An input buffer awaiting consumption, provided by the client.
    181   struct InputBuffer {
    182     InputBuffer();
    183     ~InputBuffer();
    184 
    185     int32 id;
    186     size_t size;
    187     scoped_ptr<base::SharedMemory> shm;
    188   };
    189 
    190   // Queue for incoming input buffers.
    191   typedef std::queue<linked_ptr<InputBuffer> > InputBuffers;
    192   InputBuffers input_buffers_;
    193   // Signalled when input buffers are queued onto the input_buffers_ queue.
    194   base::ConditionVariable input_ready_;
    195 
    196   // Current input buffer at decoder.
    197   linked_ptr<InputBuffer> curr_input_buffer_;
    198 
    199   // Queue for incoming output buffers (texture ids).
    200   typedef std::queue<int32> OutputBuffers;
    201   OutputBuffers output_buffers_;
    202 
    203   typedef std::map<int32, linked_ptr<TFPPicture> > TFPPictures;
    204   // All allocated TFPPictures, regardless of their current state. TFPPictures
    205   // are allocated once and destroyed at the end of decode.
    206   TFPPictures tfp_pictures_;
    207 
    208   // Return a TFPPicture associated with given client-provided id.
    209   TFPPicture* TFPPictureById(int32 picture_buffer_id);
    210 
    211   // VA Surfaces no longer in use that can be passed back to the decoder for
    212   // reuse, once it requests them.
    213   std::list<VASurfaceID> available_va_surfaces_;
    214   // Signalled when output surfaces are queued onto the available_va_surfaces_
    215   // queue.
    216   base::ConditionVariable surfaces_available_;
    217 
    218   // Pending output requests from the decoder. When it indicates that we should
    219   // output a surface and we have an available TFPPicture (i.e. texture) ready
    220   // to use, we'll execute the callback passing the TFPPicture. The callback
    221   // will put the contents of the surface into the picture and return it to
    222   // the client, releasing the surface as well.
    223   // If we don't have any available TFPPictures at the time when the decoder
    224   // requests output, we'll store the request on pending_output_cbs_ queue for
    225   // later and run it once the client gives us more textures
    226   // via ReusePictureBuffer().
    227   typedef base::Callback<void(TFPPicture*)> OutputCB;
    228   std::queue<OutputCB> pending_output_cbs_;
    229 
    230   // ChildThread's message loop
    231   base::MessageLoop* message_loop_;
    232 
    233   // WeakPtr<> pointing to |this| for use in posting tasks from the decoder
    234   // thread back to the ChildThread.  Because the decoder thread is a member of
    235   // this class, any task running on the decoder thread is guaranteed that this
    236   // object is still alive.  As a result, tasks posted from ChildThread to
    237   // decoder thread should use base::Unretained(this), and tasks posted from the
    238   // decoder thread to the ChildThread should use |weak_this_|.
    239   base::WeakPtr<VaapiVideoDecodeAccelerator> weak_this_;
    240 
    241   // To expose client callbacks from VideoDecodeAccelerator.
    242   // NOTE: all calls to these objects *MUST* be executed on message_loop_.
    243   base::WeakPtrFactory<Client> client_ptr_factory_;
    244   base::WeakPtr<Client> client_;
    245 
    246   scoped_ptr<VaapiWrapper> vaapi_wrapper_;
    247 
    248   // Comes after vaapi_wrapper_ to ensure its destructor is executed before
    249   // vaapi_wrapper_ is destroyed.
    250   scoped_ptr<VaapiH264Decoder> decoder_;
    251   base::Thread decoder_thread_;
    252   // Use this to post tasks to |decoder_thread_| instead of
    253   // |decoder_thread_.message_loop()| because the latter will be NULL once
    254   // |decoder_thread_.Stop()| returns.
    255   scoped_refptr<base::MessageLoopProxy> decoder_thread_proxy_;
    256 
    257   int num_frames_at_client_;
    258   int num_stream_bufs_at_decoder_;
    259 
    260   // Whether we are waiting for any pending_output_cbs_ to be run before
    261   // NotifyingFlushDone.
    262   bool finish_flush_pending_;
    263 
    264   // Decoder requested a new surface set and we are waiting for all the surfaces
    265   // to be returned before we can free them.
    266   bool awaiting_va_surfaces_recycle_;
    267 
    268   // Last requested number/resolution of output picture buffers.
    269   size_t requested_num_pics_;
    270   gfx::Size requested_pic_size_;
    271 
    272   DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator);
    273 };
    274 
    275 }  // namespace content
    276 
    277 #endif  // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
    278